Please make the game harder

Only way I've found to make the game harder is to follow a bunch of strict self-restrictions (wipe save on death, only making business on piracy, no trade except blackmarket, restricting missions for specific faction type, no nav beacon camping, and no USS inspection out of missions goals). Like that, it starts to be challenging : when you have to sell a gun to pay the repair bill, each credit earned is really appreciated.
This is what I'm doing, except the wipe save on death. As much as possible I stick to PvP piracy. Much more fun! Piracy really doesn't pay, as black market prices seem to be 50% of the going rate, so even a good haul doens't bring home much. Better than trading on some days, worse on others, certainly much much worse than bounty farming/mining/bullitin board missions
 
NPC difficulty too low? Er yes I'd say and here's why...

Last night I was in an anarchy system nav beacon, had been hunting a while so was very low on cannon ammo.

Came across an NPC ASP with no shields flying in a straight line so to conserve ammo I just kept ramming it up it's !bottom! until it blew up! It didn't deviate from it's course or try to maneuver.

I might sell my weapons as they are clearly not necessary!
 
Almost any modern game created for casual gamers because 99 % of profit from sales come from casual gamers who pay money for it. Want epic fail for ED then yeah just make it only for fanatics.
You want to tell to 99 % on players where they have to play :) Well done.
More than, they created not only casual but also hollow. Money spent on adversting.

But what do "hardcore", "you lose everything" in MMOs, as example in EVE.
Microtransactions -> stuff, the time which could be spend on the grind was spended on skill polishing. And eventually bored of grind players going to compete in laggy-fields.

Why microtransactions? Because to grind (if he has the life) provide lesser power than to grind IRL, and it has no fun.
 
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Ok make the game harder but harder in a realistic way,Not every person trying to steal your cargo is super skilled,ok some should be good,From a realisam stand point people who are trying to steal your cargo are lazy cowards and will run away if it gets to hard for them .Not every encounter should a hard fought death struggle.
 
yes one the reason after 10 years subs still growing overthere , cause its boring.

Grind in this game is great btw , lucky the "casuals" cant change that
I hope FD introduce something more complex, emergent gameplay in future and grind is placeholder.
Or, we get just another MMO.

About eve. The game frame is the same with LA2 or another MMOs based on competition between players, not between player and enviroment. It is the essence, so why it should die?
 
Interdictions are rare and I find the pirates typically don't have shields. Additionally, submitting to an interdiction allows you to escape into SC in mere seconds anyway so what's the point.
Mere seconds!? If you are a trader carrying a couple of million credits worth of goods, every one of those seconds is an eternity. In fact if the FPS expansion was released I'm quite sure I would have jumped out of the cockpit and started urinating on the FSD to try and cool it faster.
 
i agree , but we cant win of the casual gamer who wants to fly a anaconda within 2 weeks and none credits sinks , the masses will cry again on this forum and tey will adept the game according those QQ

it is with evry game outthere , dumb it down so that the x box controller hello kitty online girls can handle it too.

hmmhmh, So they let the jerks in i see grow up!!!
 
All they have to do is make a difference from the novice to the elite AI in how they behave when you are engaging them. The bounty you get for the kill should also reflect this. I should be thinking twice if its worth the risk of taken on an elite cobra, asp, python etc but as it stands it dose not matter. I no longer use multi cannons or any type of weapon that costs ammo when taking on an AI as there is no need for the bill for the ammo..
 
Maybe we should have open play (hard) and open play (easy). I don't care that people can play easy get all the cash they want and then come into hard to try take me out, in fact I would love that, taking on a super rich outfitted guy in my hard earned ship. It's make the victory much more rewarding, or the death much more thrilling. I just want the NPCs to be less of a push over.

maybe, and i know its a very radical though, they could have areas that are harder than others, and others that are easier....

That way everybody could be happy.

You could even balance risk v reward such as anarchic systems being the only place to get certain rare goods and those anarchic systems being really really tough to fly through and survive, where everybody gangs up on you and...

oh, hang on - wasnt that supposed to be this game?

(Somebody forgot to turn the Anarchy back on in Anarchy systems methinks)
 
Different areas, what, you mean like in every other version of Elite? (to be fair I do seem to get interdicted more often in anarchies).

