This CG is awful. The official reward is a pittance of credits. No skins. No paints. No spacesuits. No modules. No permits. Nothing.
The trade profits are a pittance; ~8500 credits per ton transported, which is about 6M credits per trip in a cargo T9. This is heinously bad.
Worse; the bounty hunting. There are no res sites, and the nav beacon isn't compromised, so there are no decent high-density regions to seek out pirates for bounties.
Personally? I don't mind. But I know barely anyone will participate and this CG will not complete. It might not even reach T1 or T2. The bounty hunting CG will almost certainly not reach T1 because it's so difficult to find a reasonable source of pirates in the system.
If CGs are meant to be the way we guide the narrative, at least make both "sides" equally interesting to participate in, and likely to succeed. Even some easy ship skins would be a huge draw.
The trade profits are a pittance; ~8500 credits per ton transported, which is about 6M credits per trip in a cargo T9. This is heinously bad.
Worse; the bounty hunting. There are no res sites, and the nav beacon isn't compromised, so there are no decent high-density regions to seek out pirates for bounties.
Personally? I don't mind. But I know barely anyone will participate and this CG will not complete. It might not even reach T1 or T2. The bounty hunting CG will almost certainly not reach T1 because it's so difficult to find a reasonable source of pirates in the system.
If CGs are meant to be the way we guide the narrative, at least make both "sides" equally interesting to participate in, and likely to succeed. Even some easy ship skins would be a huge draw.
Last edited: