Presumably PvP is the reward itself - otherwise why would anyone choose to engage in it? When talking about weighted merits the quantum is usually omitted - and I recently read one suggestion that reducing Solo / PG merits to 5% of the weighting of those in Open would be appropriate. Naturally opinions differ.
Either you are all in the same mode (instancing aside) where on paper all risks are equal, or you intelligently allocate reward based on what potential threats you could face.
That was probably me with the 5% as I ran some maths comparing a 12 hr / 24 hr turretboat with what a human could do. Although its not my preferred option, it has advantages (i.e. Powerplay is still in solo) and it takes into account the challenge of other players. It also acts as a soft encouragement to be in open.
Missions pay for co-operation - not collusion.
But you can't collude with weighted merits. The mode and act that this works in is rendered much less potent.
Something being worth including in an investigation seeking feedback from the player-base (as the topic of Open only features has been raised since the game design was published) is not necessarily something that will be implemented without consideration regarding consequences of its implementation.
But in the end FD might look and think "for the pocket change we are willing to spend, this is the most bang for your buck".
No-one, apparently.
Well a recent bug report has this still going on, so its yet another FD win. Maybe one day PP NPCs might make me tab back to them faster.
Only that which is already possible in relation to Powerplay in the game as it is is known. The effect on the feature and on the player-base of PvP-gating existing content (hence removing it completely from some console players and discouraging those who don't enjoy PvP from engaging in it) remains an unknown.
Well we know Powerplay for the reasons listed before does not remain popular outside module shopping. We know that the galaxy is full with few moves left. The devs have speculated about Open only to give Powerplay a clearer reason for inclusion. There is enthusiasm for the feature by the people who would benefit from it.
In the unknown bucket is console PP players with /out subs. P2P resilience, blocking tool.