Please help rescue thargoid biostorage capsules from Indra!

Ha, sorry, no. I suppose I should have been more clear. Right now, there is only one system remaining around indra, so any pods collected from Indra will only apply to a single system. Right now, probably the best thing you can do there - assuming the spire is even still up - would be to do Spire sabotage missions.

What I meant to say was, we should switch our efforts over to collecting pods from Titan Thor, stockpiling them until Indra is dead and human forces Focus their efforts on Thor instead. We will have about 4 days before Indra becomes vulnerable to attack, but after the last Indra system is defeated, and then probably another four days next week, after Indra is dead, but before you enforces have yet switched over to other systems.
Thanks for clearing that up.
I will get my 'Conda ready and probably start collecting pods tomorrow and store them on FC for 2 weeks.
I do need the practice as not done any yet, but videos are good to show me how to get them.

I will get in 3 days collecting pods and storing them for Thor, then do a quick Titan Bombing run on Indra on Tues/Wed to get 2M tagged, in case I can't get in on the KABOOM itself on Fri/Sat.

BTW this is great game play as there are now so many options (except for 'Invasions' which I prefer) - THANK YOU FDEV!!!
I may watch footy at home instead of pub while playing ED with new (to me) game play 🍿 🍿 🍿 🍿 🍿 🍿 :coffee:🍔🍺🍺🍺🍺 (sad to see no more Wolfie(?) emojis :cry::cry::cry:)
 
But you do have a TG pulse neutraliser, which works against the shutdown field as well (although it is suboptimal for that task, as it drains the SYS capacitor quicker, thus requiring better timing).

That I did not know. Very useful, thank you. Can you use the bound hotkey, or do you have to save a trigger binding?
 
Well, set up my 'Conda as per post #12 and went to Thor in FC as got my 2M at Indra.
These videos must have been some time ago as the AGGRO NOW! Whew!
Got to Thor and even with SCO still get interdicted - fair enough - but she is so slow both for interdictions and in Titan - and everything was thrown at me - managed to get some pods out once (out of 3 rebuys) but all 8 limpets destroyed and me soon after, just as I was sending out 8 more limpets!
None collected.

3 rebuys later, I understand theory, but cannot do it in practice with the current strength of Thargoids thrown at you.
Ship is at 18%, didn't use boost (deployed cargo hatch, so that I couldn't 'accidentally' boost!), so heat under 20%, and no HP's except SSEM and TV Beam.

Going back to Indra now for more core practice.
I may be able to try rescues during its meltdown/destruction or when it is vulnerable after Thursday, as it should be easier then?
 
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as it should be easier then?
Nothing will disrupt you during meltdown* unless there are 2-3+ players in a meltdown instance. In that case the Thargoid swarm will attack anything as soon as it gets provoked, so it's best done in solo.

*With exception of Scythe collectors. Unfortunately, this same lack of disruption means it is not very preparatory for active Titan rescues/pod recovery.
 
Nothing will disrupt you during meltdown* unless there are 2-3+ players in a meltdown instance. In that case the Thargoid swarm will attack anything as soon as it gets provoked, so it's best done in solo.

*With exception of Scythe collectors. Unfortunately, this same lack of disruption means it is not very preparatory for active Titan rescues/pod recovery.
Solo only, me.
Was exciting though, but getting to Titan and creeping up to the 'exit holes', anticipating total destruction as soon as pods come out, really not for me, in a 'Conda anyway!


Any way I can try later in my KII bomber, but only 4 utils, so cannot carry 2 CS's as I need 1 CS, 1 HS + the 2 necessary utils to get the pods out.
However, I don't think 1 CS will be enough to get back out as usually need 6 to get through to Titan, even boosting all way there.
So I will end up with 1 or a 1/2 left to exit - I may have to log off to exit :(, even if I get any pods.
 
Well, set up my 'Conda as per post #12 and went to Thor in FC as got my 2M at Indra.
These videos must have been some time ago as the AGGRO NOW! Whew!
Got to Thor and even with SCO still get interdicted - fair enough - but she is so slow both for interdictions and in Titan - and everything was thrown at me - managed to get some pods out once (out of 3 rebuys) but all 8 limpets destroyed and me soon after, just as I was sending out 8 more limpets!
None collected.

3 rebuys later, I understand theory, but cannot do it in practice with the current strength of Thargoids thrown at you.
Ship is at 18%, didn't use boost (deployed cargo hatch, so that I couldn't 'accidentally' boost!), so heat under 20%, and no HP's except SSEM and TV Beam.

Going back to Indra now for more core practice.
I may be able to try rescues during its meltdown/destruction or when it is vulnerable after Thursday, as it should be easier then?