Easy should be present by sticking to dull, boring trade routes but to really get the most out of the game you'll need to go elsewhere.

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All they have to do is make a difference from the novice to the elite AI in how they behave when you are engaging them. The bounty you get for the kill should also reflect this. I should be thinking twice if its worth the risk of taken on an elite cobra, asp, python etc but as it stands it dose not matter. I no longer use multi cannons or any type of weapon that costs ammo when taking on an AI as there is no need for the bill for the ammo..
Higher-rated enemies sometimes seem tougher to me but unless it's a really big ship it doesn't make a great deal of different.
 
I agree with OP. Combat is too easy.

However, instead of simply cranking up the difficulty, I'd prefer if things just made more sense.
1. As OP said, no shield-less novice easy-farm pythons and anacondas. Bigger NPC ships should have some minimum rating.
2. Higher-rated cheaper ships should pose danger. At the moment elite NPC sidewinder poses as much danger as harmless NPC sidewinder, just takes one more second to kill, when a good sidewinder should take some time to kill one on one because of its maneuverability.
3. Implementing above, bounties should be adjusted to accurately reflect ship's power. Maximum bounties should be increased for biggest highest-ranked ships.
4. I'm not sure cell banks are balanced. I think they make farming NPCs too easy and generally make PvP worse.
5. Different systems should generally have some consistent average difficulty, and it should be possible to determine it from information about the system. So that people who want to hunt bigger ships, could find them without going through hordes of sidewinders.
6. NPCs should sometimes fly in groups and use wolfpack tactics when attacked.
 
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[video=youtube;KgLv3l7pEYc]https://www.youtube.com/watch?v=KgLv3l7pEYc[/video]
and fix the difficulty of docking please! here let me illustrate what is wrong with it....
 
Trading feels way to safe.
Need to be ambushed by multiple pirates but at the same we would need escort (aka group play)
 
I hope FD introduce something more complex, emergent gameplay in future and grind is placeholder.
Or, we get just another MMO.

About eve. The game frame is the same with LA2 or another MMOs based on competition between players, not between player and enviroment. It is the essence, so why it should die?

I agree I would love more emergent play, but at the moment FD seem to confuse random for dynamic, look at the mining "bug" fix for an example, they should have made resource laden rocks persistent not randomly distributed in instances so you could literally compete for resources in game. I had some more time the last couple of days, and I had the exact same randomly generated missions, npcs, and USS' s regardless of where I was, alliance space, fed space, independent space or anarchy space, I literally gave each regional type a real go and traveled, they weren't neighboring systems, the closest I tried where 60 ly apart, that's the closest, some 180 ly apart, all the exact same. RANDOM =/= DYNAMIC, and it never will. Currently ED is a really pretty RNG

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Isn't there an Ironman option when you create a commander? Go ahead and play hardcore mode if you like :)

Ironman went the way of offline it seems
 
Ok make the game harder but harder in a realistic way,Not every person trying to steal your cargo is super skilled,ok some should be good,From a realisam stand point people who are trying to steal your cargo are lazy cowards and will run away if it gets to hard for them .Not every encounter should a hard fought death struggle.
Well he is fighting for his life.
On second reading you are correct.

I was pulled out of SC, he tried to open a debate but I powered up my weapons and he took off.
 
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As we already have mentioned EVE.

Here exist very easy possibility to make ED very harcore. Players can do it, players also can make a hierarchy somehow resembling IRL hierarchies.
How to: Remove solo and blacklist. Made the integrity to be repaired in very few stations in the galaxy. (choke points) Those stations will be permanently camped 24x7. Players who do nothing but pvp will camp them. Other space also will be very dangerous.
 
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As we already have mentioned EVE.

Here exist very easy possibility to make ED very harcore. Players can do it, players also can make a hierarchy somehow resembling IRL hierarchies.
How to: Remove solo and blacklist. Made the integrity to be repaired in very few stations in the galaxy. (choke points) Those stations will be permanently camped 24x7. Players who do nothing but pvp will camp them. Other space also will be very dangerous.

That doesn't fix the problem with the rest of the game being too easy... that just makes it an easy griefer's paradise. That's like me saying "This jigsaw puzzle is so simple that it bores me" and you replying "Oh well how about if I keep punching you while you do it."
 
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