Please improve biological scan in plant.

Some organic structures in specific plant are completely disaster, I can't find them such close even in night vision.
This should be a simple thing, but find all three of this bacterium has take me more than half hour.
Take look, it's just near front sight but no obvious features.
 

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Land on the day side of the planet and search on smooth parts of surface for bacteria.
Sadly it's the day side, unless keeps going climb and down SRV with using genetic sampler scan or open eyes widely to watching the monitor, it's really hard to find one.
Using SRV will take much more time, keep eyes open widely is bad to vision, this situation is not common but very disappointing.
Some planet also not have much sooth parts distributed with biological signals we want, sometime I just give up at last.
 
A couple of tips for bacterium:

In graphics options, quality, set "directional shadows" to "Low" - often bacterium show up as a black splotch which then changes to normal colour as you move nearer, and the change can catch your eye (it is still dependent on lighting conditions though)

Switch to composition scanner enabled and listen for the little bloop sound as it passes over a bacterium (the reticle lights up momentarily also)

These won't make it easy to find invisible bacterium on a dark icy body though.

sometime I just give up at last.

Some planets are just tough to find bacterium on, especially planets with no decent light. Giving up first is generally the best solution, for me: I just don't visit those planets.

Give up sooner. There's no law that says you have to scan everything and your time will be better spent finding more fun and profit elsewhere. There's always another system to find!
 
Some organic structures in specific plant are completely disaster, I can't find them such close even in night vision.
This should be a simple thing, but find all three of this bacterium has take me more than half hour.
Take look, it's just near front sight but no obvious features.

There are harder bacteria to find than that pic shows and I've spent days searching for additional Osseus (for example) after finding the first one pretty quickly too.

Bacteria can be difficult to spot, and night vision doesn't help because unlike the others it's just a texture with no 3D model. I use night vision to find fruexta on some planets and occasionally other types too. I accept that some bio are harder to find than others & relish the occasional challenge but also accept that quite often I just don't have the patience & leave them for other Cmdrs.

The Comp scanner on the ship/SRV can help, so can angling the ship such that sunlight reflects off the terrain towards you, the bact is usually matte against a more reflective surface. There are graphical glitches & settings one can use which I prefer not to rely on. Sometimes I think I would like a ship/SRV based scanner that works similarly to the handheld plant sniffer but that probably would make it too easy.

Move on & find another plant to scan if it gets frustrating imo.
 
Bacteria tend to be the hardest thing to spot though not the most annoying, after all not being able to spot a skim of microscopic things on a surface of a similar colour in low light is not unexpected.

The good thing is that most bacteria are low value so missing out on them isn’t a big deal.

Night vision can be useful in avoiding flying into the ground but is generally no help with bacteria, ships lights can help sometimes and the Comp scanner is great. I tend to fly at 100 or so off the ground for about the sample separation distance then point the nose down and spin the ship to scan a circular area if I see or detect nothing head off on the same heading and repeat the process.

I also try and find a small area of blue preferably one where it is easy to spot the boundaries to reduce the search area, no point trying to find something hard to spot that could be anywhere on that side of the planet.
 
I agree with the replies. I am however reminded of a thought I had the last time I went exploring: I wish there was a some sort of procedural LOD magic for a forests of biologicals. The way it seems to work now is that the first it draws only a scattered few of them and then the rest pop into view as you get close. Better than nothing for finding them, but it could use some work. Could help with finding rest of them too if they showed up as discoloration of terrain at long distances (provided they are not same color as the terrain).
 
I agree with the replies. I am however reminded of a thought I had the last time I went exploring: I wish there was a some sort of procedural LOD magic for a forests of biologicals. The way it seems to work now is that the first it draws only a scattered few of them and then the rest pop into view as you get close. Better than nothing for finding them, but it could use some work. Could help with finding rest of them too if they showed up as discoloration of terrain at long distances (provided they are not same color as the terrain).
That is one of the things that irritates me, in the distance you can see a single Tubus as you approach it becomes a clump and then a forest, this is so wrong!
In the distance you should see a mass of something only as you get close should you see individual components of that mass.
 
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