The original implementations of the F-16's flightstick did not move at all (fly-by-wire). It only detected pressure. Perhaps the rudder pedals in the future do the same...
I liked this idea on first reading, but wouldn't it have the same problems? I think you need movement to properly judge the strength of your rudder inputs.
I don't notice the hand animations much. If the cockpit controls are bases on the Saitek X52 HOTAS, then shouldn't the stick twist for rudder input? I don't think it does, but I've never really looked either.
Upon first reading this topic, I thought it was a bad idea. It would be a bit like putting rudders in cars if you used those for steering input. Or maybe animate the keyboard and have a little mouse pad and mouse pop out if you fly with those.
But then I thought, what is the actual yaw input in our ships? I don't think any modern planes use twisting joystick for yaw. Would they really go away from the traditional rudder inputs in the future? I don't think they would. Pilots are a superstitious lot and probably wouldn't accept the change. And if you look at the chairs, you can see that it looks like the foot rests can pivot around their bases, so maybe they are yaw inputs. It also looks like on some chairs the foot rests stow to make it easier to sit down. When it comes to walking around ships, I'll want to walk up to my chair, sit down, and then have the foot rests extend to the proper distance for my pilot's size, and I'll want that animated. I think I'd also like to see my toes dip a bit to show yaw inputs, although I don't know why I'd ever be looking at my feet while flying.
PS. the worst cockpit implementation in the history of time is Star Trek TNG. Touch screens and canned maneuvers - just stupid. I'm glad FD didn't go that route.