Please can I have your combat stats

Just how would you open a ticket? Looking at the system there doesn't seem to a catagory related to asking this question?

I think a post to https://forums.frontier.co.uk/forumdisplay.php?f=105 would do it. Maybe the Gameplay category?

What is interesting about VictoriaG's and BaRtUc's data is the high number of bounties. If they hunted in systems generating triple or quadruple Bounties per kill, that could be one influence.

Again, pure speculation on my part, but I guess the division by 2 in 9600 = bonds + (bounties/2) means that players on the regression line get an average of 2 bounties per kill. I suppose if you can figure out how to consistently get an average of 3 bounties per kill, that would explain things. Maybe some of the folks coming in well under the line aren't using the KWS at all? I was very close to the line and used KWS for almost every kill.
 
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Some in a wing with another player, what effects do wings have?

I am not sure, but:
If more than wing member lands a hull hit on a target, the kill (and bountie/bond) is shared equally among all attackers. But, every attacker gets assigned +1 to their Bounty/Bond counters.
If internally, the skill calculated for the kill is shared as well (like it should be, as you did only half/third/quarter of the work), your stats might show a high number of Bounties/Bonds, but the hidden internal kill/skill counter is still low.
This is just a theory I have, leading to my solo hunting to avoid this effect.

In case it is too difficult to understand, examples:
1. solo kill:
You get assigned +1 to your internal kill counter and +1 to your Bond counter or +1 to your Bounty counter

2. Three wing member shared kill:
Each of you get assigned +0.33 to your internal kill counter and +1 to your Bond counters or +1 to your Bounty counters.

Bounty counter increases are higher, if you use KWS and get multiple bounties/kill.

Combat rank depends on your kill counter, not Bonds or Bounties.
 
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I am not sure, but:
If more than wing member lands a hull hit on a target, the kill (and bountie/bond) is shared equally among all attackers. But, every attacker gets assigned +1 to their Bounty/Bond counters.
If internally, the skill calculated for the kill is shared as well (like it should be, as you did only half/third/quarter of the work), your stats might show a high number of Bounties/Bonds, but the hidden internal kill/skill counter is still low.
This is just a theory I have, leading to my solo hunting to avoid this effect.

But wouldn't friendly NPCs shooting at your target cause this same effect?
 
But wouldn't friendly NPCs shooting at your target cause this same effect?
No, since introduction of the 10 second rule, players get assigned full bounty/bonds, if they have hit the target inside the last 10 seconds before its explosion caused by NPCs.
This was originally a last hit=kill gets assigned to you rule leading to NPCs in conflict zones stealing too many kills.
Players can still take each others kills unless in the same wing.

On the other hand: If my above theory about kill sharing is incorrect, hunting in wings would significantly speed up combat rank progression, as each kill is less work in a wing.
 
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If your theory is correct, this would discourage winging up?

Depends on your goals:
-If you want to rank up fast, solo hunting is preferred. But, hunting in solo mode in conflict zones is much more dangerous, as there are no other players around keeping enemy numbers low.

-If you want to have more fun and rank up from time to time, wings are the preferred choice. Also, shared hunting should take the same game time as solo hunting in respect to rank ups, but the faster Bounty/Bond counter increase makes it feel longer.
 
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This is just a theory ( just guessing really) but I think that because your rank matters, once you've hit dangerous, anything you kill in a RES(can't comment on nav beacon because don't use them) is pretty much worthless since they are all ranked master and below and add nothing or very very little to your rank progression. Using a large ship like an Anaconda, further reduces the value of those kills.
At 12995 bounties ( possibly somewhere between 4000 and 6000 kills) it could be that more than half of those have no value towards ranking whatsoever.
So you could keep killing in a RES forever and never go up to elite.
Even in the CZ killing lower level targets will yield little or no value.
So what I do is fly a smaller ship (viper, cobra or vulture) and target only dangerous or above and preferably target ships larger than myself ( starting at anacondas and working down).

As is said this is just a theory (not just mine).
 
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This is just a theory ( just guessing really) but I think that because your rank matters, once you've hit dangerous, anything you kill in a RES(can't comment on nav beacon because don't use them) is pretty much worthless since they are all ranked master and below and add nothing or very very little to your rank progression. Using a large ship like an Anaconda, further reduces the value of those kills.
At 12995 bounties ( possibly somewhere between 4000 and 6000 kills) it could be that more than half of those have no value towards ranking whatsoever.
So you could keep killing in a RES forever and never go up to elite.
Even in the CZ killing lower level targets will yield little or no value.
So what I do is fly a smaller ship (viper, cobra or vulture) and target only dangerous or above and preferably target ships larger than myself ( starting at anacondas and working down).

As is said this is just a theory (not just mine).

I always assumed the enemies' rank scales with you, since I'm a Master I see Master and below enemies. It'll be interesting to see if I progress up one level, will I start to see Dangerous-ranked enemies in RESs.

You can see Dangerous/Deadly/Elite enemies in combat zones, so if you're trying to level up perhaps that's the best place to go? Not as much money, obviously.
 
Yes I've seen that too.

Now that we have that it makes this thread sort of defunct but maybe they had seen threads like this and that is why they are now showing the percentages.
 
Yes I've seen that too.

Now that we have that it makes this thread sort of defunct but maybe they had seen threads like this and that is why they are now showing the percentages.

I still think this post is a useful tool as the percentage bar doesn't capture everything. It doesn't, for example, tell you how many kills and of what type you need to get to the next combat rank... Unless I am missing something
 
I don't have access to 1.3 so here's my progress so far, as of 6010 combat bonds I switched down to a Vulture....

progress.jpg
 
From % bar you will be able to tell how much progress you need for 1%. From that you can calculate how much you need for the rest of the level at the same rate.
 
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Rank = Master
Bounties claimed = 1440
Profit from bounties = 27,459,241
Combat Bonds = 432
Profit from combat bonds = 6,196,000
Assassinations = 0 (yes I ave done a few but seems bugged)
Profit from assassinations = 418,153
As yet unclaimed bounties (as not near relevant systems) = 651757
 
Rank = Dangerous
Bounties claimed = 1,574
Profit from bounties = 46,975,741
Combat Bonds = 1,165
Profit from combat bonds = 15,600,000
Assassinations = 0
Profit from assassinations = 651,989
As yet unclaimed bounties (as not near relevant systems) = 0
 
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