Please buff mining profit and introduce the "Outside Bubble Mining Zones"

You can make good money from deep space mining, I have been doing it for quite some time, the problem is the remote asteroid bases are part of the bgs like any other station, unfortunately because they are mainly isolated, poor, low population stations, the missions boards are either empty or hardly offer good missions.

Until FD make changes, your best option is to find fringe bubble systems, stock up on well paid missions, then head out into the black for some R&R mining,you'll have a week to finish the missions, so I'll use that time to mine and explore nebulae within a 5000ly radius. Personally not fussed about the cash, so pull in around 50mill from the trip.

Those remote asteroid bases are only useful for outfitting, limpets , repairs, module and ship transfer.

I'd really like the see more extraction and refinery bases out in the black, small bubbles as opposed to isolated stations, this would greatly help with missions appearing on the boards, also well paid long range trucking to those stations, hauling food, meds, beer etc for the workers on those stations.

OP, for a great vista, not too far from the bubble, but remote enough to be left in peace, check out the HYADUM system. A pristine ring extremely close to a giant yellow star. Half to the Pleiades

Thanks i ll check the HYADUM system :)
 
Actually all they would need to do to fix mining profit is make it so algorithm for mining mission doesn't sense What you have in your hold. Can't tell you how many times I've been to a station needing water or lepodite easy mining stuff.... Go out strip mining, look at mission board.... No missions for what was just there..... That's class A Bullcaca. Even flipping the board does not make them appear. I've even gone to famine state where they usually want water.... Nope.... We want guns, to end this famine... Mining doesn't need a big overhaul it just needs actual attention by the dev team.
 
There are few approaches on how Frontier could buff mining income.

1) Introduce volume (so that cheaper materials can have smaller volume, ergo more units fitting into cargo rack)
2) Introduce some meaningful mining operations, for example: requiring delivering different amounts of different ores to complete them and receive reward (think of it as multi-objective mission)
3) Give some actual meaning to mining - right now, it's just there so you can mine. It doesn't support any industry (cause there is none), it doesn't supplement market in any way. It's just a separated activity with no influence over anything, apart from local faction liking you a bit more cause you sell stuff to them.

Frankly, as I stated in my post about disconnection between game's elements, a lot of revamping would be required to some of in-game activities make sense.
And why my imagination runs rampant picturing how a single miner is a vital, albeit small cog in the industry machine, reality makes me think nothing meaningful to mining will ever happen. Sadly.

EDIT: Deep Space Mining... that rings a bell. Freelancer? Eve? Anyone knows which church that bell rings in? :D

Aaaah the golden days of freelancer. Best modded space game ever
 
This is the part of Frontier's solution that totally escapes me.
Why should mined minerals/ores have influence? Shouldn't they be industry-supporting resources rather than political tools of shifting influence?
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The beefed up industrial power has a knock on effect increasing influence. That's part of the abstraction that it the BGS. Except in this case it does neither.
 
find fringe bubble systems, stock up on well paid missions, then head out into the black for some R&R mining

Something just occurred to me that would be fun if it actually works - if you transfer cargo to another player, does it still count as "mined" for the purposes of the mission?

To put that another way, is it possible for one player to accept the missions in the bubble, then fly out to meet another player who actually does the mining - collect the mined goods from that player, then fly back and turn them in? If so, then the transport player could "pay" the miner by bringing him purchasable commodities.

For example, let's say that I find a mission for 20 units of Osmium for $2 million. I post on a discord somewhere that I'm looking for Osmium. A miner who has some in his T9 answers up and we arrange to meet. Those 20 tones of Osmium are worth about $200,000 to the miner. As long as I pay him something that's worth more than that, we both profit from this deal. So maybe I pick up 5 meta-alloys from one of the stations where it's sold. That costs me $500,000 credits. I give that to the miner, and he gives me the Osmium.

The miner makes $500,000 (but actually, $300,000 more than he would have made without this deal).

I make $1.5 mil.
 
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