Elite 1.0 was the game that defined my coming of age - ending my childhood and got me permanently drawn to video games.
Naturally I had to buy the latest version. Being a sim gamer myself I thought I'd do fine.
And actually I did well in the tutorials, immediately landing like in the old days, so I thought I'd give it a try for real.
Here is what happened:
1) fiddled ages to map my LogiG13 and Joystick into the game and understand that the UI is... well... "oldschool" and there was no external view because that would break "immersion". huh.
2) Started Game - spawned at LS 3447 - yeah the infamous double system
3) Accepted delivery mission
4) Navigated my way to target station
5) finally made it inside - landed on pad 29 as advised - and simply couldn't land. Hovered. Yawed. Bumped. Tried again. And again. And again.
6) timed out, tried to request new landing pad and deliver the urgently required material - instead I was shot down by security craft
7) game end in bankruptcy - quit game - sorry time and effort wasted
Time spent configuring game - 1/2 day
Time spent playing game as newbie before dying because of bug 2h
Time to erase from disk and wait a year to see if better - 5mins
I would call this game a failure simply because it's more complicated to play than the c64 version - and it feels as if 30 years have passed with David ignoring usability.
If your definition of "sim" and "hardcore" is to overload new players and make things feel unnecessary clunky then you've achieved. Thanks. I'll give it a try again in a few months.
Until then maybe there has been an insight into the fact that mmo's need ingame communication and players like seeing their own craft. Duh. Whatever.
At least the combat felt quite nice so maybe there is still hope on the horizon. Merry Christmas.
Great Story,Thanks!
Elite 1.0 was the game that defined my coming of age - ending my childhood and got me permanently drawn to video games.
Naturally I had to buy the latest version. Being a sim gamer myself I thought I'd do fine.
And actually I did well in the tutorials, immediately landing like in the old days, so I thought I'd give it a try for real.
Here is what happened:
1) fiddled ages to map my LogiG13 and Joystick into the game and understand that the UI is... well... "oldschool" and there was no external view because that would break "immersion". huh.
2) Started Game - spawned at LS 3447 - yeah the infamous double system
3) Accepted delivery mission
4) Navigated my way to target station
5) finally made it inside - landed on pad 29 as advised - and simply couldn't land. Hovered. Yawed. Bumped. Tried again. And again. And again.
6) timed out, tried to request new landing pad and deliver the urgently required material - instead I was shot down by security craft
7) game end in bankruptcy - quit game - sorry time and effort wasted
Time spent configuring game - 1/2 day
Time spent playing game as newbie before dying because of bug 2h
Time to erase from disk and wait a year to see if better - 5mins
I would call this game a failure simply because it's more complicated to play than the c64 version - and it feels as if 30 years have passed with David ignoring usability.
If your definition of "sim" and "hardcore" is to overload new players and make things feel unnecessary clunky then you've achieved. Thanks. I'll give it a try again in a few months.
Until then maybe there has been an insight into the fact that mmo's need ingame communication and players like seeing their own craft. Duh. Whatever.
At least the combat felt quite nice so maybe there is still hope on the horizon. Merry Christmas.
Perhaps you were facing the wrong way? Platforms require you to land facing in a particular direction. When coming in for landing, watch the "hologram" in the center of your screen with the alignment cues and you should see the tail end of your ship, not the bow.
Don't give up, docking is really easy stuff if you konw the abc's.
Being a sim gamer myself I thought I'd do fine.
Number of posts needed to come across like a spoiled 5yo - 1.
Sorry, but you lost me here... as much as I love the original Elite (way more than Frontier), i'm glad this one si more complicated to play; and no, having some complexity in the commands and UI does not necessarily equate to being clunky, it just means it's not a "2 button for everything" gameI would call this game a failure simply because it's more complicated to play than the c64 version
No need to dig against OP, he was confused, it happens to all of us.
Elite 1.0 was the game that defined my coming of age - ending my childhood and got me permanently drawn to video games.
Naturally I had to buy the latest version. Being a sim gamer myself I thought I'd do fine.
And actually I did well in the tutorials, immediately landing like in the old days, so I thought I'd give it a try for real.
Here is what happened:
1) fiddled ages to map my LogiG13 and Joystick into the game and understand that the UI is... well... "oldschool" and there was no external view because that would break "immersion". huh.
2) Started Game - spawned at LS 3447 - yeah the infamous double system
3) Accepted delivery mission
4) Navigated my way to target station
5) finally made it inside - landed on pad 29 as advised - and simply couldn't land. Hovered. Yawed. Bumped. Tried again. And again. And again.
6) timed out, tried to request new landing pad and deliver the urgently required material - instead I was shot down by security craft
7) game end in bankruptcy - quit game - sorry time and effort wasted
Time spent configuring game - 1/2 day
Time spent playing game as newbie before dying because of bug 2h
Time to erase from disk and wait a year to see if better - 5mins
I would call this game a failure simply because it's more complicated to play than the c64 version - and it feels as if 30 years have passed with David ignoring usability.
If your definition of "sim" and "hardcore" is to overload new players and make things feel unnecessary clunky then you've achieved. Thanks. I'll give it a try again in a few months.
Until then maybe there has been an insight into the fact that mmo's need ingame communication and players like seeing their own craft. Duh. Whatever.
At least the combat felt quite nice so maybe there is still hope on the horizon. Merry Christmas.
Much pathetic.
I would call this game a failure simply because it's more complicated to play than the c64 version
Failed to land then quit for a year. I mean...just ...wow....