1. We are players (ie, your consumers, the people that pay you). We are not hostages or slaves. We're not even employees.
2. Players should be able to stop using a product if they wish. They should be allowed to do other things, such as eat, sleep, work out, go to work, spend time with family, or even play other games. We should be able to take a break, come back, and continue playing where we left off.
3. Every other game allows this. I can't think of a game that has timers on its missions and quests. I've played a lot of MMORPGs over the years. Actually, I've played nearly all of them starting with Everquest 1. I can take a break playing FF14 for a year if I want and come back, and the quests are still there right where I left them. Disallowing players from taking a break from the game is really just truly a bizarre and off-putting design choice and feels like you're trying to, like, trap people into playing more than they want to or something? People don't work that way. So, if that is the intent, give it up. It won't work. If this choice is just a random design choice with no real impetus behind it, it should be easy to get rid of. Honestly, this is a simple, win-win, all gain and no loss. You should do it.
4. Some people like exploring the game world and trying out different things. Making your missions broken in this way dissuades people from doing this.
And, thus, you just need to get rid of this terrible idea and allow people to play your game at their pace. Presumably, you want people to play your game, right. You don't want the design choices to be so unpleasant that people just give up and go do other things because if you want to play this, you're forced against your will to keep playing whether you want to or not. If you want to condition people to dislike your product, this is how you do it. So, just, get rid of the timers.
And, I mean, ignore me if you want. I'm not relying on you for income. I don't have to pay for overhead or servers or payroll. But, if you genuinely want to make people like your game more and to make the game more pleasant and inviting, this is an easy way to do it!
Best of luck!
2. Players should be able to stop using a product if they wish. They should be allowed to do other things, such as eat, sleep, work out, go to work, spend time with family, or even play other games. We should be able to take a break, come back, and continue playing where we left off.
3. Every other game allows this. I can't think of a game that has timers on its missions and quests. I've played a lot of MMORPGs over the years. Actually, I've played nearly all of them starting with Everquest 1. I can take a break playing FF14 for a year if I want and come back, and the quests are still there right where I left them. Disallowing players from taking a break from the game is really just truly a bizarre and off-putting design choice and feels like you're trying to, like, trap people into playing more than they want to or something? People don't work that way. So, if that is the intent, give it up. It won't work. If this choice is just a random design choice with no real impetus behind it, it should be easy to get rid of. Honestly, this is a simple, win-win, all gain and no loss. You should do it.
4. Some people like exploring the game world and trying out different things. Making your missions broken in this way dissuades people from doing this.
And, thus, you just need to get rid of this terrible idea and allow people to play your game at their pace. Presumably, you want people to play your game, right. You don't want the design choices to be so unpleasant that people just give up and go do other things because if you want to play this, you're forced against your will to keep playing whether you want to or not. If you want to condition people to dislike your product, this is how you do it. So, just, get rid of the timers.
And, I mean, ignore me if you want. I'm not relying on you for income. I don't have to pay for overhead or servers or payroll. But, if you genuinely want to make people like your game more and to make the game more pleasant and inviting, this is an easy way to do it!
Best of luck!