Please, make starport's hologram in supercruise world oriented!

all it needs is a simple marker on the circumferance of the indicator.. that way the station can remain static as is, with just a green arrow for the orientation on the letterbox on the orbitals and maybe just always set to bay 1 on outposts.
 
I must admit that I have always approached the station from inside the orbital ring and come out toward the front, sometimes 90 degrees off the station. I have NEVER arrived behind it doing that. On the odd occasion, I have arrived directly in front of the slot.

However, having a moving holo would allow us to approach more accurately and thereby have more chance of landing in front of the mail slot instead of being way off to the side at best.
 
+1 to more useful side-displays and more options for the sensor/holo projectors!

Once in local travel mode, the starport should be shown similar to a planet in SC on the central sensor, and/or the player's ship should be shown relative to the station holo on the left. If the station is not directly in front of you it isn't visible so there is more limited spatial awareness about it than the tiny ships flying about, which seems odd to me.

If there is nothing targeted I would like the current "fake" system map on the left holo display to be an actual Orrey view (not to scale), with location of player ship and starports indicated.

And while not at the top of the list, I would really, really like to see FD workaround whatever issues prevent the galactic map from being viewed as a central sensor holo-projection. I think that would be cool not to completely exit the "pilot's seat" to view the galactic map for the closest 1-jump stars at least.
 
Never had a problem when dropping between the station and planet, I always have the letterbox in sight.

DON'T SAY THAT!!! they'll all call you mad and wrong!

LOL!

It may sound strange and hard to believe: For me it's working, too!! I can always see the entrance even if I'm not always perfectly aligned to it right away (which often enough I am though, in which cases the whole docking procedure takes like 30 secs: boost, deploy landing gear at 3km, slip in and land).

Another thing that may help is if you don't travel within the plane of orbital bodies but go like 200ls above the ecliptic and fly parallel to it towards your target. That way you usually go "down" towards the planet and the station orbiting it, making the proper approach much easier.
 
LOL!

It may sound strange and hard to believe: For me it's working, too!! I can always see the entrance even if I'm not always perfectly aligned to it right away (which often enough I am though, in which cases the whole docking procedure takes like 30 secs: boost, deploy landing gear at 3km, slip in and land).

Another thing that may help is if you don't travel within the plane of orbital bodies but go like 200ls above the ecliptic and fly parallel to it towards your target. That way you usually go "down" towards the planet and the station orbiting it, making the proper approach much easier.
I don't think anyone has denied that this is a half-decent workaround until they fix the bug.
 
How about projecting an optimal approach vector to stations in supercruise when targeting one?

A feature that could be switched on and off like the orbital lines...
 
How about projecting an optimal approach vector to stations in supercruise when targeting one?

A feature that could be switched on and off like the orbital lines...

That makes a bunch of sense to me. Our ships have some sort of navigational computer, and a computer generated hud. If it can figure out and display orbits, surely it can display optimal approaches.
 
I did but I wouldn't consider that a bug as the ship is well outside the station, it's just pretty close to it (I thought inside means like inside)
 
I did but I wouldn't consider that a bug as the ship is well outside the station, it's just pretty close to it (I thought inside means like inside)

The ship inside the hull of station, not inside the dock. Same here:
[video=youtube;1Ejy5a--uT0]http://www.youtube.com/watch?v=1Ejy5a--uT0&feature=youtu.be[/video]
 
Back
Top Bottom