I'd say no. There's no central server that's doling out information like other games.. WoW, etc.. So when you disappear, the game doesn't even know you are gone. It's just not that type of server. When you login it authenticates and makes sure you paid for the program. After that, as you buy items, it authenticates you, takes your credits and gives you commodities. When you move from place to place, your software checks in, and like "COD" games match servers, it will find an instance where you're going and "Drop" you into that lobby it doesn't control you, it just "drops" you in and at that point "whoever" is the host of the lobby you would report to.. so to speak (Another player... NOT their server...). Or if you are alone, you are the host yourself.
So if Im in Sol system all by myself, I'm the host of that zone.. If you jumped into Sol, and neither of us, happens to have the other person "Blocked", you would be put for example into my lobby. So your and my computer would start chatting in the background, relaying movement, bullet locations, etc etc. ALL of this is invisible to FD, they have no clue whats happening, unless say you kill me or I kill you, at which we would record the kill with their servers and it would pay out bounties, or PUT a wanted flag on one of us, or whatever.
But all the combat, is simply between your PC and my PC. So if were fighting, and one of us 'Poofs' their server doesn't even know, as it's not checking on that. Now carry the example say I logout, you would be promoted to the Host of the instance, your game would check in and say "Hey Im host now!" any new players come in, send them to me. It's very minimalistic. Intentionally.