Player pirates asking to "abandon" cargo

Mmm, delicious tears.

You know what would work better? Pirating better. You want my cargo? Come take it, but mind you, you'll work for it. If a wing of four can't get my shields down and a limpet on my T6 before I can get away or without destroying me, you didn't deserve my cargo.

It perpetually bewilders me that the expectation of traders, when hit up by pirates, is to fulfil the role of a pinyata being beaten with a stick, rather than a rabbit being chased by wolves. Be a wolf, don't be a stick.
You've clearly not been pirated by any of Code. If you try to run, you'll be at 0% drives real quick.
 
Sadly I don't want your cargo. It's not worse scooping time in comparison to an average smuggling mission and I'll blast your t6 before the interdiction spin is over regardless of what you're carrying. Personally t6 stopped exciting me long time ago. Killing a t6 feels like driving over a rabbit on the speed train. Personally I prefer clippers or t9.

Oh, so you ARE a capable and competent pirate!

Soo,, what was all this about again?

^^ This! is what 9 out of 10 traders do and by doing this "they're poising the well". On such traders lies the burden of destroying RP in ED and eventually they drive all pirates to Mobius. I really hope the developers will take note of such attitude and increase rebuy cost for trading hulls to 90% of the initial value.

I'm going to assume you just had a brief lapse of concentration that when discussing my "attitude" and "poisoning of the well" you actually meant that I had reasonable and valid points.

Though I'd like to hear more about how essentially removing insurance on trading vessels and making it a far riskier and costly activity is supposed to *improve* player-piracy, rather than just drive more traders off to solo/mobius/private groups.

You've clearly not been pirated by any of Code. If you try to run, you'll be at 0% drives real quick.

Nope. Funny how that happens when you think about what you're doing rather than just blindly wandering into a system going "Why yes, running this well known and popular trade route can't possibly go wrong! EGADS! I'M INTERDICTED!"

PS if it's worth anything, I have nothing wrong with Code at all, nor any "non-consensual" PVP or whatever people want to call it. It's an online game where you can kill other players for no reason, not griefing.
 
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Jmanis, I was not serious in my post. In fact I'm not serious in any of my previous posts either. I heard the claim of driving players from open to solo or whtvr about a year ago, but miraculously it doesn't happen. Perhaps it's due to the overestimate of the collective consciousness.
 
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Cargo are nice filled boxes, they fit nicely in my scanner, no need to scoop them up for sale.

If you don't like it, go and play in Solo.

Ye know, fer someone that talks the talk, ye just combat logged on me when I asked ye fer one tonne of cargo a few minutes ago. Got it all pictured and everything. 'Twas just one of me...
 
Cargo are nice filled boxes, they fit nicely in my scanner, no need to scoop them up for sale.

If you don't like it, go and play in Solo.

Ye know, fer someone that talks the talk, ye just combat logged on me when I asked ye fer one tonne of cargo a few minutes ago. Got it all pictured and everything. 'Twas just one of me...

HAHAHAHA. Seriously, you act pirate on me I'll treat you like a pirate and might drop cargo if the negotiations work out.. if you then fire on me its on like donkey kong. You wont live long enough to scoop it unless you do as you did to Blastman and combat-log, in which case you get reported with video to FD. I had to unignore you to see the post Blastman quoted but honestly, you're saying nothing I want to read. Back on the plonk-list for you.
 
Just wanted to add my thoughts on the matter without really reading the whole thread (I assume it's the usual piracy thread stuff).

- I think the abandon cargo concept is a bad idea
- there needs to be a way to transfer credits to an other CMDR in a way that the CMDR can't be forced to transfer credits (no: "transfer 5 Mcr or I kill you")
- pirated cargo should always be marked as stolen and therefore only sellable on the blackmarket
- blackmarket prices need to be adjusted or maybe make stolen cargo only illegal in the jurisdiction the cargo was stolen (cargo stolen in Alliance space is illegal in Alliance space but not in Federation or Empire space) something like that.

The reason why I would like to see changes to the mechanism isn't that I want to make pirates earn less money, I just want to make it feel more believable/real.

(on a side note: illegal salvage in an anarchy system is just stupid. I can kill everybody without problems, but stuff found there is illegal in the entire galaxy?)
 
I don't see what's not believable about releasing cargo not marked as illegal. Also that I would like to delay your proposed change until they properly buff piracy. We don't need to kill off a profession that is already unpopular for immersion.

Completely agree with you that such changes should only happen when piracy gets buffed or changed in a way that makes it work better for pirates and traders.


The abandon cargo system has the problem that it doesn't make a lot of sense that a forced transaction is considered a legally binding transaction in any jurisdiction (in my opinion). OK, I know it's Elite Dangerous and not Elite lawyers in space :)
 
Completely agree with you that such changes should only happen when piracy gets buffed or changed in a way that makes it work better for pirates and traders.


