Elite isn't really a sim. It's very arcadey.Elite dangerous is a simulator and No man's sky is a procedural arcade, you can't compare them, there's no room for it
Elite isn't really a sim. It's very arcadey.Elite dangerous is a simulator and No man's sky is a procedural arcade, you can't compare them, there's no room for it
This is very true. Outside of the galaxy generation (which is semi-realistic and impressive) most of the mechanics lead towards arcade.Elite isn't really a sim. It's very arcadey.
Orbiter; proper Newtonian first-person spaceship sim, also free (but you need to track down certain mods for it to really shine).This is very true. Outside of the galaxy generation (which is semi-realistic and impressive) most of the mechanics lead towards arcade.
I've said this a million times - but if people want an example of something closer to an actual space sim look at Kerbal space program. I mean, we don't even have to deal with orbits, transfers, etc in Elite.
It is a simulator, no matter how much you don't like it, that it seems arcade does not mean that it is, just because of the physics it already makes this a simulator, I am not going to argue about this anymore.Elite isn't really a sim. It's very arcadey
you don't deal with the orbits because you have an AI that calculates things, that people forget that you carry an AI in all the ships, she is the one who speaks when you jump ect.This is very true. Outside of the galaxy generation (which is semi-realistic and impressive) most of the mechanics lead towards arcade.
I've said this a million times - but if people want an example of something closer to an actual space sim look at Kerbal space program. I mean, we don't even have to deal with orbits, transfers, etc in Elite.
It's a dating sim. But with spaceship and planets.Elite isn't really a sim. It's very arcadey.
Actually you do not need care about orbit mechanisms because ED ships are not rockets. FSD is basically inertialess drive. And on older prequels, well ships had humongous amounts of delta-v. No need to care about orbits either.you don't deal with the orbits because you have an AI that calculates things, that people forget that you carry an AI in all the ships, she is the one who speaks when you jump ect.
Step of discussing why it is a simulator, besides that it is marked as such, it is physics, thermodynamics, scientific calculations ect that is within the game, not counting the generation of systems that predicted real systems, the simple fact of how the ships move on planets and in space it already does it and classifies it as a simulator, but I will go on to discuss this, otherwise science is not understood when a game is classified as a simulator
Exact and that's science, but people who don't have a clue about simulation say that ED is arcade, so space engineers are too because you make cubes XDActually you do not need care about orbit mechanisms because ED ships are not rockets. FSD is basically inertialess drive. And on older prequels, well ships had humongous amounts of delta-v. No need to care about orbits either.
No, you don't deal with orbits because the flight model doesn't really simulate them. I mean have you ever played KSP?you don't deal with the orbits because you have an AI that calculates things, that people forget that you carry an AI in all the ships, she is the one who speaks when you jump ect.
Step of discussing why it is a simulator, besides that it is marked as such, it is physics, thermodynamics, scientific calculations ect that is within the game, not counting the generation of systems that predicted real systems, the simple fact of how the ships move on planets and in space it already does it and classifies it as a simulator, but I will go on to discuss this, otherwise science is not understood when a game is classified as a simulator
It's immersive, not realistic, I'd say. I mean, it was until we were send to murder hobo our way inside resort to steal cat meme to make our pew pew makes more pew pew.No, you don't deal with orbits because the flight model doesn't really simulate them. I mean have you ever played KSP?
In the end terms like "simulator" and "arcade" are subjective terms - but the idea that Elite Dangerous is "realistic" (with a bit of exception for the galaxy generation) is absurd. I mean the space combat is just another variation on WW2 in space.
The real reason that people go on about it being "realistic" and/or a "simulator" is so they can engage in special pleading to explain away problems in the game.
Yes - and I'd argue that unless your goal is to be something like Orbiter or DCS than immersion (and fun!) is more important than realism anyways.It's immersive, not realistic, I'd say. I mean, it was until we were send to murder hobo our way inside resort to steal cat meme to make our pew pew makes more pew pew.
Two words: Investors and Management.While it's a reasonable wishful thinking, it's not going to happen because of one word: Investors.
