I'd like people to chime in here, if they feel similarly, in an attempt to bump this up a bit in the priority list. This is the biggest issue with this game and VR at the moment, in my opinion. Much bigger a deal than loading screen images, for instance.
Mostly, this issue just applies to supercruise, because that's the one place where you're constantly under acceleration, and also the one place where you're constantly looking around you.
I'm getting pretty frustrating having a piece of my pilots seat slicing through my head every time I try to look to the side!
Simply turning it off in supercruise would actually be, probably, the easiest solution, and make the most sense, as supercruise is supposed to be 'inertia-less' travel anyway, and your body wouldn't be feeling any accelerations. That and the fact that the head movements are really just more tied to throttle placement than your actual acceleration or deceleration, as even though you spend half the trip decelerating, your head is still planted back in your seat. By which I mean LITERALLY INSIDE YOUR SEAT.
I know this is a topic that has been brought up before, but it's a huge immersion breaker for VR users.
Some suggestions in order of what I would consider most optimal to least (but still acceptable):
1) rig the seat and body so it moves around with the head. This would be the actual optimal solution, but would require a lot more work from the developers
2) add separate adjustment sliders or toggles for head-sway for normal flight and supercruise (probably in graphics options)
3) disable head-sway in supercruise entirely, but only for rift users
4) disable head-sway in supercruise entirely for all users
5) add an adjustment slider or toggle for head-sway altogether (probably in graphics options)
Thanks guys!
Mostly, this issue just applies to supercruise, because that's the one place where you're constantly under acceleration, and also the one place where you're constantly looking around you.
I'm getting pretty frustrating having a piece of my pilots seat slicing through my head every time I try to look to the side!
Simply turning it off in supercruise would actually be, probably, the easiest solution, and make the most sense, as supercruise is supposed to be 'inertia-less' travel anyway, and your body wouldn't be feeling any accelerations. That and the fact that the head movements are really just more tied to throttle placement than your actual acceleration or deceleration, as even though you spend half the trip decelerating, your head is still planted back in your seat. By which I mean LITERALLY INSIDE YOUR SEAT.
I know this is a topic that has been brought up before, but it's a huge immersion breaker for VR users.
Some suggestions in order of what I would consider most optimal to least (but still acceptable):
1) rig the seat and body so it moves around with the head. This would be the actual optimal solution, but would require a lot more work from the developers
2) add separate adjustment sliders or toggles for head-sway for normal flight and supercruise (probably in graphics options)
3) disable head-sway in supercruise entirely, but only for rift users
4) disable head-sway in supercruise entirely for all users
5) add an adjustment slider or toggle for head-sway altogether (probably in graphics options)
Thanks guys!