PLEASE MAKE POWERPLAY IN "OPEN ONLY"

Why should Mobius and Solo players be penalized for not wanting to be ganked stupid by buttmunches?

I don't play Open (unless in my PA'd FDL, of course....:devilish:) putting my scaredy-cat Good Sir Robin where my mouth is.

Why be Penalized out of Powerplay for doing what gankers advise?
 
Nope - not as far as PvE is concerned really, not even close to being comparable to PP.

PP does not duplicate Squadrons and BGS - that is a fallacy.

In general terms you and others expand and sustain your faction / Power. I think both do that so how is it a fallacy comparing the two and how you achieve that?

In Powerplay this is achieved doing a few (2 or 3) activities repeatedly (the 'grind') over a number of weeks.

In Squadrons + BGS you use the entire game to do the same- that is, trade, smuggle, missions (fetch, carry, kill, base raid, recovery (space / surface) megaship based missions, murder, war / civil war, elections, retreats and so on.

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To fortify:

(PP) grind haul x number of control systems

In Squadrons + BGS you use the entire game to do the same (i.e. keep your faction healthy to stop a retreat state)- that is, trade, smuggle, missions (fetch, carry, kill, base raid, recovery (space / surface) megaship based missions, murder, war / civil war, elections, retreats and so on.

Remember currently its impossible to drop a system in PP without going into Turmoil. With the BGS you have per system retreat.

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Expansions (PP)

You grind kill or grind haul (depending on ethos). No choice in how you achieve it and it has no end.

Squadrons + BGS- After using the entire game to trade, smuggle, missions (fetch, carry, kill, base raid, recovery (space / surface) megaship based missions, murder, war / civil war, elections, retreats and so on to push your faction = > 75%. After x days expands into the nearest suitable system.

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To prepare (probably the most different).

(PP) grind haul to a location hoping 5C don't outgrind you over a week. Hopefully you control where you expand to, otherwise 5C do it for you.

Squadrons + BGS- After using the entire game to trade, smuggle, missions (fetch, carry, kill, base raid, recovery (space / surface) megaship based missions, murder, war / civil war, elections, retreats and so on to push your faction = > 75%.

Squadrons + BGS is better mainly as no expansion penalizes you- no 5C to worry about (but thats slightly off topic).

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I'll admit scales are different (a bubble in Powerplay consists of many systems) and that PMF backed factions are smaller, but the gameplay is much richer for a PMF squadron than pledges in Powerplay as I've detailed above. In addition PP Powers have little or no lore to keep them going, while Squadrons and PMFs are supported by players and FD.

PP does not duplicate Squadrons and BGS - that is a fallacy.

So from the above, what gameplay is lost if Powerplay becomes Open? Squadrons + BGS obliterates PP currently as it stands feature wise. Its almost embarrassing comparing the two and inferring they can actually be compared because without an extra dimension Powerplay is two dimensional in comparision in PvE. 2 or 3 tasks v the whole game?

Now imagine all the Powerplay points above framed in an Open only context. Suddenly Powerplay is different and offers a new twist that a multi-mode Squadrons + BGS combo does not. Those linear game loops are then complicated by other players. Powerplay becomes in essence a multi arena dynamic battle.

False - CQC is not open only, it is a separate environment period and was like that from day one.

But you have to shoot other players and be shot at. Its not bot based.
 
Beyond getting a special permit that gives them access to a system— which is pretty much useless if they have access to Shinrarta, then no, not really.

I guess people could BGS in that system, or something, but the handful of people that have access there probably have better things to do. There are plenty of other permit-locked systems out there, all of which can be unlocked(by everyone)by playing the game.

It’s a reach, at best, if one wants to act as if CQC and the system in question has any significant impact on the game whatsoever.

It’s a separate mode with no bearing on Powerplay at all, and I fail to see how it’s relevant to this thread.
 
It’s impact consists of a handful of risk free credits, and access to a system that takes more effort to unlock than Shinrarta, but has a smaller discount. (3% vs 10%, vs 20% readily available to everyone in LYR space).

Having no affect on Powerplay, it really is an odd thing to bring up in this context.
 
