It's that eye-watering 20% damage penalty that keeps me from using the plasma slug effect, especially as you can synthesis new ammo if you run out. Same for rail guns.
Thanks! The damage penalty is significant indeed... Though for a burst damage weapon which ignores resists it makes sense20% less damage, roughly 1/4 ton of fuel per reload. (or 1/8 ton per reload, I usually run 2 huge PAs but it's been a while)
Thanks! The damage penalty is significant indeed... Though for a burst damage weapon which ignores resists it makes sense
That sounds like yet another premium ammo exploit.If you load Premium ammo on the Plasma Slug/Rail Slug modded weapon, you'll have an infinite re-arm with Premium. No trickery involved; that's the way the system works.
So, -20% damage reduction with Plasma Slug, +30% damage increase with Premium ammo on top of the now 80% base, and you still end up with a slight damage increase and infinite ammo (so long as you have fuel). I'd buy that for a dollar!
That sounds like yet another premium ammo exploit.
How is the player exploiting it?
Thanks. But I'd rather not use something that might be fixed in future.If you load Premium ammo on the Plasma Slug/Rail Slug modded weapon, you'll have an infinite re-arm with Premium. No trickery involved; that's the way the system works.
So, -20% damage reduction with Plasma Slug, +30% damage increase with Premium ammo on top of the now 80% base, and you still end up with a slight damage increase and infinite ammo (so long as you have fuel). I'd buy that for a dollar!
This. Plasma slug is one of the most useless effects in the game and one of them whic hreduces damage. Almost any effect that reduces damage like phasing sequence, thermal vent, plasma slug, etc. is ignored since the only thing you need for a weapon is damage (surprise!). By reducing the damage it simply becomes not viable compared to other weapons that either have no damage reduction or even have increased damage.
It would be fine if it would not reduce damage because, after all, you are potentionally wasting the effect slot on a weapon where you could have added a TLB or dispersial field instead. If it would be possible to combine plasma slug with other special effects then there would be some use for it but as it stands now, useless. Just as overlad munitions, which doesn't decrease damage but ammo capacity where inciendiary rounds increase damage at no cost besides heat addition, which is, for a multicannon, non-existant.
Thermal Vent doesn't have a damage penalty. It just increases your thermal load on miss, lowers it on hit.
That sounds like yet another premium ammo exploit.
In that case, thermal vent makes zero sense in terms of physics (but it makes sense in terms of simple videogame 'logic' I suppose)