[Plead] Devs, can you please enable the voice comms effects again?

Something - which perhaps many of the newer Xbox players are not aware of - is that ED has a very immersive voice comms effects for player-to-player communication, being very close to how ISS-Ground or typical Apollo-Houston communications in real life sound(ed) like - which is also a bit like how NPC radio sounds sound in-game, like the station ATC when you ask for permission to land.
Here's an example of this system in action on the PC:
Source: https://www.youtube.com/watch?v=E5j3hgmv4YE
Believe me, it's not an added effect with the video edititing, but a feature that actually was IN THE GAME.

What many more people might also be unaware is that this feature HAS been present on Xbox , albeit for a ridiculous short time before it was unexpectedly removed without any explanation at all.

In a world of constant dull and lame clear as crystal voice comms sytems - such as the old funless Party chat in the Xbox (or Discord in PC) - it was really interesting to be able to enjoy of an immersive voice system like this in the game. If players disliked it, they could simply hop into a party like 90% of players do in pretty much every game anyway.

But for me, this voice system was one of the coolest features Elite had to offer, making me actively seek for other players and giving me a reason to interact with them - piracy, as an example, with voice comms could be one of the most fun activities to do - just check how awesome this interaction was:
(bit of "language" in the subtitles, you can turn it off though and only listen to the other player talking/yelling in despair).
Source: https://www.youtube.com/watch?v=uQeiYGIwIz0


Some more action with Voice Comms and a pretty fun video:
Source: https://youtu.be/EJIKDdp0Q50?t=30



I'd really like to get some attention from the Devs regarding this and a possibility for us to either have this feature back or an option to turn it on/off.
Your sound engineers did a really great job with this, it shouldn't simply be ignored and tossed away like it was!

Thanks.
Archer.
 
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Tangential, but as far as I can tell the SLF pilots now have no dialogue, which further sucks the scraps of humanity actually perceptible in the game out, and also makes it more irritating apropos knowing your commands have been heard/executed in the middle of a scrap. I assume it's a bug, unless there's a new, default-mute toggle that's appeared in the options.

And as for NPC interactions; there seem to be no confirmations (via text in comms) of cleared scans any more, which is odd as there certainly used to be.
 
Tangential, but as far as I can tell the SLF pilots now have no dialogue

Might have been a bug, I'm playing right now and the NPC in the fighter is constantly talking to me - it sounds pretty cool, and his voice effect sounds exactly how it would if he was a player in game chat.
 
Alright, this is golden. I knew there was a video that portrayed voice comms between players amazingly, but I didn't recall what video it was until now.
It was a video from Frontier themselves. Please, everyone, watch the video from the 4:49 mark onwards and tell me if that isn't the most beautiful chatter sound effects you ever heard (it happens again at 5:58)

Such a shame that all this audio engineering effort is going to waste as we don't even have an option to enable it on the consoles...
 
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