When you bump the pinball machine to hard.
When you bump the pinball machine to hard.
You could be right. If all the NPCs did stuff like that you would definitely be right. But just like players have varying degrees of combat proficiency, the NPCs should as well. As it stands now, regardless of combat ranking, all the NPCs have pitiful performance. All I'm asking for is for the higher ranked NPCs to be better at flying than the lower ranked ones.
I'm perfectly fine for the harmless and mostly harmless ranked NPCs to continue as they are.
I want the upper classmen, the dangreous, the deadly, the elite ranked NPCs, to actually pose a challenge.
I would consider myself to be an above average pilot when it comes to combat, myself, and even then I feel like I'm boasting a bit. I shouldn't be able to take out an Elite NPC pilot without even losing my shields, but I can. I should get my @$$ royally handed to me every time, at least until I can improve my own skills to the point that I can actually fight on par with them.
Maybe your experience is different, but I find much more enjoyment when I'm losing to a better opponent than when I'm winning against a worse one. In chess, for example, I absolutely love it when someone mates me, because that means I've found someone better than I am, and if I play them enough, I can learn how to be better at chess myself but watching how that person beats me and learning from it.
A couple of pages ago this "discussion" suddenly became about "tilting". What the hell is "tilting"?
Fine, I'll call it tilting from now on so that way I'm using the proper terminology. Obviously that's going to be less confusing, since everyone will automatically know that when I use the term "tilting" I'm not talking about anything to do with angles or slants. Does that make you happy?
Thank God I am not the only one confused with this thread, I have no idea either, I am guessing tilting is what NPCs do when not jousting but it is just as bad as jousting but not really jousting.
The thing I can't understand is why the OP is so bent out of shape over this. He has stated he doesn't get involved in combat, he has stated he has got rid of his combat ship - so what is the damn problem. It would be like me complaining about the tactics of the Thargoids whilst stating I have never fought one - but I know they do it wrong![]()
Yeah - don't lose to npcs....
I propose eyeonus join the ranks of Bazmeson in Elite Dangerous meme stardom.
I hereby dub him Jousteyeonus.
Because it's the reason I don't do combat anymore, something else I've stated, many times, all the back to the OP, even.
Of course you don't. Their AI is pitiful and you're not. That's the point of this thread.
Yup, the player is definitely doing things involving velocity and throttle while the NPC is tilting at him, I agree with you there.2:05: player was full throttle to get past python, throttles down after he flies past the python. Momentum is a thing.
"Make jousting great again."
Judging by your rank of competent, you didn't do much before that. Behold the sharp tip of my jousting wit.
Actually, in the beta I've noticed that the NPCs are markedly joustier. It's still quite possible to counter, but they do joust more.
Yup, the player is definitely doing things involving velocity and throttle while the NPC is tilting at him, I agree with you there.
I'm not going to take the time to do the same for the other instances.
I voted for Sanders, but thanks for insulting me. Again. I appreciate it.
1: fly straight at target at full speed -- Has become "Fly towards player at any speed really, forward motion means jousting!"
2: shoot at target, making little or no effort to evade being shot at by target -- Has become "just shoot at the target, that's all you got to do."
3: narrowly miss colliding into target while flying past, still at full speed -- Has become "Pass the other ship, that's it."
4: slow down after passing target and pitch 180 -- Has become: "We don't need this step, it's already jousting(tm)!"
5: go back to step 1 and repeat until dead -- Has become "Yeah lets get rid of this too it's not important, already #jousting."
I voted for Sanders, but thanks for insulting me. Again. I appreciate it.
Actually, in the beta I've noticed that the NPCs are markedly joustier. It's still quite possible to counter, but they do joust more.
You are just wrong. I'm sorry that you are wrong. I know you really want to be right here, but you are just wrong. Your definition of "jousting" requires that the python be going full bore to get behind the player which is not happening in any of the clips, and nearly all of the blame for the passing of two ships is on the player. You've moved the goal posts once again: