Player Retention

Can only speak for myself. But 400 hours into this game, with a fleet carrier, and all the ships bought including the ones requiring rank, and plenty of creds to not worry about much. With all that in mind, I'm still not in the triple elite category yet. Trader is my only one right now, and the other two I'm only a couple or so ranks away. Still haven't touched ground missions yet. Just finally getting into unlocking the Guardian tech and gathering the materials. Which I'm thankful is way more palpable than engineering. Trying to build up enough sanity to get through unlocking all the enginners, and gathering the materials because the last couple of times I've burned myself out trying. Still planning my trip out to Colonia and exploring out there. Planning on going out to Alpha Centauri. Still haven't encountered or fought any Thargoids yet. Hell, my ultimate goal is to go out into the deep black and just explore. Do I need to do everything above to do that, no. But I want to because it will enhance my experience in some of these other things I would like to do.

With all that being said, I don't know how some people managed to get almost everything done within this game. This is probably the ultimate space game I've played thus far.
There are 400 billion star systems in this game and I've haven't even really touched the surface of this game despite the hours and the things I've seen and done so far.
 
I refuse to do on foot missions unless they increase the mission timers to ad least 3 days, I don't have all day to do missions and complete them in 5 hours I have a job, a family and other stuff going on,, Im barely in the house awake for 5hrs let alone playing elite.

Spend hours on an on foot mission for 1 material that I can get just blowing settlements into the dust and looting without the mission while gaining other loot in the space of 10 minutes, But yes they nerf these things instead of fixing the missions themselves
 
I love how each and everytime someone makes any criticism of the game, it devolves into LTP NOOB or Take it or leave it arguments. Which do not help the game in any way IMO.

That being said, after a long while I realized that my main gripe with the game is the high friction in all aspects of the game (except money) coupled with a lack of compeling lore that one can truly engage in.

Don't get me wrong, on many levels the game is majestic and has it's glorious moments. But in many other aspects it missed the mark and falls on it's face from a narrative POV.
 
I love how each and everytime someone makes any criticism of the game, it devolves into LTP NOOB or Take it or leave it arguments. Which do not help the game in any way IMO.

I do agree with that :)



What I do is accept that different parts of the game are aimed at different player types. At the moment, and for most of my play time since Odyssey's release date was delayed I've been out exploring, which is a slow burning activity I can relax & enjoy while waiting for something else to pique my interest (within ED). Others play different games but still want to play something, I continue to play ED & fly my ships ;)
 
About crossplay.
For many years there is no fix for joysticks and faoff (who knows).
And now imagine what would happen if two people meet in a ground conflict zone on the computer and console.
 
About crossplay.
For many years there is no fix for joysticks and faoff (who knows).
And now imagine what would happen if two people meet in a ground conflict zone on the computer and console.
I can see how this would go:
PC with M&K or HOTAS setups would smoke the console players with their game pads in a heartbeat. No offense console players.

While it sure would help add more life into the already empty galaxy, I reckon it would divide the console and PC players even more than they are now.
 
Back
Top Bottom