No unfortunately. Well I do have one but I have no idea what to do and don't wish to delve into that side of things yet. The one I have is thruster and FSD.
As another poster has noted, if you are not yet an effective combat PILOT you would probably be better served by getting into a glass-cannon ship like an Eagle or Viper and learning the basics of combat in one of those. Learning in a relatively under-powered ship will teach you about things like proper
outfitting, effective
Engineering,
power management and
combat maneuvering.
It is not the
arrow that wins the fight,
it is the Indian. A Corvette can be destroyed by a more competent pilot flying a ship that costs 10% of what a Corvette costs. Get into an Eagle (or a Viper) and learn how to fight & fly before worrying about how to outfit a larger ship. Flying smaller ships will teach you about outfitting, etc. and it is a lot better to get blown up in an Eagle than it is to get blown up in a Anaconda or Krait.
Start in an Eagle (or Viper) and hit the low-intensity Resource Extraction Sites (RES). Low intensity and high intensity RES both have local security ships patrolling for WANTED ships. Follow them around and when they start firing on a wanted ship, scan their target so it shows WANTED in your HUD, then hang back and wait until the target is severely weakened before stepping in and finishing their target off. The security ships do not mind and you get to collect the full bounty as long as you land enough shots on the target, just do not shoot the security ships or any other "clean" ship.
When the low intensity RES gets boring move up to a high intensity RES and repeat. When you feel very confident in the HIRES and can defeat targets without help from the security ships move on to the Hazardous RES (HAZRES). HAZRES do not have security patrols. If you are attacked no security ships will show up to save you so some situational awareness is necessary. You have to know when to run away.
When you can hold your own in the HAZRES you might start fighting in Combat Zones (CZ). These are all-out firefights between ships on two sides. Pick a side and start blasting. A very high level of situational awareness is required in the CZ because if any of your shots land on a "friendly" ship, even accidentally, both sides will turn on you and try to destroy your ship.
Regarding ship progression again, 100 CMDRs will give 100 opinions but, get into a Vulture when you can afford one, arguably the best performing "small" combat ship. Then move up to a Krait, a Python or a Fer-De-Lance. o7
PS: You might want to set aside combat until you unlock most of the Engineers, the modifications they provide all help to make your ship(s) more capable and competitive. Also, there are several Engineers that will require you to engage in combat in order to unlock them. Tod Mcguinn requires 15 bounty vouchers, Juri Ishmaak requires 50 combat bonds, Bris Dekker requires 100,000 in combat bonds, Broo Tarquin requires "Competent" or higher combat rank and Lori Jameson requires "Dangerous" or higher combat rank. By the time you get Lori unlocked you should be a pretty decent combat pilot and you will probably have unlocked most of the other engineers.