Playing after end of project lifecycle

I am playing Elite since 2014 (Beta 2) and i still like it, even when i did everything in-game i still like to play and fly in my space ship around the moon or give a shot between a Jupiter and his ring with warp 2.
Now i am sure - even in next ten or twenty years i would like to back to Elite as i am playing old Frontier sometimes now. I just like it and i am sure it will be like a back to a good times and good memories.

Nothing lasts for ever, we all know that. When i will hit 60 or 70 surely i would like to play my Krait or FDL or whatever and bring up back a good memories, even if it will be offline.

And now to the point, Elite was told as ten years project, the four years are behind us, the question for FDev. Will be planned some 'offline/local/network/client-server' version after the Elite project will hit the end?

I play so much now, because I know that one day I will wish I had played it more when I could.
 
You are wrong.

I was there when Michael Brookes said the words.

The companies I have worked for have 3-year or 5-year plans that keeps changing at least once a year.

Wouldn't be surprised that Michael Brooke's has an internal 10-year plan or DBOBE say that FD have enough stuff on their to-do list to keep them occupied for 10 years.

ED being a Game as a Service (GaaS), won't take too much cosmetic sales for FD to keep ED servers up indefinitely.

Edit:
Being deployed in the cloud probably lowers the upkeep cost even lower.
 
You are wrong.

I was there when Michael Brookes said the words.

This comes up quite a bit. Could you give some idea of where/when this occurred? I'm guessing from the way you said it that it was an in-person event rather than something that can be linked to.
 

rootsrat

Volunteer Moderator
This comes up quite a bit. Could you give some idea of where/when this occurred? I'm guessing from the way you said it that it was an in-person event rather than something that can be linked to.

It was at Lavecon 2015. I cannot remember the exact question, but it referred to the future of Elite and future expansions. Michael Brookes replied along the lines of "Don't worry, Elite is scheduled as a 10 year project, so there is plenty of new things to come". That is not a direct quote, but the words "10 years" were said in the context of the plan for the game development.
 
This comes up quite a bit. Could you give some idea of where/when this occurred? I'm guessing from the way you said it that it was an in-person event rather than something that can be linked to.

Looks like that question comes up a bit too :): This instance links to this Lavecon 2015 panel summary:

Sandro has the same hat....
Zac is as enthusiastic and helpful in person as he appears to be on the forums.
SJA is an evil genius and gave a number of small groups of us an insight into AI behaviour, how the npc rankings are being tweaked and improved and exactly how to beat reverse flight combat.
They are liking the idea of ship variants... especially when they help bridge gaps in their internal ship 'backbone'. More on that later.
There is a 10 year plan.
The UA thing isn't a wild goose chase, we are apparently 'close' and there is more awaiting us as and when we work it out.
Imperial Eagle concept artwork shown... may well change over time.
More support for player groups 'Soon'. Watch the gamescom news.
There is a plan to use the upgraded missions system to give us more depth. The upgrade was 'under the hood' to extend capability to do missions conditional upon statuses of all sorts.... Longer range and more complex missions were a 'yes' and got a 'very soon'.
The PC release of cqc from what we could tell will be hot on the heels of the proper xbone release.

I'm with Flin, however. Whatever MB said in 2015 is subject to change and it may be a 20 year plan now. In my experience Moore's Law and virtualisation mean that by the time ED is EOL its entire backend will run well enough for a single player on a Raspberry Pi X or whatever is current then.
 

rootsrat

Volunteer Moderator
I'm with Flin, however. Whatever MB said in 2015 is subject to change and it may be a 20 year plan now. In my experience Moore's Law and virtualisation mean that by the time ED is EOL its entire backend will run well enough for a single player on a Raspberry Pi X or whatever is current then.

Oh yes, very much so! It may also be 2 year plan for all we know :D
 
I am playing Elite since 2014 (Beta 2) and i still like it, even when i did everything in-game i still like to play and fly in my space ship around the moon or give a shot between a Jupiter and his ring with warp 2.
Now i am sure - even in next ten or twenty years i would like to back to Elite as i am playing old Frontier sometimes now. I just like it and i am sure it will be like a back to a good times and good memories.

Nothing lasts for ever, we all know that. When i will hit 60 or 70 surely i would like to play my Krait or FDL or whatever and bring up back a good memories, even if it will be offline.

And now to the point, Elite was told as ten years project, the four years are behind us, the question for FDev. Will be planned some 'offline/local/network/client-server' version after the Elite project will hit the end?

With todays technology. Games like WoW and League of Legends can go forever with constant changes and upgrades.

Maybe we will never see another Elite game. Maybe we will see a lot of re-tunning, graphics and hardware updates as time goes on.

Maybe it never ends? How awesome would that be?
 
It was at Lavecon 2015. I cannot remember the exact question, but it referred to the future of Elite and future expansions. Michael Brookes replied along the lines of "Don't worry, Elite is scheduled as a 10 year project, so there is plenty of new things to come". That is not a direct quote, but the words "10 years" were said in the context of the plan for the game development.