Potentially amd indirectly yes, if I have access to the system and another player has not.
That is a fallacious assertion and easily fixable if it were even remotely true - either provide other means to gain access to said system. The fact a single system is permit locked behind and out-of-environment activity is not even close to being relevant to the matter at hand. There are plenty of permit locked systems that require some activity or other to gain access to them, and the CMDR rewards for access to said system are not even close to being either significant or unique - great for bragging rights, maybe ok for convenience, but not exactly significant nor unique.
 
The universe is already multi layer. Console and PC plus open and solo. Then we have a limit of the number of players in each instance. With that the “real” universe is affected by lots of different instances anyway. There might be ten open sessions for console, 20 for PC all with 20 players in then 50 instances with one player in and 5 with groups like mobius. They all change the universe.
 
But it shows that your assertion was false and Rubbernuke's was true.
No it does not - any connection is tenuous at best and irrelevant to the matter at hand.

The overriding point is that changing any feature to be open only when currently it is not would fundamentally remove gameplay options from existing players. This is indisputable fact unlike the nonsense some PvPers are trying to preach. :rolleyes:
 
PP does not duplicate Squadrons and BGS - that is a fallacy.

So from the above, what gameplay is lost if Powerplay becomes Open? Squadrons + BGS obliterates PP currently as it stands feature wise. Its almost embarrassing comparing the two and inferring they can actually be compared because without an extra dimension Powerplay is two dimensional in comparision in PvE. 2 or 3 tasks v the whole game?
False on ALL counts. Squadrons are essentially just a means of organising players with similar goals and allowing them to co-ordinate better regardless of the mode they choose to play. Sure, you can affiliate a squadron with a BGS faction but that just provides a means for the squadron members to monitor their interests relating to said faction. Yes, there are squadron league tables as well but that is on the most part moot and irrelevant to the matter at hand.

Squadrons in themselves do not provide anything even close to the gameplay that PP provides. In itself, squadrons also have little or no impact on the BGS or PP even if they are affiliated with factions from one or both systems.

But you have to shoot other players and be shot at. Its not bot based.
Irrelevant to the matter at hand.
 
No it does not - any connection is tenuous at best and irrelevant to the matter at hand.

The overriding point is that changing any feature to be open only when currently it is not would fundamentally remove gameplay options from existing players. This is indisputable fact unlike the nonsense some PvPers are trying to preach. :rolleyes:

Really? How many times do I have to explain the game loop of Powerplay and the BGS to you, and how they overlap (eclipse in this case)? What exactly in that context is being lost?

Powerplay has reached a stage of heat death, where exploitation is rampant and weekly change non-existent to glacial. Without change it will simply rot even more than it does now- but FD won't commit to wholesale change but will use whats available, hence the swap to Open only. Players don't lose any underlying gameplay as they are catered for by the BGS and squadrons (as detailed before). Instead of one being ascendant with the other withered they both compliment each other, giving choice. You could argue those who are displaced can still support their Power BGS side in control systems.

Lets be honest: Open Powerplay is being used by people who dislike player combat who most often have never played Powerplay, intend to, and feel that any change is bad no matter how dire the need is, or how small that feature changed is within the game.
 

Robert Maynard

Volunteer Moderator
Significant to me as to prove how OOPP detractors lack the insight on various aspects of the game to keep blocking Sandro's suggestion.
Disregarding access to one out of 400B systems is hardly a major oversight, even if it is technically correct to say that there is an in-game reward for achieving a particular level in CQC.
 
False on ALL counts. Squadrons are essentially just a means of organising players with similar goals and allowing them to co-ordinate better regardless of the mode they choose to play. Sure, you can affiliate a squadron with a BGS faction but that just provides a means for the squadron members to monitor their interests relating to said faction. Yes, there are squadron league tables as well but that is on the most part moot and irrelevant to the matter at hand.

Squadrons in themselves do not provide anything even close to the gameplay that PP provides. In itself, squadrons also have little or no impact on the BGS or PP even if they are affiliated with factions from one or both systems.

Squadrons allow players to organise within the game, something Powerplay does not do well (case in point faux 5C from new players).

And don't split hairs: its squadrons and the BGS. Squadrons facilitates the organisation, the BGS the gameplay.

I could argue Powerplay Galactic Standing is done better by certain squadron leaderboards since we actually know how they work and the metrics used.

Powerplay conceptually combines both, poorly. Hence, why squadrons and the BGS are superior.
 
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