Intrasystem hyperjumps are a feature people have been requesting for a while. Though I personally would like to see this feature implemented, I understand the arguments against it and why FD has not implemented it. Assuming the in-universe justification for this is that you can only jump to the brightest star in a system/the star with a nav beacon, this raises the question of why no stars in the bubble have more than one nav beacon. They seem much cheaper than stations, so why do those who settle a second star in a system never think to get a nav beacon for their star to avoid forcing everyone to supercruise to it? Maybe we could even have community goals to add second nav beacons to systems where multiple, highly-separated stars are populated. This would allow for a more controlled implementation of intrasystem jumps, or (equivalently) allowing commanders to choose which star (with a nav beacon) in a system to jump to.
If even this is too extreme a step, please at least fix systems like 10 Arietis, where the star you jump to (10 Arietis B in this image) has no bodies or stations orbiting it, and the star with all the planets and stations is 17k light seconds away. Systems like these make no sense, either in-universe or otherwise, and serve no purpose other than to waste commanders' time.
If even this is too extreme a step, please at least fix systems like 10 Arietis, where the star you jump to (10 Arietis B in this image) has no bodies or stations orbiting it, and the star with all the planets and stations is 17k light seconds away. Systems like these make no sense, either in-universe or otherwise, and serve no purpose other than to waste commanders' time.