I took a break from the game about the time that Guardian modules and weapons started to become available, so my few encounters with Thargoid interceptors up to that point were done using standard AX weapons and HRP's. Best I could manage back then with the Gunship and a SLF was three hearts before I had to bug out with too much damage taken and ammo running low.
I've just started unlocking the Guardian modules and have yet to get the weapons, but as far as I can see, although they are pretty to look at when you use them the plasma chargers don't seem to be the best option, so I was just going to go with Gauss and Shard cannons. How much overheating am I likely to suffer using just two medium Gauss cannons?
I've noticed people have taken on interceptors in just a Cobra III, but I don't think I'm ready for that yet. So I'm going with what I hope will be a more survivable build for a newb in a large ship that I am familiar with to start xeno hunting. I expect the repair bill to be high compared to a medium size ship like the Chieftain which I will move onto later hopefully and use as a scout hunter as well.
Could be my build is rather overkill with all the hull and module reinforcements, what do you guys think?
I'm assuming that thermal resistance is important with standard armour, am I right in assuming that? Also that shields are not so important as they don't do much, so I've gone with biweave instead of A rated or Prismatic to keep the power for the hull and module reinforcements and allow a faster recharge rate if I need it.
I haven't engineered any of the modules yet, the ship sits in the dock with stock modules right now in case I need to make any changes.
Please let me know if there are any improvements I could make, be they additive or reductive to the build found here:
AX Anaconda Build
Thanks - Si
I've just started unlocking the Guardian modules and have yet to get the weapons, but as far as I can see, although they are pretty to look at when you use them the plasma chargers don't seem to be the best option, so I was just going to go with Gauss and Shard cannons. How much overheating am I likely to suffer using just two medium Gauss cannons?
I've noticed people have taken on interceptors in just a Cobra III, but I don't think I'm ready for that yet. So I'm going with what I hope will be a more survivable build for a newb in a large ship that I am familiar with to start xeno hunting. I expect the repair bill to be high compared to a medium size ship like the Chieftain which I will move onto later hopefully and use as a scout hunter as well.
Could be my build is rather overkill with all the hull and module reinforcements, what do you guys think?
I'm assuming that thermal resistance is important with standard armour, am I right in assuming that? Also that shields are not so important as they don't do much, so I've gone with biweave instead of A rated or Prismatic to keep the power for the hull and module reinforcements and allow a faster recharge rate if I need it.
I haven't engineered any of the modules yet, the ship sits in the dock with stock modules right now in case I need to make any changes.
Please let me know if there are any improvements I could make, be they additive or reductive to the build found here:
AX Anaconda Build
Thanks - Si