Newcomer / Intro Player lost

Its a bug that crops up from time to time. I've seen it myself...usually I just fly out, cancel request and try again.
 
Really, you should give it more time, do the tutorials, watch videos, do some research and try again, i struggled too, but now i find the game really easy, in fact too easy sometimes, and i am no spring chicken at 58yrs.
 
Elite 1.0 was the game that defined my coming of age - ending my childhood and got me permanently drawn to video games.
Naturally I had to buy the latest version. Being a sim gamer myself I thought I'd do fine.
And actually I did well in the tutorials, immediately landing like in the old days, so I thought I'd give it a try for real.

Here is what happened:

1) fiddled ages to map my LogiG13 and Joystick into the game and understand that the UI is... well... "oldschool" and there was no external view because that would break "immersion". huh.
2) Started Game - spawned at LS 3447 - yeah the infamous double system
3) Accepted delivery mission
4) Navigated my way to target station
5) finally made it inside - landed on pad 29 as advised - and simply couldn't land. Hovered. Yawed. Bumped. Tried again. And again. And again.
6) timed out, tried to request new landing pad and deliver the urgently required material - instead I was shot down by security craft
7) game end in bankruptcy - quit game - sorry time and effort wasted

Time spent configuring game - 1/2 day
Time spent playing game as newbie before dying because of bug 2h
Time to erase from disk and wait a year to see if better - 5mins

I would call this game a failure simply because it's more complicated to play than the c64 version - and it feels as if 30 years have passed with David ignoring usability.
If your definition of "sim" and "hardcore" is to overload new players and make things feel unnecessary clunky then you've achieved. Thanks. I'll give it a try again in a few months.
Until then maybe there has been an insight into the fact that mmo's need ingame communication and players like seeing their own craft. Duh. Whatever.
At least the combat felt quite nice so maybe there is still hope on the horizon. Merry Christmas.

Now doesn't that seem a bit like an over reaction? To uninstall the game because you died once? Also there is in game communication, it does need tweaking to a point but it is there. Yes, some people like to see their crafts, and some people like to play from a first person perspective. Most people who got the game probably didn't come into it expecting anything third person, when not once was it shown (and it's not like there is any shortage of videos out there.). Hope you come back soon, but to call the game bad due to a stroke of misfortune, then to call it a failure because it's complicated, is a bit ridiculous.
 
Great Story,Thanks!


Should have said, "Cool story, bro". Overused internet meme isn't yet truly overused.

OP: Aren't you older people supposed to have more patience? My generation is supposed to be the ADD/ADHD generation that can't sit quietly for an hour, not yours.

Edit: Oh and I just remembered, I was trying to land on some tiny little station (the ones that only have outside landing pads and I was having the same issue that you described. All I did was cancel the docking request a couple of times, fly away from the station and come in on another approach vector with a new landing request. The game was just released a couple of days ago, there are bound to be some bugs. Submit a ticket and try again.
 
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Elite 1.0 was the game that defined my coming of age - ending my childhood and got me permanently drawn to video games.
Naturally I had to buy the latest version. Being a sim gamer myself I thought I'd do fine.
And actually I did well in the tutorials, immediately landing like in the old days, so I thought I'd give it a try for real.

Here is what happened:

1) fiddled ages to map my LogiG13 and Joystick into the game and understand that the UI is... well... "oldschool" and there was no external view because that would break "immersion". huh.
2) Started Game - spawned at LS 3447 - yeah the infamous double system
3) Accepted delivery mission
4) Navigated my way to target station
5) finally made it inside - landed on pad 29 as advised - and simply couldn't land. Hovered. Yawed. Bumped. Tried again. And again. And again.
6) timed out, tried to request new landing pad and deliver the urgently required material - instead I was shot down by security craft
7) game end in bankruptcy - quit game - sorry time and effort wasted

Time spent configuring game - 1/2 day
Time spent playing game as newbie before dying because of bug 2h
Time to erase from disk and wait a year to see if better - 5mins

I would call this game a failure simply because it's more complicated to play than the c64 version - and it feels as if 30 years have passed with David ignoring usability.
If your definition of "sim" and "hardcore" is to overload new players and make things feel unnecessary clunky then you've achieved. Thanks. I'll give it a try again in a few months.
Until then maybe there has been an insight into the fact that mmo's need ingame communication and players like seeing their own craft. Duh. Whatever.
At least the combat felt quite nice so maybe there is still hope on the horizon. Merry Christmas.

