Please Save The Open Play - Doing Pirating Right and Killing Players For No Reason

I know, I know. We have enough threads about open vs. solo but I just have to share my thoughts on this issue. I really think that we have an issue because in my opinion more and more commanders are going solo or pve every day (I hope that I am wrong about this).

PROBLEM No.1 - DOING PIRATING RIGHT.
1. The victims.
If they are interdicted by a human player there are probability that the player is not interested in their cargo, just want to blow them up for fun. Even if it is a pirate who wants some cargo, and you drop some, there is a chance you will be killed anyway. What the victim could lose? He could lose everything, his ship and his cargo. There are not that kind of NPC behavior in the game (thank you FD for this). So that is why most of the (clever) traders and Non-A-Class-Warrior-Ship-Owner commanders are going solo. If they want some “thrill” of pvp, they would jump in their viper/cobra and look for some fight. There is no thrill in fight between harmless loaded with gold hauler trader vs. military grade viper pirate.

2. The pirates.
The clever ones will always pick up weaker than them. What they could lose? They could get some (calculated) bounty and almost no other risk.

THE CONSEQUENCE.
We got pirating broken. The traders are going solo for less risk, and the pirates don’t have rich ‘victims’. All they could get are no experienced ones who go to solo after the first attack on them.

POSSIBLE SOLUTION
If we want the traders back in open we should deal with ‘unethical’ pirates.
So maybe there should be a code for “doing pirating right”. I would try to explain my idea thru 3 simple scenarios?
The pre-requirements for this solution is that the victims has some cargo onboard.

Scenario a)
1. The pirate communicate to the victim and ask for cargo
2. The victim don’t want to give cargo
3. They have a fight
4. The consequences for both stays as they are now.

Scenario b)
1. The pirate communicate to the victim and ask for cargo
2. The victim drop the cargo of the quantity the attacker could take or it is at least 1/3 of the victims cargo value.
3. Both goes their ways, no consequences to the pirate.

Scenario c)
1. The pirate communicate to the victim and ask for cargo
2. The victim drop the cargo of the quantity the attacker could take or it is at least 1/3 of the victims cargo value.
3. The attacker still kills the victim.
4. The consequences for the attacker are huge. 10x current bounty and if the authorities got him, he should additionally pay to the victim all the damage he has done, (plus 20%?).




PROBLEM No.2 - KILLING PLAYERS FOR NO REASON.

I will share what I had experienced a week ago.
I wanted to test some weapon load outs, so I went to the anarchy nav point. There was another human player doing some bounty hunting. After some time the wanted npc anaconda came and we both get on her. Unfortunately I had the final shot. Even that I am pretty sure I was the first to engage, the another player was not happy that I got the prize. He immediately, without warning started shooting at me. I instantly knew that my current weapons are no match to his. I run away, he followed me and tried to interdict me, but he did not succeed on that. I came back to the nav point and had few npcs down, but obviously he was on to me so he keep going on me over and over. I was not in the mood for pvp, (I still wish I have had my usual weapons onboard). After a 3 or 4 times I got bored and went to solo.
It is important that I had no bounty on me and also no cargo at all. He just wanted to kill me for ‘stilling his kill’. And he was very persistent to do that.
I could jump to another system or I could block him. But it was most convenient at that time just to switch to solo.
Few hours before that, at the same location I experienced similar situation, where 3 commanders were continuously attacking me as soon they spotted me. I got killed and had to pay 300k of insurance. There were few other npcs, not wanted just as myself, but they wanted to take me, just because I was human.
Apparently ED community have a lot of ... I would say ‘not mature’ players (by mind, not by age). I love the open and I always play that way, but this time I have chosen to go solo and I am happy about that.

POSSIBLE SOLUTION
If we want more people come back to open, we should deal with this ‘psycho-kill-all-humans-just-for-fun’ commanders.
The pre-requirements for this solution is that the victims has no cargo onboard.

So if the human kills another not wanted human, even if they are at anarchy system, he should get enormous bounty and if the authorities got him, he should additionally pay to the victim all the damage he has done, (plus 20%?). Maybe that should be only for killing, not for shooting at.



Sorry my fellow commanders, I did a lot of talking. I would like to hear some other points of few.



