More ability to manage fuel would definitely be nice. One thing on my wishlist is being able to configure a scooping/refuelling limit lower than your actual capacity, and having the route plotter respect the setting. That way you could carry large tanks for traversing unscoopable regions, but still keep your weight down by not hauling unnecessary fuel in areas with many scoopable stars.
On which note...
I wish there was a way to isolate fuel tanks.
For example, they could appear on the right HUD, under the modules tab, and you'd be able to toggle them between "online" and "offline", just like most other systems.
That way you could fit a small "reserve tank" in your ship, fill it up, isolate it and then bring it on line when your main tank is empty.
Probably be quite handy for a variety of purposes.
I haven't really seen the point of plasma slug since PA ammo got buffed (same with the railgun mod). It's that 20% damage reduction....ouch. And you can just use synthesis when you run out of ammo.
I haven't really seen the point of plasma slug since PA ammo got buffed (same with the railgun mod). It's that 20% damage reduction....ouch. And you can just use synthesis when you run out of ammo.
I trust you are all aware that with 'Plasma Slug' special effect, you get infinite 'Premium Ammo' provided you do not use 'Restock All'
So if im use premium ammo on slug rail or slug plasma that peemium will stay there forever?
So if im use premium ammo on slug rail or slug plasma that peemium will stay there forever?
the effect stays until you restock or run out ammo and since we are unable to run out ammo we have this effect forever [big grin]
the effect stays until you restock or run out ammo and since we are unable to run out ammo we have this effect forever [big grin]
Forever is a long time. I'll go for 'until Frontier patch it', hopefully 2.4
Forever is a long time. I'll go for 'until Frontier patch it', hopefully 2.4