Please change Exploration ARX (not an Open Letter)

I sold a massive ton of exploration data and got the weekly cap of 400......still didn’t stop me enjoying the game. Free ARX are ok but not a reason for playing or resenting playing once the max is met. Who would return after a big wander and slowly each week just sell data to the weekly cap?

probably the same commander who would cry bitterly after being destroyed with most of the data unsold for a monetary value of just above sod all.

in summary free ARX aren’t a reason to play, that way be dragons.....
 
It would seem that the great advantage which explorers have enjoyed so far, is that ARX did not tap into the exploration gameplay and BREAK it ! If we ask for exploration rewards, is that inviting trouble? Maybe the exploration ARX are functioning this way for a reason - they found the fault before release 🙂
 
I am not judging your way of playing, however you want a single way of playing to benefit you, and also,
without completing such way of play/mechanics.

I disagree. Arx were sold to us as something earned by playing the game, as you went along, not just as rewards at the end but for performing the activity itself. Rewards only at the "end" works for activities like Trade and Combat but not when they can't be completed for weeks or months. Exploring has been lumped in with every other activity without any thought given to why it is distinctly different.

It just needs rebalancing, is all. Take the emphasis off "completion" i.e. handing in the data. That's an arbitrary definition anyway, performing the activity is also completing it. Handing in the data afterwards is a secondary activity to that. I wouldn't object to removing the Arx reward completely for handing in data if the time spent gathering the data, the much longer task, was incrementally rewarded in a more balanced way. The reward for handing it in would still be the credits and explorer rank, so I don't care if I get no Arx for that part at all.

Rebalance for small amounts awarded in real time for performing the activities - travel, scanning, mapping etc. Whether the player goes on to hand in the data or not they have still performed the activity. It's the time spent playing that is supposed to be rewarded, not just the last bit.

To claim explorers have done nothing to earn it is nonsense when they have spent more time in game than anyone else to do the activities involved, simply because the devs haven't considered the impracticality of being able to hand in the data when you're 40k ly from anywhere, a situation that does not happen in combat or trade.

It's simply unrealistic to compare exploring to activities which can be completed in minutes, and something the devs should have thought of before deciding that handing in data from thousands of light years away was no different to hopping next door to collect a bounty or trade reward.
 
I disagree. Arx were sold to us as something earned by playing the game, as you went along, not just as rewards at the end but for performing the activity itself. Rewards only at the "end" works for activities like Trade and Combat but not when they can't be completed for weeks or months. Exploring has been lumped in with every other activity without any thought given to why it is distinctly different.

It just needs rebalancing, is all. Take the emphasis off "completion" i.e. handing in the data. That's an arbitrary definition anyway, performing the activity is also completing it. Handing in the data afterwards is a secondary activity to that. I wouldn't object to removing the Arx reward completely for handing in data if the time spent gathering the data, the much longer task, was incrementally rewarded in a more balanced way. The reward for handing it in would still be the credits and explorer rank, so I don't care if I get no Arx for that part at all.

Rebalance for small amounts awarded in real time for performing the activities - travel, scanning, mapping etc. Whether the player goes on to hand in the data or not they have still performed the activity. It's the time spent playing that is supposed to be rewarded, not just the last bit.

To claim explorers have done nothing to earn it is nonsense when they have spent more time in game than anyone else to do the activities involved, simply because the devs haven't considered the impracticality of being able to hand in the data when you're 40k ly from anywhere, a situation that does not happen in combat or trade.

It's simply unrealistic to compare exploring to activities which can be completed in minutes, and something the devs should have thought of before deciding that handing in data from thousands of light years away was no different to hopping next door to collect a bounty or trade reward.

That was what many believed, not what they sold us

Exploration data aren't Exploration data until others know that data exist.
Ence your request is dismissed.
 
Currently it isn't balanced for exploration.
Selling data after a long run shouldn't be where you get the majority of Arx.
It should be earned during regular exploration.

The mechanics of exploration, to be considered as such, has always been to collect data and then sell it, to believe otherwise is not very reasonable



Exploration data aren't Exploration data until others know that data exist.
Ence your request is dismissed.
 
Currently it isn't balanced for exploration.
Selling data after a long run shouldn't be where you get the majority of Arx.
It should be earned during regular exploration.

Do you think they give arx for just shooting and not killing,or by buy a commodities but not sell it? I really don't know what activities give this or another, but in a week there is time
 
If you PvE, you can die before handing in bounties but you will have still earned far more ARX than exploration. Your point is invalid.


It seems that repurchase involves trade in some way ... it's still more reasonable than doing absolutely nothing that transcends the archives of the game.
 
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