Sometimes you just need to retreat and let the interceptors leave. Patience is key.

If there's only one or two interceptors, something you can do that can really help is kind of linger near the edge and let them chase you around to underneath. Once they are clearly moving that way, boost away until you're over 5 km away, and they will stay on that side for a while, giving you uninterrupted time to work.

Bear in mind, the Titan shouldn't be shooting at you as long as you were below 20% heat and there's nothing within two or three kilometers of you. If it is still shooting at you, there's probably a scout nearby you could kill.
 
Glaives are definitely the most challenging part. When I see them, I usually run off into the asteroid field for a few minutes until they go away. Fortunately, they are quite rare. ( alternatively, if no interceptors are nearby, you can sit in one of the nooks facing outwards on the edge of the Titan, and they can't get close enough to lightning you. Then you can use your multicannons to whittle them down in safety.)

Sorry you had such a rough time, but no worries! It can be frustrating sometimes, definitely not for everyone. But that's part of what makes it exciting for me! Nothing gets my heart pounding more than having a full hold and suddenly coming under attack by a glaive!
Ok, there is one very experienced AX commander in my squadron who strangely never did rescues and now he wants to go for Thor...
But I can't stand anymore dragging a Vette or a Conda to Titan and spend there 3hrs biting my nails off.
We are building Clippers.
Better to bring 60 back than spill 200.
 
Well, set up my 'Conda as per post #12 and went to Thor in FC as got my 2M at Indra.
These videos must have been some time ago as the AGGRO NOW! Whew!
Got to Thor and even with SCO still get interdicted - fair enough - but she is so slow both for interdictions and in Titan - and everything was thrown at me - managed to get some pods out once (out of 3 rebuys) but all 8 limpets destroyed and me soon after, just as I was sending out 8 more limpets!
None collected.

3 rebuys later, I understand theory, but cannot do it in practice with the current strength of Thargoids thrown at you.
Ship is at 18%, didn't use boost (deployed cargo hatch, so that I couldn't 'accidentally' boost!), so heat under 20%, and no HP's except SSEM and TV Beam.

Going back to Indra now for more core practice.
I may be able to try rescues during its meltdown/destruction or when it is vulnerable after Thursday, as it should be easier then?

I also found that and other build advice on the Extranet resulted in too fragile a ship--often I was in bad shape before I ever got there, from the interdictions. Maybe once you've got a thorough knowledge of the titan and a mastery of avoiding the patrols and escaping the interdictions, but it allows no room for learning. Here's what I ended up with, and am doing ok; you might try something more along these lines:

 
However, I don't think 1 CS will be enough to get back out as usually need 6 to get through to Titan, even boosting all way there.
A Krait can get through the Titan's caustic cloud with 4 and 1/2, I think - at least, in my experience, when you include pushing through the repulsion wave. I do often end up burning some sludge off on the way out as CS coverage doesn't quite last all the way through when leaving - I have decided to at least bring an AFMU on the Titan rescue build I tend to run for cargo hatch damage, partly because of the part where I burn off caustic (unless synthing them but, eh). Even considering repair limpet, potentially, given the likelihood of getting shot at during said pod recovery runs (and needing to let things 'cool off' in there when necessary).

As said above - right now, smaller quantities and remaining mobile seem key. So perhaps a Conda isn't the most ideal choice for it any longer.

For reference - this is the latest iteration of the build. I'd likely drop the 3B collector for a module reinforcement if I were to take a repair limpet with me.


(G4 low emissions only because I don't have the Imperial engineer available for my alt and won't, can be put to G5 without worry... and I mostly don't use the weapons either, it just draws unnecessary aggro, so might ditch them completely.)
 
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Bear in mind, the Titan shouldn't be shooting at you as long as you were below 20% heat and there's nothing within two or three kilometers of you. If it is still shooting at you, there's probably a scout nearby you could kill.

I just shoot the turrets while I'm lurking in the alcoves. They go down easy. They'll regenerate after a bit, but then just shoot them again.
 
I just shoot the turrets while I'm lurking in the alcoves. They go down easy. They'll regenerate after a bit, but then just shoot them again.
Ah, good advice all of the above posts, thanks.
So as I see it, patience and taking time is key, KII sounds good idea as I am used to it at Titan cores, and we have over 10 days to get pods from Thor but not to hand in 'til AFTER the Thursday AFTER the Indra meltdown.
 
This is my build. It dances on the edge of what works in pretty much every way, but I can collect at extremely efficient rates with it.

384 cargo is almost too much. I often find myself scavenging for the last few pods, and have begun to just leave once I get over around 350. The speed of this is JUST enough to consistently escape interdiction, but you need to start boosting PROMPTLY. The reason I use one extra azi axmc is for heat. I may be able to use more, but I don't want to push my heat too high and overwhelm the thermal vent lasers.

