In other words, sounds like a timer![]()
Ah, that's an idea right? Leave the timer there, but just don't tell players there's a timer and missions just fail randomly for no apparent reason, brilliant!
In other words, sounds like a timer![]()
Agreed, but one potentially much more lenient because it's gated by the BGS updates instead of an arbitrary 24 hours for an assassination mission or 4 days for a massacre mission from the same station. You as a player then have more options for fun.In other words, sounds like a timer![]()
That would only happen if it's coded to give the player a reputation hit for BGS-related failures. It's only code, so it can be coded for that to not happen.Which leads to them being failed missions and fines applied to the player or loss of reputation with the faction for failing the mission.
That would only happen if it's coded to give the player a reputation hit for BGS-related failures. It's only code, so it can be coded for that to not happen.
Timers are good for several reasons.Agreed, but one potentially much more lenient because it's gated by the BGS updates instead of an arbitrary 24 hours for an assassination mission or 4 days for a massacre mission from the same station. You as a player then have more options for fun.
That would only happen if it's coded to give the player a reputation hit for BGS-related failures. It's only code, so it can be coded for that to not happen.
Look, I see plenty of arguments for why it would not work due to BGS reasons, rather than arguments saying people like the timers.
Personally, I do think there is thematic scope to have some missions be time-gated. Say, an urgent courier mission, or an assassination mission that is time-gated because the target is only going to be in the system that day.
On the other hand, I don't see why run-of-the-mill missions have to be time-gated.
This is the thing - yes, the BGS can in theory invalidate most mission types, but the time you get to do the missions doesn't really depend on how likely that is:Agreed, but one potentially much more lenient because it's gated by the BGS updates instead of an arbitrary 24 hours for an assassination mission or 4 days for a massacre mission from the same station
Thank you (and Ian, and others) for taking the time to set out a considered response.Timers are good for several reasons.
Yes they could change the code so failing a mission for any sort of failure carries no consequence, but then that would just make missions more pointless, might as well have a button saying push for rewards along with the odds of getting something.
- They add a sense of urgency that is otherwise lacking.
- They increase the sense of immersion because in the real world the number of tasks you are hired to do for someone else that don't have a time limit are limited in numbers.
- They let a player know ahead of time if the mission is worth attempting given their playing constraints.
tbh, I consider it a bit lazy that some of these missions don't redirect or "wrinkle" by their parlance according to BGS change.
I think whoever said that the mission timer is related to the BGS doesn't really understand what the BGS is.Yeah it might work, but there are such a lot of factions and missions and different scenarios it could get quite....complicated. On the other hand, an easier solution would be to have an agent like the interstellar factor who would sort of "buy" expired missions off you with the understanding you wouldn't get any reward apart from say 10% of the monetary reward but it would clear the expired mission of any penalties as he is taking that on himself to negotiate with the original mission giver for the rewards.
BGS Status changes with the DAILY tick. The weekly status Update is only for the Thargoid war and Powerplay. The Thargpid war and BGS are to be seen as two different things here.Status changes don't happen every day.
And iirc, a principle of the BGS was "simple rules to create complex situations".... FDs never really been in the game of (successfully) dealing with micro conditions which result from these rules.Yeah it might work, but there are such a lot of factions and missions and different scenarios it could get quite....complicated.
Strange, I've been playing for so many years and only now learned that the hunger in the system can change during the day.BGS Status changes with the DAILY tick. The weekly status Update is only for the Thargoid war and Powerplay. The Thargpid war and BGS are to be seen as two different things here.