Please help me get my massive Anaconda into that tiny slot

Greetings,

The Anaconda is relatively small versus the huge mail slot. It is an optical illusion which I think the Devs did on purpose! :)

Turn on the mouse widget in the options controls. That puts a dot in the center of your forward view. Install a docking computer. Use the DC watching the dot to see how it perfectly aligns the ship for the approach even adjusting for the left or right side entry per the green/red lights. Put that dot in the same place when you manually exit a station with the side that has the green light. Rinse and repeat until you can do it manually every time and you have a new skill. Sell the DC or not depending upon how you want to play. I did this for all the big ships and provides the skills in case I need a high speed manual approach in a Cutter! The only issue is wings scraping when a Beluga is going out while your Beluga is going in. Better to wait on that one.

Regards

[video=youtube_share;LRYWlezRLE4]https://youtu.be/LRYWlezRLE4[/video]
 
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With care it is surprising WHERE you can get an Anaconda to go. As said earlier in the thread, aim HIGH through the docking slot, and keep your speed between 80 - 95. That way you should be OK.

I have found that, with care, you can fly an Anaconda down the central 'corridor' of a Farragut Battlecruiser PROVIDED you have the Anaconda canted over by about 30 degrees or so. That way the Anaconda 'wings' are pointed at the diagonal corners of the 'corridor', and the Anaconda can just fit, where a Federal Corvette is just too wide. I did this several times at the site of the two destroyed Farragut Battlecruisers, to the amusement of other Players.
 
For some reason this thread was locked and I couldn't see past post 3 earlier ....

Anyways, here's my top tip:

Undocking the Anaconda (and larger) is best done by leaving your joystick alone - just raise the ship using vertical thrusters and so you will remain parallel to he station's axis. When central, rotate only then sideways thrust if you must - you know you are lined up true because the marker on your radar display for the station centre becomes a thin rectangle - above or below turns it into a triangle. As long as you don't rotate on any axis (pitch or yaw) you will easily glide through without a scratch.

Hope this helps.
 
Pics to illustrate what I was saying about aligning with the station marker - easy-peasy:


D3KAD9K.jpg



EDjUo9Y.jpg


[arrrr]
 
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I also found this rather difficult going jumping from an ASP to the Anaconda.
As others have said aim high, go slow.
It took quite a while before I didn't bump in to things and I still do on occasion. Stick at it and you'll get there :)
 
As others have said, a good way to "undock" big ships is to go straight up from the landing pad until you're lined up with the slot, roll to align with it and then go straight forward. I would add a few points:
1. Make sure the path straight up is clear. Some stations (refinery?) have structures inside that you may bump into.
2. Wait for the ship to stop completely before moving forward. Big ships tend to drift for quite some time which may interfere with your flight path.
3. For each ship you can find the right moment to let go of vertical thrust, monitoring its speed. For example in my Cutter I hold full upwards thrust until reaching 50 m/s, then release and let it glide to a stop exactly at the station axis.. Different ships or thruster sizes would have a different threshold but it does exist, just needs a few tries to find the sweet spot.
4. Once you're comfortable with the process, it's possible to roll while the ship glides up and start moving forward before it stops completely - but you have to be sure that it will stop at the correct level.
 
The trick is to aim high - when I take my Annie out I find myself ducking as I exit the slot.

Basically, fly as though you're trying to just​ scrape the paint on the roof.

Sadly i can't rep you again at this moment.
But yes i see myself also sometimes ducking when flying in and out :D
The cockpit of the Anaconda is at the rear end and very high so don't aim for the middle but for the upper part of the slot. REMIND the rotation of the station, if you are within the station, you get corrected automatically when enabled but not if the ship is already half way out. You need to keep the rotation so that you don't stuck.
Going in: counterclockwise
Going out: clockwise
If you pay attention to your red proximity alert lights, you know that you need to keep correcting with the rotation.

Edit:
The ship where you really learn to fly EVERY big ship is the Type-9. Buy one and practice yourself with him, if you are able to fly him, you can fly every big ship (cockpit here is at the lower end so keep feets up when going in and out :D)
 
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Get a docking computer, go out of the station and watch the ship position as you enter. Then sell it and try to match that positioning as you dock manually.

Best to scrape your head on the top of the mail slot with the Conda.

Almost.

Having watched the DC do it a few times try it yourself. If you succeed then sell the DC or not as you choose but if you still have problems run the DC again a few time and watch it and try again. Rinse and repeat. If you just cannot get it right, keep the DC.
 
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Aim high and hit boost. Well, okay, maybe not boost alltough going too slow is actualy not a good thing to do in my opinion.
 
What helped me learning how to get the Anaconda in and out of stations was to turn on the Mouse Widget in controls options. The center dot is the straight direction of you're going, and I place it in the middle of the slot or just above (if I remember right, haven't used it in a while).

Also, don't put on the high spoilers from the ship kit. It screws me up every time I put them on.
 
I've been playing ED for about a year and I thought I was a good pilot, at least with small and medium craft - but I recently bought an Anaconda and it's such a beast!!!
I keep getting stuck in the slot.
I've lost two of them by being shot up in a station just trying to leave and it's getting expensive with insurance around 19M a time.
OK Stop laughing now! [mad]. I'm OK flying in to a station but leaving it seems to be a different story. Even with the landing gear up, the ship only just fits through.
Using the external cams help - but I still make a mess of it 80% of the time.
I've left a station around 40 times and experience doesn't seem to be improving my performance. I must be doing something basically wrong.
Please give me some tips (people who post comments like "learn to fly" are not clever).

(meanwhile in a bar deep in the Alpha Centuri system)... Mines a large one! Fnar, fnar.
 
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