Player interdictions - unfair fight

It depends on a few things..

1: skill.
2: The ship
3: The grade of the interdictor module.
4: The network

Also its not griefing, its a game mechanic.

TLDR: I was successfully interdicted so nerf interdiction.

Sounds about right.
 
Last edited:
My experience has been quite the opposite. Interdictions against me are rarely successful. You do know that you can use your thruster controls during the interdiction mini-game, right? Once I discovered that little tip I've managed to give my pursuers the slip almost every single time.
 
The logic behind it is that the attacker always attacks an unprepared victim so that the fight would NOT be even. Just like RL. Any push towards evening it out would make the game completely unrealistic. So, when you're not flying a dedicated PvP warship, better have the means to escape. There are a number of ways to ensure your survival long enough to high wake out of the fight. Most obvious and effective would be solo mode, but there are also shields, strong hull, mines etc..


Arranged PvP fights don't count, I count those under sports, like boxing.
 
Also, interdiction is only the first stage of the fight - you have further opportunities to escape later on. If all fights were resolved by the interdiction failing we might as well not include it as an option in the game at all. (See, for example, NPC interdictions, which can be evaded by pointing your nose in a random direction half the time)

There is, I think, some advantage to the interdictor - they can see your ship and its direction of travel and turns to keep centring it, whereas you don't know where your escape vector will run off too next. But that's all.
 
You do know that you can use your thruster controls during the interdiction mini-game, right? Once I discovered that little tip I've managed to give my pursuers the slip almost every single time.

What do you mean by thruster controls? Like pitch movement?
 
The logic behind it is that the attacker always attacks an unprepared victim so that the fight would NOT be even.

Bad logic. Good situational awareness will let you see exactly when another CMDR (or NPC) is moving toward interdiction.

What?! You can use strafing that is otherwise disabled in SC? I gotta try this out. Thank you for the info!

Yep. Its normally non-function in supercruise but gets reenabled during the interdiction mini-game. Makes all the difference.
 
Bully for you. Npc interdictions are hopeless and player ones never fail in my experience. Both need addressed. It's undeniable that the player interductor is heavily advantaged. Whether you're super duper at winning anyway isn't relevant.

You dont get to decide whats relevant or not.

As ive said and others have said, its down to a few things.
Either take the advice or carry on loosing.

Its your call.
 
Bully for you. Npc interdictions are hopeless and player ones never fail in my experience. Both need addressed. It's undeniable that the player interductor is heavily advantaged. Whether you're super duper at winning anyway isn't relevant.

One could quite easily turn about your statement and say, 'whether you're super duper at losing isn't relevant'. And I'm not actually saying that you're bad at it.

Don't shut down an opinion simply because it doesn't jive with your own personal experience. It could be that you're encountering players that are more "hard core" than I am. Whatever. For some reason your experience and my experience are different. Happens.

First rule about player interdictions: Watch your scanner. If you see another player in supercruise don't take your eyes off them. The easiest way to escape an interdiction is to not let it happen in the first place. If it looks like they are trying to move in behind you ... don't slow down. Even if you are approaching your destination. Don't slow down. Target the farthest system in range and HIGH WAKE out of there. Hope that, if they do have a wake scanner, that you're jump range exceeds theirs.

Once you're actually being interdicted either choose to fight it or drop your speed and submit. If you submit then, as soon as you exist supercruise, turn and face your attacker and boost past them as fast as you can and, again, HIGH WAKE out of there.

I can't agree with you that the interdiction mechanics need a change simply because I haven't experienced what you've experienced but that doesn't mean your wrong ... just that we don't agree. Which is fine. If you can find enough players (that agree with you) and prove to Frontier that its broke maybe you can get them to make a change. It wouldn't effect my game at all if they nerfed FSD interdictors so ... good luck!
 
Last edited:
Great. Go post on a suggestion about those opportunities. This is about interdiction.
The point being that if - as it is currently with NPCs - it's too easy to escape the interdiction, the rest of the fight is irrelevant. You can't look at interdiction in isolation. If the consequence of losing an interdiction was that your ship automatically self-destructs, sure, then it would be too hard to escape. If the consequence is that you have to go on to escape plans B, C, D or E ... no big deal, plan A shouldn't work that often.

Interdictions should be possible but difficult to escape - which is the case, I'd say my success rate at interdicting other players was about 50% (when they don't just submit to get their counter-attack on sooner), though those were people with more player-interdiction experience on both ends than I have.
 
Great. Go post on a suggestion about those opportunities. This is about interdiction.

Ian's suggestions are totally relevant. Interdiction isn't just about the blue tunnel. It's everything leading up to the tunnel (the interdictor has to position himself behind and within range of the interdictee) and everything that happens after the interdiction successfully pulls the target out of SC and until the target's FSD comes back online.
 
Interdictions should be possible but difficult to escape - which is the case, I'd say my success rate at interdicting other players was about 50% (when they don't just submit to get their counter-attack on sooner), though those were people with more player-interdiction experience on both ends than I have.

Yep. Until I learned that my thrusters worked during the interdiction mini-game my strategy was to submit, boost and high wake ... which was almost always good enough to get me out of there with most my hull intact.
 
No it really isn't. I'm not asking the player being interdicted to be advantaged. I'm asking for it to be even. I have zero interest in a response concerning a game mechanic that amounts to players overcoming it by being better. Go elsewhere with that. This is about the actual hame mechanics. Your kind of response is typical and It's always useless. You can say it again, but I'm going to ignore it from now. I'm interested in the devs balancing the mini game so that the attacker isn't so heavily advantaged...so it genuinely is about one player's skill versus another. Sorry if that offends you buy you deserve it for a 'git gud' response.



Good son. Now back to the interdiction procedure....

Wait a minute...didn't you post a ragequit thread a bit ago??? If so then why are you still here - decided to cry some more and generally be a jerk to everyone here that are trying to help you solve your own problem??

The interdiction mechanic does not need changing - except perhaps to make it harder to evade across the board - because even with permanent nerve damage to my hands I haven't been successfully forcefully interdicted by anyone in well over 2 years now.

You want good information on how to evade - stick around and learn something.
However if your intent is to carry on poorly, treat everyone that offers tips like they are dirt, or act like a petulant child - then sod off because you don't deserve the help or pity.
 
Back
Top Bottom