I love this game so very much, although there’s one thing which I kinda regret. All these « empty » planets. It would be awesome to be able to build player bases (for a squadron for instance) so that they can have a more direct influence over the open world. Imagine if players could establish a base and also maybe specialize it in something (for example mining, or trading). They could also use it to have more influence over a system. That would add so much to the open world, as well as to the ingame-economical. Also it would emphasize on « squadron fights » and could play a part in the powerplay depending on what faction the squadrons supports. Bases could be possible to raid and maybe even invade but for that they would need to be not as expensive as fleet carriers (imagine loosing your 3Bn Cr base) and highly defended by NPC’s (with the same level of defense as spaceports). And also should have much lower upkeep costs than fleet carriers (or since they supposedly will allow to generate money on they own, it has to be somewhat fair, so that having a base doesn’t force you to grind to keep it up like fleet carriers).
I know fleet carriers were an effort going into this direction but let’s honestly face it... it doesn’t add the same level of immersion to have a huge ship floating around in space with huge upkeeps costs (even if it’s THAT massive), as having a planetary base that can have a direct impact on the game ecosystem.
yes some key systems should not allow players to build said bases.
no it will not allow players to « lockdown » the game’s system. Bases should only allow partial control of planets, and it doesn’t not have to give more military power to a squadron more than a carrier already does. It would just add immersion.
what you guys thinking ?
o7
I know fleet carriers were an effort going into this direction but let’s honestly face it... it doesn’t add the same level of immersion to have a huge ship floating around in space with huge upkeeps costs (even if it’s THAT massive), as having a planetary base that can have a direct impact on the game ecosystem.
yes some key systems should not allow players to build said bases.
no it will not allow players to « lockdown » the game’s system. Bases should only allow partial control of planets, and it doesn’t not have to give more military power to a squadron more than a carrier already does. It would just add immersion.
what you guys thinking ?
o7