Robert Maynard
Volunteer Moderator
If players were to be specifically rewarded for PvP interaction - mentioned by another user.I think I've lost the train of this; what collusion are you talking about?
If players were to be specifically rewarded for PvP interaction - mentioned by another user.I think I've lost the train of this; what collusion are you talking about?
True - however I don't think that they go out of their way to do so - as would be the case in this instance.
They do know that every single player bought a game that does not require PvP to engage in any normal in-game feature - they can only guess at how many players might want Powerplay to be PvP-gated and what effect that might have on players that don't consider it to be a welcome change.
If players were to be specifically rewarded for PvP interaction - mentioned by another user.
I disagree - with the deprecated nature of OpenGL on Mac, introduction of Metal and the apparent lack of particular shaders, development of Horizons on Mac was canned and subsequently support for the base game on Mac was dropped about three years later.I think terminating the Mac client also falls into that bracket.
The discussion related to specifically rewarding player/player interaction, not weighting merits earned in Solo / Private Groups somewhere between worth less and worthless.Merit weighting is that but in reverse. Open would have 100% value, with other modes having much less.
Its much harder to game, even with AFK CZs. You can't collude with it, because its the normal activities. Collusion piracy was removed long ago.
I disagree - with the deprecated nature of OpenGL on Mac, introduction of Metal and the apparent lack of particular shaders, development of Horizons on Mac was canned and subsequently support for the base game on Mac was dropped about three years later.
Now, Apple seem to be moving away from x86 CPUs in the near future - which would mean another level of complexity has been avoided.
The discussion related to specifically rewarding player/player interaction, not weighting merits earned in Solo / Private Groups somewhere between worth less and worthless.
Indeed, due to changing circumstances outwith Frontier's control - unlike an arbitrary PvP-gating of existing pan-modal content.But a promised feature that was canned due to changing circumstances.
Indeed, due to changing circumstances outwith Frontier's control - unlike an arbitrary PvP-gating of existing pan-modal content.
A simple participation weighting for Open would be ill applied - as every player engaging in Powerplay in Open would receive it regardless of whether they actually encountered any opposing players. It would also be exploitable - that the P2P nature of the game pretty much guarantees.Weighting incentivizes being in Open, which indirectly rewards interaction with other players. Its a smart way of rewarding without adding extra exploitable mechanisms.
Indeed, e.g. the bold decision to design the game to offer players complete freedom to choose who they play among and not to PvP-gate any content to a single game mode.So FD are not strangers to making bold decisions then about the game like this one.
A simple participation weighting for Open would be ill applied - as every player engaging in Powerplay in Open would receive it regardless of whether they actually encountered any opposing players.
It would also be exploitable - that the P2P nature of the game pretty much guarantees.
Indeed, e.g. the bold decision to design the game to offer players complete freedom to choose who they play among and not to PvP-gate any content to a single game mode.
Depends on a lot of factors, time of day, geography and internet connection to name but a few.But you are taking the risk, which under the new system would be much greater.
I'm not going to go into detail here - and there are those much more conversant with normal domestic internet security than I.How could you exploit it?
Depends on a lot of factors, time of day, geography and internet connection to name but a few.
I'm not going to go into detail here - and there are those much more conversant with normal domestic internet security than I.
Four times? From memory it was March'16 and May'18.But here they are, suggesting changes almost four times and framing the mode in what they see as consensual PvP.
I suppose so, as tiny as it may be. Not really worthy of a 20:1 weighting of merits in Open compared to Solo / Private Groups, IMO.But you are still taking the risk though, aren't you?
Some players using default security settings have been unable to see other players - that's hardly cheating.Which comes down to plain cheating then, which affects the whole game and not just PP. I assume you mean being in open and saturating your internet connection. Well its going to look very odd to FD servers if you are in Open and never see anyone, maybe if thats the case they apply the solo tax?
Four times? From memory it was March'16 and May'18.
Powerplay already offers consensual PvP - those who wish to have the possibility of a PvP encounter in Powerplay can play in Open and those who don't don't need to play in Open to engage in Powerplay. What it does not do is force players to play among those who wish to PvP.
Wasn't aware of the PP discord proposal - surprised that he didn't take it to the forums to see how the wider player-base felt about it.Two open only proposals (one to the PP discord group and flash topic 1) and two weighted merits (flash topic 2 and before).
PvP-gating a feature is not a correction in balance - it's removal of an existing feature from players who bought a game with no requirement to PvP.And in doing so creates an imbalance that these proposals try to correct.
I suppose so, as tiny as it may be. Not really worthy of a 20:1 weighting of merits in Open compared to Solo / Private Groups, IMO.
Some players using default security settings have been unable to see other players - that's hardly cheating.
My point is that the P2P nature of the game is a weak point in any attempt to force players to play together - and I suspect that Frontier has known this for quite some time.