Please Allow Facility Removal/Deconstruction in Colonisation

I have posted this in Colonisation Feedback section but there are too many comments there so I guess it'd be better to post it here as a thread.
Trailblazer is a new gameplay feature and there is still a great deal of uncertainty among the community regarding how it works. Many players have already built facilities without fully understanding the long-term impact on their systems in terms of economies manipulation. Because of this, it’s necessary that there be an option to remove or deconstruct facilities that no longer fit a player’s plan.

The main points of this request:
1. Avoiding Permanent Mistakes
Players often experiment with new features without complete information, which can lead to unintended economic consequences. Allowing facility removal would help correct mistakes instead of forcing players to live with them permanently.

2. Clarity in Economic Planning
Once a player completes their primary ports, enabling facility removal would help illustrate how each type of facility influences the economy. By having the option to dismantle, players could test different setups without irreversible damage to their progress.

3. Long-Term Feature Flexibility
Colonisation seems to be a long-term strategic component of the game. In such a large-scale feature, it makes sense to allow for revisions and adjustments, rather than making every decision permanent.

4. Respect for Player Time and Effort
Many of us have invested considerable time and resources into building our systems. It would be discouraging to have our efforts locked into place, especially if we discover improvements or better strategies after the fact.

For these reasons, I suggest that FDev consider adding a feature that allows players to remove or deconstruct facilities built under Colonisation. This will help players explore the new mechanics with greater confidence and maintain a sense of control over their colonies and economic planning.
 
I am sure supporting the suggestion. I haven't yet made any mistakes with placement, but very likely to do it the longer I build.

Plenty of same requests in colony discussion threads, any of them, actually. And very obvious improvement, thank you, @Rheinjäger , for bringing it up.
 
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