Time spent reading this post - too much.
 
Perhaps you were facing the wrong way? Platforms require you to land facing in a particular direction. When coming in for landing, watch the "hologram" in the center of your screen with the alignment cues and you should see the tail end of your ship, not the bow.
Don't give up, docking is really easy stuff if you konw the abc's.

This may have been it. But seriously? Landing on a landing pad but needing to face a certain way?
I have many questions concerning this game's usability as can be seen from my OP.
So no "rage quit" more a "sad quit" I just don't want to learn stuff that feels like gaming in the 80s. Again. ;) been there done that.
 
Being a sim gamer myself I thought I'd do fine.

Do you mean 'simulation', or 'The Sims'?

Any simulation is supposed to mimic, as close as possible, reality (or in the case of games of this genre, expected reality).

If it's flight sims you've played, which ones? War Thunder? Not a sim. DCS? Definitely a sim: hardcore, difficult to master but enjoyable and rewarding. Just like Elite: Dangerous.

I'm genuinely interested to understand your definition of 'sim gamer'.

Please - stick with it. It really is worth it. For sure there's a learning curve, as you'd expect with any sim.
 
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Hang on. You died. Once. And you uninstalled the game? How do you ever play any game ever?

If you could land in the tutorial but couldnt in the real game then you almost certainly forgot something important. Like the landing gear. Or you didn't allign your ship properly. Its supposed to point away from you.
But seriously why did you quit after you made one rookie mistake. It happens to all of us. Hell, the first thing I did in the docking tutorial was find out every single way you could possibly fail the docking tutorial.
You need to reinstall, get over your preconceived notions about what the game is and play. Do another mission, practice docking and have fun. I dont understand how you can make this post knowing that you've barely even played the game and that you're not even attempting to learn from your mistakes.

Good luck and try again. You might enjoy it.
 
I would call this game a failure simply because it's more complicated to play than the c64 version
Sorry, but you lost me here... as much as I love the original Elite (way more than Frontier), i'm glad this one si more complicated to play; and no, having some complexity in the commands and UI does not necessarily equate to being clunky, it just means it's not a "2 button for everything" game

On a side note, I'm pretty sure, in the first days of your C64 Elite adventures, you smashed your face plenty of time while docking, either because the damn framerate was unstable when near the station or because the stars kept been rendered even on top of the entrance, making very easy to lose orientation at the last moment... yet I'm positive you didn't just call it quits after your first try, back in the days ;-)
 
hehe. true. We should. If I had a nice retirement package and an armchair :D Reality is as usual: to much work - to little time - etc etc. So maybe my bad to actually wanting to relive some of my childhood memories...
 
Elite 1.0 was the game that defined my coming of age - ending my childhood and got me permanently drawn to video games.
Naturally I had to buy the latest version. Being a sim gamer myself I thought I'd do fine.
And actually I did well in the tutorials, immediately landing like in the old days, so I thought I'd give it a try for real.

Here is what happened:

1) fiddled ages to map my LogiG13 and Joystick into the game and understand that the UI is... well... "oldschool" and there was no external view because that would break "immersion". huh.
2) Started Game - spawned at LS 3447 - yeah the infamous double system
3) Accepted delivery mission
4) Navigated my way to target station
5) finally made it inside - landed on pad 29 as advised - and simply couldn't land. Hovered. Yawed. Bumped. Tried again. And again. And again.
6) timed out, tried to request new landing pad and deliver the urgently required material - instead I was shot down by security craft
7) game end in bankruptcy - quit game - sorry time and effort wasted

Time spent configuring game - 1/2 day
Time spent playing game as newbie before dying because of bug 2h
Time to erase from disk and wait a year to see if better - 5mins

I would call this game a failure simply because it's more complicated to play than the c64 version - and it feels as if 30 years have passed with David ignoring usability.
If your definition of "sim" and "hardcore" is to overload new players and make things feel unnecessary clunky then you've achieved. Thanks. I'll give it a try again in a few months.
Until then maybe there has been an insight into the fact that mmo's need ingame communication and players like seeing their own craft. Duh. Whatever.
At least the combat felt quite nice so maybe there is still hope on the horizon. Merry Christmas.

A couple more days like this and you'll be tough enough to become "Elite" then you'll really find the joy
 
My biggest problem with the OP post is:

"Time to erase from disk and wait a year to see if better - 5mins"

Technically that should be 1 year plus 5 minutes which on average it should be: 525,605 minutes.
 
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