Please make Xeno-Peace and Pro-Aegis related CGs as attractive to participate in as Azimuth and AX CGs

This CG is awful. The official reward is a pittance of credits. No skins. No paints. No spacesuits. No modules. No permits. Nothing.

The trade profits are a pittance; ~8500 credits per ton transported, which is about 6M credits per trip in a cargo T9. This is heinously bad.

Worse; the bounty hunting. There are no res sites, and the nav beacon isn't compromised, so there are no decent high-density regions to seek out pirates for bounties.

Personally? I don't mind. But I know barely anyone will participate and this CG will not complete. It might not even reach T1 or T2. The bounty hunting CG will almost certainly not reach T1 because it's so difficult to find a reasonable source of pirates in the system.

If CGs are meant to be the way we guide the narrative, at least make both "sides" equally interesting to participate in, and likely to succeed. Even some easy ship skins would be a huge draw.
 
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The bounty hunting CG will almost certainly not reach T1 because it's so difficult to find a reasonable source of pirates in the system.
It's already reached T1 with six days to go.

Tip: you don't need to get the bounties in the CG system - any of the 30 systems controlled by the same faction will work
https://forums.frontier.co.uk/threa...andavandul-bounty-hunting.609638/post-9977780 has a list of nearby ones if you don't want to search for yourself.

Or, if you think getting the bounties from an entirely different system is silly and refuse to do it for RP reasons (fair!), you can do things to massively increase the chances of pirates - stack a bunch of wing mining missions for some factions you don't really care about, and they'll tend to attract a steady supply of pirate Anacondas just by hanging around in supercruise. With the right fit on a Krait or Python or big-3, you can combine this one with hauling some cargo in and contribute to both CGs at once.

If CGs are meant to be the way we guide the narrative, at least make both "sides" equally interesting to participate in, and likely to succeed.
1) I don't think there's any danger that the CG will actually fail to reach T1 here. It's not a competitive CG, it's going to easily on track to get more than the 1400ish participants the last pro-Thargoid (or at least anti-anti-Thargoid) "defend the True Chapter" CG got (and that one did pay perfectly well), the megaship will get built. It probably won't reach T5 but the last time any trade CG got >=65 million tonnes was the Tritium CG back in June ... discounting that super-payout one, the one before that was the Colonia Bridge project in March. T5 isn't expected to be met unless there's unusually high support, it's there to make sure it runs the whole week even if there is.

2) If Frontier want to see how much genuine interest there is in a pro-peace movement, then the CG has to be unspectacularly [1] paid. Sure, more people would participate if the payouts were higher: that's not evidence that people want peace with the Thargoids, that's evidence that people want credits. Completing it (or at least getting a decent amount of the way through) despite the low pay is what sends a message that there's interest in peace with the Thargoids.

Supposedly there's a huge number of players who don't like the "only thing to do with Thargoids is fight them" approach - but they also require big money, cosmetics, modules, etc. to support any cause that might lead to a different approach? What this says to me is that hardly anyone is actually interested in peace with the Thargoids.

[1] 6M/trip is 30M/hour which is still more than most activities will make. 8.5k/tonne isn't optimal but it's still pretty decent.
 
Supposedly there's a huge number of players who don't like the "only thing to do with Thargoids is fight them" approach - but they also require big money, cosmetics, modules, etc. to support any cause that might lead to a different approach? What this says to me is that hardly anyone is actually interested in peace with the Thargoids.
This is the only thing you said that I disagree with. People are interested in fighting thargoids because it's 1. Challenging and engaging, and 2. Very rewarding.

Basilisk and Medusa farming are the most lucrative activities on a per-time basis that you can engage in when you're good enough to speedrun them, AND it's fun.

If there was gameplay similarly challenging and engaging and very rewarding that was in support of Thargoid peace, then people would flock to it in exactly the same manner.

The fact that people enjoy engaging gameplay and ingame rewards is not a surprise and does not support the idea that people aren't interested in peace.
 
This is the only thing you said that I disagree with. People are interested in fighting thargoids because it's 1. Challenging and engaging, and 2. Very rewarding.

Basilisk and Medusa farming are the most lucrative activities on a per-time basis that you can engage in when you're good enough to speedrun them, AND it's fun.

If there was gameplay similarly challenging and engaging and very rewarding that was in support of Thargoid peace, then people would flock to it in exactly the same manner.

The fact that people enjoy engaging gameplay and ingame rewards is not a surprise and does not support the idea that people aren't interested in peace.

Being morally good should not be as profitable as being bad, or why would anyone ever be bad?

The reward for being a good person is...being a good person. It's like asking to be paid for NOT mugging people. That's not good, that's extortion.
 
Being morally good should not be as profitable as being bad, or why would anyone ever be bad?

The reward for being a good person is...being a good person. It's like asking to be paid for NOT mugging people. That's not good, that's extortion.
Sure but this is a videogame and thargoids aren't played by humans.

Expecting a gaming community to shun engaging gameplay for morality toward an NPC faction in a videogame is a mistake.
 
Sure but this is a videogame and thargoids aren't played by humans.

Expecting a gaming community to shun engaging gameplay for morality toward an NPC faction in a videogame is a mistake.

If the xeno peace side gave as good of rewards, everyone would do them exactly the same, and the entire plot would be meaningless.

Just because it's a video game doesn't mean it should be completely devoid of meaningful choices.

Plenty of people make choices in games that sacrifice the best reward, just to keep their sense of morality intact. If people are not making those sacrifices, it's a writing flaw, not a reward flaw.
 
A reminder for every one else if you can't open the game to see the status of the game community goals Inara will display them for you..
https://inara.cz/elite/communitygoals/....
The current fed charity drive PR stunt to get a single guy elected and order a mega ship has already reached its tier 1and above on each side... so his PR stunt mega ship will be ordered... He will be able to use the excess to bribe and lower resistance to his election...
Screenshot 2022-10-24 143321.png

Screenshot 2022-10-24 143355.png
 
Being morally good should not be as profitable as being bad, or why would anyone ever be bad?

The reward for being a good person is...being a good person. It's like asking to be paid for NOT mugging people. That's not good, that's extortion.
I would argue that making "right" choices generally (should) lead to long-term durable advantages while making "wrong" choices (should) generally give immediate gratification at the risk of long-term durable disadvantages. There's some philosophy behind this, but it a game context I would expect to see a reward for being good beyond mere bragging rights.
 
If the xeno peace side gave as good of rewards, everyone would do them exactly the same, and the entire plot would be meaningless.
If a CG gave a player a choice between only one of two activities with equally good rewards, then a player would make a decision based on either:

a) The preferred activity.

b) The preferred reward.

c) The preferred outcome.


This week's CG description did not indicate any motivating factors. I'm pretty sure the outcome is predeterminied... so any feeling I have towards Thargoids is irrelevant. Maybe I'm wrong, but its what I gleaned from the ingame CG description. So I ignored it.
 
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