Has it got stuff in it like:
In some missions you'll be asked for cargo that you can only obtain from POI on a planet surface, but we won't tell you in the mission because we expect you to be flipping psychic?
Some delivery missions will ask you to land on a base that can only be reveled if you happen to have an advanced discovery scanner, otherwise you'll be stuck flying around the bleeding system until the time limit runs out.
In our rush to get driving around on the planet in a buggy out, we forgot to make many game play mechanics act sensibly, opting instead for options that make absolutely no sense what so ever. EG, Failed cargo mission = stolen goods in the hold. I didn't steal them, I failed to delver them.
Or. Oh dear, you incurred a fine on that system 85 light years back, you'll have to go all the way back back and pay it because wire transfers just can't happen 31st century.
Avoiding NPC interdictions was waaaay too easy before, so now we've made them impossible to avoid. Yes, now you have the fun of repeatedly running away from the same NPC across light hours of space just because you chose a load-out with no weapons. What FUN!
You know that Super Cruse bug with the frame rate dropping on AMD cards that we had in 32-bit Elite

angerous? Well, you'll be happy to know that we've managed to port it across to the 64-bit version too!
Me thinks we need "Honest Trailer" manual.