Please remove magic powers from the game. Magic powers means any Star-Trek-Online-esque ability, like:
- knocking some particular subsystem of a ship offline temporarily
- instantly causing a random failure state in a target ship, like overheating, shields down, spinning hard after submitting to FSD interdiction, etc.
- the ability to heal another ship
- this covers most of the 'experimental effects' that came with engineers
While you're at it, please remove the dumb thing where NPC ships somehow magically find a player after they have been exploring in uninhabited systems for hours, alone, and attack just because the player has cargo. The NPCs usually never even bother to scan to find out what the player has, nor do they give players a chance to drop cargo to them once they are interdicted. Obviously the NPC is a crazy homicidal maniac, and not a pirate who wants cargo, because all they try to do is blow up the player, which destroys all their cargo.
Why attack players, anyway, when there is plenty of cargo up for grabs, for free, to anyone with an SRV? Can't pirates drive?
Getting randomly interdicted by a Deadly rating Fer De Lance or Python while peacefully exploring, then having them use all these ridiculous magic powers against me, is ridiculous. I know I have no chance against magic powers NPCs if I try to fight.
Like just now, this Python interdicts me in the absolute middle of nowhere. I submit and run to high wake, and it instantly hits me with some magic power that disabled my thrusters and shie I get back to supercruise with no shields and 45% hull. Then five seconds later it is interdicting again. So I submit again, but this time, I spin out violently, and go on full (long) FSD cooldown.... no doubt the effect of another magic power. Then the monster NPC death machine gets me down to 6% hull before I get back to FSD, barely alive.
What is the point of such an encounter? I'm not in an inhabited system. There is no way for this guy to even know I was there, or to know that I was carrying any cargo. What are these guys, psychic?
This bull crap is ruining the game, not making it better. I am fine with Engineers giving tweaks to existing gear such that it has some stats boosted, others weakened. But creating one-hit weapons and magic abilities to stack onto ships is just dumb. It is what Star Trek Online did, and it ruined that game.
Please keep Elite a realistic, balanced, reasonable type of simulation... not one where the game randomly tries to kill you with psychic griefer-NPCs, and some players have super-cheap, one-hitter weapons that are nothing better than magic harassment tools to which there is no counter.
- knocking some particular subsystem of a ship offline temporarily
- instantly causing a random failure state in a target ship, like overheating, shields down, spinning hard after submitting to FSD interdiction, etc.
- the ability to heal another ship
- this covers most of the 'experimental effects' that came with engineers
While you're at it, please remove the dumb thing where NPC ships somehow magically find a player after they have been exploring in uninhabited systems for hours, alone, and attack just because the player has cargo. The NPCs usually never even bother to scan to find out what the player has, nor do they give players a chance to drop cargo to them once they are interdicted. Obviously the NPC is a crazy homicidal maniac, and not a pirate who wants cargo, because all they try to do is blow up the player, which destroys all their cargo.
Why attack players, anyway, when there is plenty of cargo up for grabs, for free, to anyone with an SRV? Can't pirates drive?
Getting randomly interdicted by a Deadly rating Fer De Lance or Python while peacefully exploring, then having them use all these ridiculous magic powers against me, is ridiculous. I know I have no chance against magic powers NPCs if I try to fight.
Like just now, this Python interdicts me in the absolute middle of nowhere. I submit and run to high wake, and it instantly hits me with some magic power that disabled my thrusters and shie I get back to supercruise with no shields and 45% hull. Then five seconds later it is interdicting again. So I submit again, but this time, I spin out violently, and go on full (long) FSD cooldown.... no doubt the effect of another magic power. Then the monster NPC death machine gets me down to 6% hull before I get back to FSD, barely alive.
What is the point of such an encounter? I'm not in an inhabited system. There is no way for this guy to even know I was there, or to know that I was carrying any cargo. What are these guys, psychic?
This bull crap is ruining the game, not making it better. I am fine with Engineers giving tweaks to existing gear such that it has some stats boosted, others weakened. But creating one-hit weapons and magic abilities to stack onto ships is just dumb. It is what Star Trek Online did, and it ruined that game.
Please keep Elite a realistic, balanced, reasonable type of simulation... not one where the game randomly tries to kill you with psychic griefer-NPCs, and some players have super-cheap, one-hitter weapons that are nothing better than magic harassment tools to which there is no counter.
Last edited: