Players have forgotten a fundamental concept, and that's why they're complaining about the difficulty.

However, I am reporting, as are others, that the AI is not scaling to Combat ranking. I am still, after 18months, Mostly Harmless (I am the Rabbit King) & I am encountering runs of Deadly & Elite Anacondas with no cargo in my hold, not on a mission, in medium sec spaces, with teleporting AI ships which appear right in front of you and an Anaconda outrunning my Cobra MkIII (fastest ship in the game, right?)

In which case you might be suffering from a bug, which you should report. In the last 10 days of playing with 2.1, I have been Harmless (in a non-modified Sidewinder), & have yet to be attacked by anything more than a competent outside of a Distress Call (which I am fast learning to avoid until I get a better ship). Even whilst scanning I am lucky if I ever find an NPC with anything higher than a Dangerous rating.
 
I don't understand the rancor these discussions devolve to. Enough players have posted videos of these things. FD itself said that there was definitely a bug in the NPC weapons allowing for physics-breaking rates of fire & heat buildup. "git gut" isn't really a relevant answer to those problems.
Don't fret fella there's not an ounce of gripe about the people who are suffering because of bugs or the observedly rather feast/famine nature of the NPC generating system - this is more about the 'other' category
 
You've kinda dodged my question of how do you expect us all to exist in the same galaxy if the threat level is wildly different between different players?

If you can find room then it needs explaining - in a multiplayer galaxy it can't work in such a free and easy way. Players not seeking combat can avoid it, but they need to adjust their behaviour to do so and go to safe areas and use them otherwise it breaks the whole system of having safe and unsafe areas that people are suggesting is such a good idea in the first place

It wouldn't be. Everyone would be flying under the same conditions. I do not favor a Difficulty Slider, and have never suggested one. I won't attempt to defend one. My suggestion is to put the challenging AI into the RES/CZ/USS's for those of us looking for a combat challenge, and having open space he more forgiving for everyone.
 
In which case you might be suffering from a bug, which you should report. In the last 10 days of playing with 2.1, I have been Harmless (in a non-modified Sidewinder), & have yet to be attacked by anything more than a competent outside of a Distress Call (which I am fast learning to avoid until I get a better ship). Even whilst scanning I am lucky if I ever find an NPC with anything higher than a Dangerous rating.

Right... that's all I meant. There are bugs; FD have confirmed at least one very bad one (NPC weapons working on a flawed mechanic). I just don't understand the polarizing stances immediately taken by some. They amount to "there are no bugs; learn to play" which is patently absurd. I came to the forums to add my experiences to the feedback in order to help FD troubleshoot these problems for all players. Unfortunately, all I see is mostly rigid and polarized posts and people blowing out of their pie-hole.

and hey Mohrgan, that 100lbs of Cubeo Razorback Bacon was for you o7
 
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It wouldn't be. Everyone would be flying under the same conditions. I do not favor a Difficulty Slider, and have never suggested one. I won't attempt to defend one. My suggestion is to put the challenging AI into the RES/CZ/USS's for those of us looking for a combat challenge, and having open space he more forgiving for everyone.
That all sounds perfectly reasonable - but open high-sec space is like that now already?

I think the problem doesn't lie in people being reasonable about it - it's a few people who have ended up stranded in a nasty spot and are screaming bug-fail-OP and really really don't want to have to accept going to high-sec safety rather than just where they want and it's messing up the balance of views.
 
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That all sounds perfectly reasonable - but open high-sec space is like that now already?

I think the problem doesn't lie in people being reasonable about it - it's a few people who have ended up stranded in a nasty spot and are screaming bug-fail-OP and really really don't want to have to accept going to high-sec safety rather than just where they want and it's messing up the balance of views.

I don't think the distinction between the security of systems is enough to offer an enjoyable experience for the noncombatant. Time will tell. I still feel that a solution along the lines I suggest is a better alternative than the inevitable AI nerf that will surly come. History is my guide on this.
 
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Did you somehow not get the info that the NPCs behaviour was a BUG that created unsurvivable, let alone unwinnable scenarios?

That has nothing to do with balance of risk and reward, it frustrates most people and will lead to 90% of p(l)ayers to leave the game.

And you obviously haven't encountered the bug or are trolling. I encountered a FAS in my Anaconda (D-rated, but with Shield Boosters and gimballed Beam Lasers in all positions) - after interdiction, I had its shields down and its hull at 93% in 10 seconds, while it had stripped my shields and my hull to 23%, no thrusters and no FSD left ... I've never seen anything like it.

