So it's no secret I don't like it... I hate it even, but I do have a legitimate complaint that no one can argue (well realistically anyways).
When in the minigame menu, if you play with mouse and keyboard like a good chunk of PC users... the FSS menu even with uber high sensitivity requires me to constantly do the old school method of picking up my mouse and repositioning it on my desk to keep scrolling through the system. Why does it not have mouse movement / deadzone like the normal flight model when mouse handles both pitch and yaw? This is really inconvenient when having to fully rotate around a system.
Can we seriously get a fix for that? It's really tedious to use my mouse in such a 90s fashion as if I were using a rollball mouse or a trackball, and not an optical / laser mouse at the end of 2018.
When in the minigame menu, if you play with mouse and keyboard like a good chunk of PC users... the FSS menu even with uber high sensitivity requires me to constantly do the old school method of picking up my mouse and repositioning it on my desk to keep scrolling through the system. Why does it not have mouse movement / deadzone like the normal flight model when mouse handles both pitch and yaw? This is really inconvenient when having to fully rotate around a system.
Can we seriously get a fix for that? It's really tedious to use my mouse in such a 90s fashion as if I were using a rollball mouse or a trackball, and not an optical / laser mouse at the end of 2018.