This is essentially saying you want the systems to be scanned before you scan it. That is illogical. What you mean to say is that you want a system to be prescanned with a single button press before you collect already known planets. Once the system is honked, you basically know everything you need to know about whether you want to collect an item, so the act of "surface scanning" it is just a formality.
This is only one step removed from saying "I'm not undocking until I can see the all the system maps from the galmap. Why should I have to travel 1000 LY if I don't know it's worth traveling 1000 LY?"
Hmm, missed this. But no, not really.
I am saying I want the system to be revealed, so that I can determine if I'm interested in exploring it further. To me, the process of exploration and discovery should be a process, and since we're playing a game (and before Picommander pops in to tell me that's a poor argument, I'm really sorry, but it's true), then what would make that process engaging and fun for me would be that each step of the process leads logically to the next.
1. Jump into unknown system, determine from data retrieved that it's a system worth engaging in exploring.
2. Explore further by scanning individual planets. This will reveal detailed information about the body, including makeup and any potentially interesting anomalies.
3. Fly to planet, map it using probes to discover those interesting anomalies.
To me, each step here builds upon the previous, and the player uses the information to determine whether they want to take the next step.
Sure, real explorers don't have (or more realistically haven't had) the luxury of being able to make such value judgements and in the past have had to simply take the next step and hope... But I bet they didn't do that by choice, Our own species don't just blast off a rocket and hope it bumps into the moon, they use information they have to make sure they'll get there.
There's always an element of chance, even exploring in this game. You might select specific types of stars as more likely to have interesting systems, but even then most of those systems are unremarkable, and then one day you jump into a red dwarf system, and there's an ELW orbiting it...
I simply don't see the game-play in hiding a low level overview of a system once I've decided to jump into it. As I've said before, that overview shouldn't let me shortcut the next step, just give me enough information to determine if I want to take it. After that, the new mechanics are indeed more engaging than what we have currently, and I have no problem with them.