That wasn't a challenge, that was impossible even to survive; I got really lucky and two equally super-overpowered police craft came to my rescue and I eventually hauled my heap of scraps back to a station and my one million Cr repair bill ...

If the game worked like that, everyone would play in a Sidewinder a few months from now.

So.

Why in the blue blazes are you picking fights with anything in a D-Rated Anaconda? What did you think would happen?

You could buy two A-Rated Pythons for that amount of money and you'd crush that FAS.


EDIT: Sorry, I didn't know this was a 10 page thread. I quoted this from the first page.
 
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Right... that's all I meant. There are bugs; FD have confirmed at least one very bad one (NPC weapons working on a flawed mechanic). I just don't understand the polarizing stances immediately taken by some. They amount to "there are no bugs; learn to play" which is patently absurd. I came to the forums to add my experiences to the feedback in order to help FD troubleshoot these problems for all players. Unfortunately, all I see is mostly rigid and polarized posts and people blowing out of their pie-hole.

and hey Mohrgan, that 100lbs of Cubeo Razorback Bacon was for you o7


I am all for bug fixes, & would support a better distribution of NPC's.....and both have been flagged by FDev as being on their "to do" list. However, the bulk of the complaints I seem to hear are from people who simply want the lobotomized AI from 2.0 back.

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I don't think the distinction between the security of systems is enough to offer an enjoyable experience for the noncombatant. Time will tell. I still feel that a solution along the lines I suggest is a better alternative than the inevitable AI nerf that will surly come. History is my guide on this.

Yes it is. Interdictions are almost non-existent, & you can count on heavy security responses if you ever are interdicted. I almost fall asleep when I travel through High Sec systems.
 
honestly , you think a smaller ship can hold up to fdls and condas HAHAHA

I fly either an Eagle or DBS most of the time for combat. Unless I run into an FDL with heavily modded thrusters that can invalidate my maneuverability advantage in an anarchy system, I can destroy just about anything. Capital ships are a bit much, though.
 
My suggestion is to put the challenging AI into the RES/CZ/USS's for those of us looking for a combat challenge, and having open space he more forgiving for everyone.

Might as play CQC if I want to exist only in a fenced off area.

Here's an idea. Instead of relegating 75% of the player base that is interested in combat to 1% of the real estate, how about you just stick to High Sec systems, or roughly 25% of human space?

Sound fair?
 
Might as play CQC if I want to exist only in a fenced off area.

Here's an idea. Instead of relegating 75% of the player base that is interested in combat to 1% of the real estate, how about you just stick to High Sec systems, or roughly 25% of human space?

Sound fair?

Your unsupported statistics aside, this isn't about me. I haven't lost a single ship, unless you count an SRV, since 1.6/2.1 dropped, not one. My position stems from compassion for the noncombatant Commanders out there that are struggling in the new environment. It also comes to me, that if a compromise suggestion isn't hit upon, we will all suffer a reduced AI across the board. That is almost a surety, look at history for examples.
 
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I don't think the distinction between the security of systems is enough to offer an enjoyable experience for the noncombatant. Time will tell. I still feel that a solution along the lines I suggest is a better alternative than the inevitable AI nerf that will surly come. History is my guide on this.
I think the guy who suggested systems are more clearly flagged in Galmap when a route is plotted and that then system you're jumping to's rating is shown with a coloured flash when targetted was the best option. Let people know clearly and loudly THIS MATTERS.

Beyond that give people an option so they can't accidentally plot outside mid-sec space at worst..... the gameplay of looking at your 20 jump around route and debating the 3 jump through trouble is surely what we want to get?
 
Yes it is. Interdictions are almost non-existent, & you can count on heavy security responses if you ever are interdicted. I almost fall asleep when I travel through High Sec systems.

I guess you aren't playing the same game as me (and many others)(not doubting you; just saying). If I carry any cargo right now, I am interdic'd several times if I try to low-wake. I am also being interdic'd on almost every other jump by the above-named ships. Even the Eagles and the Sidewinders I see (rarely) are at least Dangerous, if not Elite.

Keeping my Mostly Harmless combat rank is a thing I've been working on since I started playing the game - it's my own self-imposed rules. I lost Harmless when I fought back some bandits & wasn't clear on combat ratings. So the generation of NPCs doesn't seem to be linked to combat rank, at least.

I've been flying armed freighters since the beginning of my game. I can always make up the cargo in a few runs - flying shieldless or with under-spec ships never seemed to me to be a smart idea.

The only thing good about this situation is that I never seem to be scanned by syscops now, and the suicidal NPC cops quit smashing into my ship :D
 
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