Please make the game harder

That doesn't fix the problem with the rest of the game being too easy... that just makes it an easy griefer's paradise. That's like me saying "This jigsaw puzzle is so simple that it bores me" and you replying "Oh well how about if I keep punching you while you do it."
You right. It just easiest way.
Look at 2 points.
1. When newbie coming in this game (if he has no right to mistake), he will and die, die, diea again. This is no fun. (even now they do kaboom inside stations :D )
2. If you play fallout 2 first time it hardore, if you play N times it is not.


1 can be partially solved with more harsh places far away from populated systems.

Space rangers 2 as example is not so hardcore but has a lot of things you can do with very smart npcs. But ANY pve is sometime become boring, even if it hard to do (fallout 2).
 
But ANY pve is sometime become boring

Pretty pointless statement. What you're saying is Any PvP can be boring, but isn't always... You might have just said "some games bore me and some don't". FYI check out Alien Isolation; excellent fun on both easy and hardcore modes (Dying is the most fun!). There is no reason that difficulty can't be implemented in the game with hardcore sectors and easy sectors. Currently you can go anywhere in the galaxy in your sidewinder and have no fears that you'll die, if you can't kill them then you can just run away, but most of the time you can simply kill your way to freedom even killing Elite Cobras/Vipers in your stock sidewinder. Don't get me wrong I think that you should be able to kill a Viper in your sidey but you should need a lot of skill and a highly modified sidewinder. Currently it's like me entering F1 in a Ford Fiesta and obliterating Lewis Hammilton and his buddies.
 
And what do you think about really idiot security ships? When i am assisting them to kill a wanted on Nav beacons, my lasers mistakely touches one of them and poefff. All of the security ships becomes enemy of me and they attack me without any warnıng. What a dumb AI is this? There are lots of lots of lots of updates are needed, since this should not be a final release yet. :(((
 
And what do you think about really idiot security ships? When i am assisting them to kill a wanted on Nav beacons, my lasers mistakely touches one of them and poefff. All of the security ships becomes enemy of me and they attack me without any warnıng. What a dumb AI is this? There are lots of lots of lots of updates are needed, since this should not be a final release yet. :(((

I'm pretty sure once a Fed ship bumped into me during a firefight and he took that as an act of aggression and turned on me with his friends. I had to abandon the bounty as I was completely unprepared for suddenly being up against multiple vipers, eagles and the original bounty in my free sidewinder! (I may have accidentally shot him when he hit me though I can't remember). I found it pretty fun though.. there is always more bounties to be found.
 
And what do you think about really idiot security ships? When i am assisting them to kill a wanted on Nav beacons, my lasers mistakely touches one of them and poefff. All of the security ships becomes enemy of me and they attack me without any warnıng. What a dumb AI is this? There are lots of lots of lots of updates are needed, since this should not be a final release yet. :(((

It does need repeating time and time again... FIRE DISCIPLINE!!!. Don't shoot unless you are certain of what you are going to hit. If I was a law enforcement officer and you, even as a well meaning civilian, you bet I'm going to be hostile to you if you're waving a gun negligently around, let alone firing it and hitting me. I certainly don't consider this dumb AI. It's one of the things the game gets right (as well as whoever gets the last shot, gets the bounty... but that's another story apparently)
 
Yes.. You guys right with the consequences of what I am hitting. But As a security force, at least they should send me only one initial warning message not to repeat the act again. This may be excluded for unshielded damaged sec ships but at least undamaged ones should do this as they only reflect my damage with the shields...
 
The game was definitely harder back in beta 3. Ever since gamma killing NPCs have been easier (apart from elite-anacondas/pythons)
 
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I agree with you, I can take out "master" asps without even getting shot back and I can take "elite" clippers or dropships easily even without shield cells.
 
As we already have mentioned EVE.

Here exist very easy possibility to make ED very harcore. Players can do it, players also can make a hierarchy somehow resembling IRL hierarchies.
How to: Remove solo and blacklist. Made the integrity to be repaired in very few stations in the galaxy. (choke points) Those stations will be permanently camped 24x7. Players who do nothing but pvp will camp them. Other space also will be very dangerous.

let's just make it so non skilled campers can win the day lol no thx... And we should also if shot by a fellow ed pilot have the option to forgive so they do not have to fly all the way back to pay 600 cr lol.
 
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