And the hull values are just high enough that I can stay to collect any remaining pods floating safely, before retreating and repairing. The only problem? It's asymmetrical. But if you can get over that, I think this is close to the ideal build for titan rescues, with the speed, agility, limpets, cargo space, hull, and damage all carefully balanced to maximize effectiveness and utility.
 
really not for me, in a 'Conda anyway!
I had a go at this. Got to the titan, detected as I tried and failed to use extraction missiles, down to 34% hull as I tried to evade, went through the asteroids and departed with my spoiler between my spacelegs

Maybe a Type-10 wasn't the best choice
(although I had tried a Cutter and I was no good at titan rescues with that either)
 
Interesting discovery today; the interceptors seem to home in on any cargo floating in space. I had one on patrol above the titan, so I ejected one limpet beneath the titan, and the interceptor instantly deployed its swarm and zoomed around to below to check it out. That distracted it long enough for me to grab a hundred pods!
 
This is my build. It dances on the edge of what works in pretty much every way, but I can collect at extremely efficient rates with it.

You can replace one or both Guardian hulls with Heavy duty hulls:
  • Each replacement increases your total Caustic by around ~100, at slight cost of effective repair of course.
  • One replacement is enough to use Thermal Spread instead of Monstered with the same effect on module priority (no FSD while deployed).
  • Both replacements give you a few points of spare power even with Thermal Spread.
Independently of that, for anything generally I like to use B-rated Collector limpets due to the more range—as it happens that also reduces power by almost a point, although not nearly as dramatically as the hull modules.


Interesting discovery today; the interceptors seem to home in on any cargo floating in space. I had one on patrol above the titan, so I ejected one limpet beneath the titan, and the interceptor instantly deployed its swarm and zoomed around to below to check it out. That distracted it long enough for me to grab a hundred pods!

Exactly that was my thought earlier here, although it worked not quite that well! Perhaps dropping over a dozen limpets was a bit too many.
 
You can replace one or both Guardian hulls with Heavy duty hulls:
  • Each replacement increases your total Caustic by around ~100, at slight cost of effective repair of course.
  • One replacement is enough to use Thermal Spread instead of Monstered with the same effect on module priority (no FSD while deployed).
  • Both replacements give you a few points of spare power even with Thermal Spread.
If heat(or power) were a major concern I might think about it, but I'm more than cold enough as it is. Honestly, I think this is about the perfect use-case for guardian hulls, as you're there for quite a while and have basically unlimited limpets to repair yourself indefinitely. Not to mention the reduction in damage just getting through the maelstrom!

The 9.8% caustic resistance means I make back the lost hull in about 6 limpets, and have a bit better module integrity besides. All in all, a win/win in my book.

Plus, of course, not having to engineer anything is nice.

Good call on the limpet controllers, though. Honestly I never even noticed that B-grade had longer range, and the life expectancy really doesn't matter with how often they end up getting killed!
 
Having tested it a bit more, tossing a biopod and a limpet underneath the titan does seem to work pretty well.
Something I've noticed is that the first time you get to the Titan is often the most challenging. You get a bunch of stuff spawning all at once and, not having anything else to do, they all go after you right away.
But if you get them after you, reset in the ring, and then come in again, they've often wandered off and gives you an easier time.
This just reiterates the importance of patience. Finding the right balance of patience and aggressive action is probably the most important skill to master here.
 
Agreed. When I started rescues, I spent quite a long time hanging around the titan, getting to know the layout, routines, behavior, blindspots, etc. before I ever commenced trying the first rescue. My method now is sneak in, find the hidey-hole, watch what's going on for a bit, then slip out when the coast is clear, free some pods, go back into hiding, then do it again. I traded a cargo bay for a third limpet controller so I can have nine out at once, both so I don't lose any and because I never even fill up the 128 that I've got before running out of hull, heatsinks, limpets, time, or just patience.
 
I'm improving. 20-50 was good for me a day or two back and taking heavy damage, but over 100 yesterday from one run and 267 collected in a little over 3 hours today with much less damage / repairs. Still experimenting with ship build (cold shielded cutter with a single sub surface unit and rarely used thermal vent beam laser)

I find it better to wait in the asteroids than swapping sides once spotted - swapping sides can give more time but I find that rare. I also found hitting with the extraction missiles was difficult to begin both in terms of timing and offsetting the reticle, but much better now with some practice

At what point would it make sense to switch to storing for the next cyclops (Raijin is my expectation, or Cocijo). I'm assuming we're good for at least another week and see how many systems are affected each Thursday

Edit: & yes, just realised this thread started with Indra but now on Thor...
 
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