The abandon cargo system has the problem that it doesn't make a lot of sense that a forced transaction is considered a legally binding transaction in any jurisdiction (in my opinion). OK, I know it's Elite Dangerous and not Elite lawyers in space :)

I understand, however, the developers themselves stated that they want the function to remain as a form of credit transfer in a legal sense. Say a friend of mine wants to start the game quicker than natural, I'll drop a few hundred tons of Palladium to speed up the progress for him. The Devs see this function in place of actual credit transfer to prevent excessive exploitation and credit selling.
 
Just going to assume people already explained how legal salvage can be used for commodity market and CG contribution.

Roger, they did indeed. Though I should point out that without the piracy exactly the same amount of the goods would get to the station, so don't go pretending you're doing anyone a favour.

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I understand, however, the developers themselves stated that they want the function to remain as a form of credit transfer in a legal sense. Say a friend of mine wants to start the game quicker than natural, I'll drop a few hundred tons of Palladium to speed up the progress for him. The Devs see this function in place of actual credit transfer to prevent excessive exploitation and credit selling.

This is true, and from what I've read, there doesn't look like there's any appetite to change that. I agree that any changes to make the pirate's life more difficult or risky should be backed up by changes to make it more lucrative.
 
I understand, however, the developers themselves stated that they want the function to remain as a form of credit transfer in a legal sense. Say a friend of mine wants to start the game quicker than natural, I'll drop a few hundred tons of Palladium to speed up the progress for him. The Devs see this function in place of actual credit transfer to prevent excessive exploitation and credit selling.

Dropping cargo as the money transfer is extremely tedious and cumbersome process that doesn't make this game look appealing especially for newcomers.
 
Wait what?! Traders want to get rid of the abandon button?

Its only realistic to have that option and to get rid of it would mean you cant transfer cargo to your friend to stack a big ship with rares. Remember hutton?

Then i see mention of just transfering credits to pirates? Seriously? Pirates these days have to go to CGs to pirate and most of the time it needs to be legal to turn in.

Go ahead drop illegal cargo and proceed to watch the rebuy screen. Your death would be sufficient for me at that point.
 
I don't see what's not believable about releasing cargo not marked as illegal. Also that I would like to delay your proposed change until they properly buff piracy. We don't need to kill off a profession that is already unpopular for immersion.

What do you suggest should be buffed exactly? Would you say the selling price for stolen goods at black markets should be increased to 100%?

If you care to read it, there was a discussion about this topic a few pages back. I was under the impression that complains by pirates about low profits because of the value reduction of stolen goods to 75% was misleading, since pirates don't have to buy the goods they are selling to the black market in the first place, hence sales equal profit (whereas traders have a much more reduced profit since profit = sales - investment for them).
Or is the opinion that piracy profits are to low grounded in the assessment that pirates can't pirate as many ships as traders can run trade routes?

I am genuinely trying to understand the reasoning behind piracy being called "low-profit" (from earlier in this thread) and needing a buff, since the point about pirates not having to pay in the first place for what they sell seems very convincing to me, so please forgive the potentially naive question.
I have only tried piracy early in the game, when hatch-breaker limpets where introduced, and only on NPCs, but I thought it worked quite well.

Could the recent change to NPC trader cargo in 1.5. be considered an appropriate buff for piracy?
 
Wait what?! Traders want to get rid of the abandon button?

I would like to see a change that makes it impossible for pirates to demand that the trader should abandon cargo. Why is there an abandon cargo and a jettison (making the goods illegal) option? If pirates always demand "abandon cargo" - and they would be stupid if they didn't - there is no need for the other option.

Abandoning cargo could be only possible within a certain range of a station for example. That way players could use abandon cargo to transfer cargo to friends, but it would make it close to impossible for pirates to use that mechanic.

At the same time there should be ways for pirates to make a better profit/h and to take cargo form a trader without having to kill the trader. For example better hatch breaker limpets.

I think anything that makes piracy more than just "Abandon cargo or I kill you" would be a good addition to the game. Pirates being able to get "letters of marque", pirates having to fly into a different jurisdiction to sell stolen cargo as normal cargo, pirates being able to take the cargo by force without having to kill the trader …
 
I think anything that makes piracy more than just "Abandon cargo or I kill you" would be a good addition to the game. Pirates being able to get "letters of marque", pirates having to fly into a different jurisdiction to sell stolen cargo as normal cargo, pirates being able to take the cargo by force without having to kill the trader …

[video=youtube;G7ajdZzgR74]https://www.youtube.com/watch?v=G7ajdZzgR74[/video]

Be a pirate for several months, then come back to us and tell us how silly your point of view is. So many bigshots talking like they understand piracy yet not a single one of them has tried to live by it.
 
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