Yea, i guess that's what has happened. I think i would have noticed, if my inputs would have turned into digital ones.
To be more clear, I have a T.Flight HOTAS X and the throttle works as expected. In the galaxy map and in the system maps (and, for EDO when walking on foot), I'd like to have analog/progressive control of yaw, pitch, roll, strafe right/left. I do have this behavior for the throttle; the throttle forward/backward works perfectly. I can set my left stick to whatever speed I want. not a problem. But - when I try to use the right stick (which is analog, too), I have to push the stick in the desired direction 1/2 way and then the galaxy map/system map "pointers" (or onfoot) moves that direction at one constant speed regardless of any further stick deflection/release. It's frustrating that you can't move the pointer more slowly/any desired speed when navigating these things. When I run the Thrustmaster control panel calibration application in Windows 10, I do indeed see that everything except switches (of course they are digital after all) and buttons are indeed analog. I see the bars in the application move according to the stick/lever/handle deflection... Yet ED does not treat those controls as analog. (Again - the joysticks on even the cheapest game controller work in ED perfectly.) I want this behavior for the HOTAS, too. Does not seem doable. What am I missing? Thanks for any suggestions!
I have now spent some time looking at this.. the GamePad joysticks are treated as analog and have icons like "Ls" with little direction arrows for "up", "down", "left", and "right". The HOTAS' controls show up as, for example, simply, "Joy +RZ" and are treated as digital. So if nothing else your ideas/comments at least help me re-articlulate my request to FDev. Thank you. I will see if I can rename this thread to something like "Elite Dangerous should treat ALL analog joystick transducers as ANALOG in the Galaxy Map, System Map, and on-foot walking bindings" or I fear start another thread.