Thing is that something to be "simulation" does not mean that it needs to be restricted to simulate what is "real" and possible. Everything that can be mathematically modelled and calculated can be simulated. So regardless of if one can build say Alcupierre warp drive, one can simulate such.Guys - I hate to break it to you - but "interia-less drives" and "unlimited delta-v" are not "science" any more than folding space using the spice melange is "science".
FWIW, as long as something is fun and quasi-believable (in the scope of the fiction) it doesn't matter anyways. The way the FSD drive works is fine (other than Supercruise being a boring time sink).
Right now the warp is being investigated but according to them it is not real, because for it to be science it has to be done not to be theoretically possible with mathematical calculations of 50 years oldThing is that something to be "simulation" does not mean that it needs to be restricted to simulate what is "real" and possible. Everything that can be mathematically modelled and calculated can be simulated. So regardless of if one can build say Alcupierre warp drive, one can simulate such.
Yet the as-you-called "AI" was never able to auto-pilot anywhere other than a straight line.you don't deal with the orbits because you have an AI that calculates things, that people forget that you carry an AI in all the ships, she is the one who speaks when you jump ect.
Actually you do not need care about orbit mechanisms because ED ships are not rockets. FSD is basically inertialess drive.
There's a difference between science and science fiction, you know? The magical and instant access from anywhere in any ship in the galaxy to all hundreds of engineering materials is scientific to you? What about firing the thrusters at maximum throttle in vaccuum and the ship stops accelerating at less than 1km/s? Where's the simulation there? ED is as arcade as NMS, just more detailed and complex, but not a bit more realistic.Exact and that's science, but people who don't have a clue about simulation say that ED is arcade, so space engineers are too because you make cubes XD
I'm going to give you 2 tips: one closes your mouth a little and another gives you something that you didn't even notice.No, you don't deal with orbits because the flight model doesn't really simulate them. I mean have you ever played KSP?
In the end terms like "simulator" and "arcade" are subjective terms - but the idea that Elite Dangerous is "realistic" (with a bit of exception for the galaxy generation) is absurd. I mean the space combat is just another variation on WW2 in space.
The real reason that people go on about it being "realistic" and/or a "simulator" is so they can engage in special pleading to explain away problems in the game.
That is done by the module, not the AI, the AI helps you in flight, the ship does not control you but you do your thing, the donkey in front so that it does not get scared.Yet the as-you-called "AI" was never able to auto-pilot anywhere other than a straight line.
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Try turning off your FSD and Thrusters too in ED. The ship should then become a newtonian object, right? Without the "inertialess drive" as you called it. See how much the game cares or rather, still doesn't, about orbital mechanics. Tell about the thruster's maximum speed in vacuum of less than 1km/s
There's a difference between science and science fiction, you know? The magical and instant access from anywhere in any ship in the galaxy to all hundreds of engineering materials is scientific to you? What about firing the thrusters at maximum throttle in vaccuum and the ship stops accelerating at just than 1km/s? Where's the simulation there? ED is as arcade as NMS, just more detailed and complex, but not a bit more realistic.
I'm going to give you 2 tips: one closes your mouth a little and another gives you something that you didn't even notice.
1st I have played almost 99% of simulators like Kerval in which by the way, it is a lot of simulation but you can take a rocket out of the 9000 tons square into space.
2nd in the Elite you are affected by the orbits and gravity of all stellar bodies, so you do not accelerate as fast in supercruise near a star as a moon and if you get between 2 planets they pull you towards them, you have an AI that counteracts that, but you didn't even look at the flight help panel that says - super cruise - and that you can't remove it, they are tired of explaining why elite is a simulator the developers themselves, I'm going behind, this game is made with bases Scientists, while weapons are only basic bases to give realism but if it is a simulator? why? Why is it complex to break your fingers? no, simulation is not something that has to be hard, complex, breaks fingers ect, since you don't use GPS to go to a place with a shell and you don't know how to go? Well, the same in the year 3000, there are ships with AI that help you not to calculate things that today you have to do it, science and technology, we do not live in caves, you have to think about the future