The plan is also to scrap it when it won't pay out enough in terms of profitability. Ofc, every corp has different thresholds. But face it, there is a plan that serves as a skeleton for development. There is no set content over ten years. No financing for ten years. This ED project is reviewed regularly and decided anew ho to proceed. And if it's running in the red: no 10 years, but pulled plugs.

Of course they say they have a long-term clue on how to do it. It'd be a really sloppy job if they ran out of ideas in their ongoing service without knowing what content they could possibly deliver.
 
Cynic in me tells me that what most likely will happen:

- FDev will keep stating that "ED is still being actively developed by team of <insert random number>", and hence, not dead, no obligation to release offline. Probably there will be bit of new content just to show that its technically still "being developed".
- This will continue forever, well, at least until FDev goes out of business, or bought up by some corp, or undergoes "restructuring" and/or name change - at which point there will be no one to fulfil the offline version obligation.

Best you can have count on is source code released, as they did with long-obsolete classics. But no one will pour development hours just to integrate offline mode in project which considered truly dead - it will be up to open source community to make it if they ever want it.
 
Cynic in me tells me that what most likely will happen:

- FDev will keep stating that "ED is still being actively developed by team of <insert random number>", and hence, not dead, no obligation to release offline. Probably there will be bit of new content just to show that its technically still "being developed".
- This will continue forever, well, at least until FDev goes out of business, or bought up by some corp, or undergoes "restructuring" and/or name change - at which point there will be no one to fulfil the offline version obligation.

Best you can have count on is source code released, as they did with long-obsolete classics. But no one will pour development hours just to integrate offline mode in project which considered truly dead - it will be up to open source community to make it if they ever want it.

I think the servers being switched off might give a clue to the remaining playerbase ;)
 
Its been exactly 20 years since its release but people still play multiplayer Starcraft.

But yeah I will have to agree on the opinion its highly likely we are going to see a sequel anyway. Because the future is VR , games like this will keep being very popular.

In any case hackers can always do their magic even in worst case scenario. So worry not, Elite is here to stay.
 
I think the servers being switched off might give a clue to the remaining playerbase ;)
That why they won't switch them off (again, until they remain in any capacity as same entity). I doubt it costs them anything more than pocket change even now - that the whole point of P2P architecture. Their "servers" are just slightly glorified & masked matchmaking lobbies (as poster above rightfully mentioned).
Actually having to make offline mode will cost lot more than keeping bunch of these boxes running for decades - but again, I think they simply didn't think that far. "We will figure out something when we will get there", story of all that game development basically ;)
 
Relevant video is relevant. No idea on costs, you could be right I guess :)

[video=youtube;EvJPyjmfdz0]https://www.youtube.com/watch?v=EvJPyjmfdz0[/video]
 
David braben promised to release a way to continue the game if they shut it down during some q and a or other, while answering player concerns about archiving of old games, and at the same time said he never wants it to end.

So, there is a vague promise lying about somewhere....

We'll see, I guess.
 
Cynic in me tells me that what most likely will happen:

- FDev will keep stating that "ED is still being actively developed by team of <insert random number>", and hence, not dead, no obligation to release offline. Probably there will be bit of new content just to show that its technically still "being developed".
- This will continue forever, well, at least until FDev goes out of business, or bought up by some corp, or undergoes "restructuring" and/or name change - at which point there will be no one to fulfil the offline version obligation.

Best you can have count on is source code released, as they did with long-obsolete classics. But no one will pour development hours just to integrate offline mode in project which considered truly dead - it will be up to open source community to make it if they ever want it.

That is not being cynical, but being positive. If FD wants to 'pretend to develop this game forever' (AKA: pay for server costs indefinitely) I'd be fine with that. But they wont do that, because they ain't insane. At some point they will close the servers, and I personally dont see the 'we give the code to the community' or 'we'll make it offline' go anywhere. Its not like running a spare laptop in the basement as a server, and re-coding the entire BGS to work as a solo game makes no sense. Personally, I just assume at some point ED will cease to be a playable game. That could easily be far into the future, but at some point it'll just stop.

Which will be fine with me, because no matter how awesome the new stuff FD is cooking will be, surely there will be infinitely more mind blowing space games in 2035. :p
 
That is not being cynical, but being positive. If FD wants to 'pretend to develop this game forever' (AKA: pay for server costs indefinitely) I'd be fine with that. But they wont do that, because they ain't insane. At some point they will close the servers, and I personally dont see the 'we give the code to the community' or 'we'll make it offline' go anywhere. Its not like running a spare laptop in the basement as a server, and re-coding the entire BGS to work as a solo game makes no sense. Personally, I just assume at some point ED will cease to be a playable game. That could easily be far into the future, but at some point it'll just stop.

Which will be fine with me, because no matter how awesome the new stuff FD is cooking will be, surely there will be infinitely more mind blowing space games in 2035. :p

You probably right, another likely possibility is that they run game on whatever "active development" for long enough that enough people give up on it - so when they just pull the plug, only dozen will complain about some old game no one cares about anymore ;)
 
Here is what David Braben posted on the forum about this:

We have no intention of taking the servers down, but I understand what you are getting at. We plan to archive the game from time to time (ie matching client and servers and game world state), and would release such an archive if the servers were to come down. That would also address the issue of how you preserve an online game for the future, from the whole 'retro' perspective.
 
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