Not appreciably. I have AMD, Intel, and NVIDIA GPUs and the problem is apparent on all of them.
Degree of flickering is unpredictable, but missing or flickering frustums and occlusion issues are an essentially universal issue with directional shadows in the current version. It's not always apparent in all scenarios, but if they have shadows enabled and go looking for it, they will almost certainly find examples of it.
I'd bet almost anything that if I sat down in front of your systems with the game running, I could find glaring issues with the shadows.
XML:
<?xml version="1.0" encoding="UTF-8" ?>
<GraphicsConfig>
<Shadows_Low>
<Profile_General>
<NumFrustums>0</NumFrustums>
<Frustum0>
<EndDistance>0</EndDistance>
</Frustum0>
<Frustum1>
<EndDistance>0</EndDistance>
</Frustum1>
</Profile_General>
<Profile_PlanetApproach>
<NumFrustums>0</NumFrustums>
<Frustum0>
<EndDistance>0</EndDistance>
</Frustum0>
<Frustum1>
<EndDistance>0</EndDistance>
</Frustum1>
</Profile_PlanetApproach>
<Profile_PlanetSurface>
<NumFrustums>0</NumFrustums>
<FrustumZeroCanBeOverridden>1</FrustumZeroCanBeOverridden>
<Frustum0>
<EndDistance>0</EndDistance>
</Frustum0>
<Frustum1>
<EndDistance>0</EndDistance>
</Frustum1>
</Profile_PlanetSurface>
<Profile_StationInterior>
<NumFrustums>0</NumFrustums>
<Frustum0>
<EndDistance>0</EndDistance>
</Frustum0>
</Profile_StationInterior>
<Profile_AsteroidField>
<NumFrustums>0</NumFrustums>
<Frustum0>
<EndDistance>0</EndDistance>
</Frustum0>
<Frustum1>
<EndDistance>0</EndDistance>
</Frustum1>
</Profile_AsteroidField>
</Shadows_Low>
You can put that in your GraphicsConfigurationOverride.xml (located in "%LocalAppData%\Frontier Developments\Elite Dangerous\Options\Graphics") or replace your current file (assuming you don't want to keep the rest of your overrides, should you have any) with the file I've attached to this post (after removing everything after the ".xml").