Please add a rudder animation

Hi; I just love ED under CV1, I am an early founder and I rejoy everyday I helped resurect elite.

I know it wont happen because we are talking a very small set of users ( rudder pedals x VR users ) so its a long shot, but cost nada to try [smile]

I would love to have an animation of the feet moving when I use the rudder. It would help for 'immersion' and would be fun [heart]

at least I tried.

Etienne
 
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I totally agree that the feet should be animated.

I use yaw control from twisting joystick. I don't think it matters what input you use even if it is keyboard or HOTAS buttons. Get those feet animated. ( in the correct sense please - right foot forward for right yaw, left foot forward for left yaw)

Cheerz

Mark H
 
I totally agree that the feet should be animated.

I use yaw control from twisting joystick. I don't think it matters what input you use even if it is keyboard or HOTAS buttons. Get those feet animated. ( in the correct sense please - right foot forward for right yaw, left foot forward for left yaw)

Cheerz

Mark H

+1111!!1 for feet animation.

The pilot's body also needs to be rigged to respond to the head movement - I hate it when I look back and see my own collar/neck hole...
Given the pilot body is partly rigged and has been since Beta... this is badly needed polish.

Eve:Valkyrie does the body-following-head really well. Your arms stay firmly attached to the controls, but the torso and upper arms move pretty much as yours do when you're looking around. Very well done and a major aid to suspension of disbelief/immersion.

Also - get rid of that blasted misssing texture/inverted normal/polygo where you deleted the lap-screen. Looking into the hollow hole is BAD (poor effort on that edit)
 
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as long as it doesn't move on it selves like the bored hand movement.
that's really odd in VR.
like you have no control over your own limbs.
 
Yes they are only foot rests, but i use rudder pedals myself and pedal animations (after adding some pedals) would just be awesome. Especially when flying an Asp in landing approach...
 
Yes they are only foot rests, but i use rudder pedals myself and pedal animations (after adding some pedals) would just be awesome. Especially when flying an Asp in landing approach...

Well, I often have a mug of tea next to me wilst flying. Perhaps they could add in a mug of tea and appropriate animations for that whilst they're at it...
 
+ 1 on the Pedals OP good idea,
And while we are at it.. Please FD STOP the flexing hand animations in VR,
It really can break immersion it would be simple enough to just flag to the game that VR in in use.
Plus it especially affects us VIVE users with the extreme vertical FOV after the sleep mask mod..
 
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I also think this should exist. Even if it's not the actual pedals. It could be possible to yaw the ship with a control on the joystick or the throttle. Just...something, so yawing the ship isn't achieved through a magical outside force.
 
I also think this should exist. Even if it's not the actual pedals. It could be possible to yaw the ship with a control on the joystick or the throttle. Just...something, so yawing the ship isn't achieved through a magical outside force.

The original implementations of the F-16's flightstick did not move at all (fly-by-wire). It only detected pressure. Perhaps the rudder pedals in the future do the same...
 
Yes they are only foot rests, but i use rudder pedals myself and pedal animations (after adding some pedals) would just be awesome. Especially when flying an Asp in landing approach...

True! It'd give us Asp pilots something to keep us amused while we ponder why our Asp is still not yawing.

...yawning instead of yawing...
 
I'd love to see rudder animations as well as positional movement animations. Funny, this very same topic got shot down a few months ago....
 
I'd love to see rudder animations as well as positional movement animations. Funny, this very same topic got shot down a few months ago....

Probably for the same reason then as now when it was explained they're not rudder pedals.

What about those that use twist stick rudder, a separate animation? Selectable?

Heck, it's not even my stick, where's the matching animations for my stick and throttle...
 
The original implementations of the F-16's flightstick did not move at all (fly-by-wire). It only detected pressure. Perhaps the rudder pedals in the future do the same...

I liked this idea on first reading, but wouldn't it have the same problems? I think you need movement to properly judge the strength of your rudder inputs.

I don't notice the hand animations much. If the cockpit controls are bases on the Saitek X52 HOTAS, then shouldn't the stick twist for rudder input? I don't think it does, but I've never really looked either.

Upon first reading this topic, I thought it was a bad idea. It would be a bit like putting rudders in cars if you used those for steering input. Or maybe animate the keyboard and have a little mouse pad and mouse pop out if you fly with those.

But then I thought, what is the actual yaw input in our ships? I don't think any modern planes use twisting joystick for yaw. Would they really go away from the traditional rudder inputs in the future? I don't think they would. Pilots are a superstitious lot and probably wouldn't accept the change. And if you look at the chairs, you can see that it looks like the foot rests can pivot around their bases, so maybe they are yaw inputs. It also looks like on some chairs the foot rests stow to make it easier to sit down. When it comes to walking around ships, I'll want to walk up to my chair, sit down, and then have the foot rests extend to the proper distance for my pilot's size, and I'll want that animated. I think I'd also like to see my toes dip a bit to show yaw inputs, although I don't know why I'd ever be looking at my feet while flying. :rolleyes:


PS. the worst cockpit implementation in the history of time is Star Trek TNG. Touch screens and canned maneuvers - just stupid. I'm glad FD didn't go that route.
 
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That's because twist is sub par when compared to dedicated rudder control. There is simply too much cross input between the 3 axis on the stick for it to compare.

Magic, the posts here in this thread seem pretty pro the idea. Other than yours.
 
That's nice. I think I recall you saying the same last time also.

Personally I think it would be a great addition. I play in VR for immersion, and little things like this add a lot to that. I'm not saying it should be a number one priority but it would be a nice addition. Much like the traffic control voices at stations — superfluous, maybe - but they go a long way in immersing the player in the game universe.
 
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