CMDR Dark Jedi
 
The only thing I would say is that it is a game with combat (versus Player or versus Environment) as one of it's core components. In the end killing players "for no reason" should not be viewed as a problem. If someone wants to engage you in combat you should be prepared to defend yourself.

Or play solo if you don't want to do that.

I have to be honest I'm really failing to see where these Solo vs Open arguments keep coming from. Why can't the game have the 2 modes. There will always be some players who aren't interested in PvP so solo or group modes will naturally be the ones that they will use. Then there's open mode for everyone else. I've seen plenty of CMDRs flying around over the last couple of weeks so I'm nowhere near convinced that there's some shortage of people who are prepared for at least some PvP every now and again (and to be honest most CMDRs I meet always seem more interested in chatting than shooting).
 
So in other words, you want to impose your style of play on other players? Murderous marauders are an unfortunate truth in open play, just like real life you can come across someone who just wants to kill you for no reason outside the thrill. Be prepared to defend yourself or flee.
 
it is the nature of the beast - either the dynamic between solo and open play will play out and become stable or one will overtake the other. I have a feeling that at first more people will slide over into solo play until at least they have the ships and upgrades they want and then they will come back to open play where they now have the confidence and the means to defend themselves (or go looking for a fight).

In the end it will work out.
 
I dont think the issue exists. I bought a huge space turd AKA bio waste about a week ago and I carry it with me since then hoping to present it to the first pilot who bothers to interdict me. No luck so far :)
 
Oh I love these using pvp as a scapegoat threads. So exhilarating. Clearly you suck at trading if you're getting blown up by another player. Ships have defenses that you can purchase. Learn to use them and suck less.
 
The silly thing is most of the worries about playing in open mode seem to be unfounded. I've been playing open for weeks and I'm still waiting for someone to even try to kill me. As I've said before most players I've bumped into usually just want to say hello and have a little chat than actually get into a shooting match.

I'm sure there are players out there that will attack on sight and I'm perfectly prepared for that but from playing the game so far it generally speaking feels pretty like there's plenty of open spaces out there for CMDRs to do their own thing without being hassled even in open play mode.
 
"Ethical" Pirating...
Nothing is True; everything is permitted

Also players/traders that dont answer comms and try to run get shot down that simple.
 
The silly thing is most of the worries about playing in open mode seem to be unfounded. I've been playing open for weeks and I'm still waiting for someone to even try to kill me. As I've said before most players I've bumped into usually just want to say hello and have a little chat than actually get into a shooting match.

People interdict you to chat?
 
So in other words, you want to impose your style of play on other players? Murderous marauders are an unfortunate truth in open play, just like real life you can come across someone who just wants to kill you for no reason outside the thrill. Be prepared to defend yourself or flee.

Actually there are no killing here. Just destroying your ship and cargo.

Anyway in real life if someone steal or destroy my property (of course if authorities catch him), he would pay the fine to the community, he would also pay to me all the damage he has done and even maybe he would go to jail.

Here you just get some funny 10k bounty for making the 10million damage to someone. That is nonsense.
 
Simply enough, if you play in Open you should expect people to occasionally try to kill you. Some will do it for no reason, some will ask for cargo, some think the best negotiating position is after they've bashed up your ship.

I know that when I pirate I'm not going to kill anybody who does what I ask. I kill plenty of people who don't do what I ask (and 90% of the time I give them so many options not to die that it's amazing I get so many kills). The problem is that the target does not know this. Some targets don't trust me, some don't speak english. I'm sure I've killed plenty of people who I've given plenty of warning to simply because they don't understand that I've said (non english speakers for example) "If you charge your FSD I will kill you. If you drop x cargo you wii live." and proceed to charge their FSD, whereby the last 5% of their hull disappears and they go pop.

There's really no way to deal with it. Distinguising between the pirate who wants 10% of your cargo hold, and the psycho who wants to kill you for teh lolz is a fairly tricky thing to do. If you can't handle some deaths from time-to-time then by all means go over to solo. If you want the thrill that risk brings, and the excitement that is involved in a chase as you try to get away from the pirate/mad man with a gun, stay in Open. Maybe you'l make less money in Open, because you'll have to put some space into protecting yourself (shieldess Type-6s, I'm looking at you), and you may have to consider sometimes if it's worth the risk hauling what you're hauling (90% of my assets are in the cargo hold of this Type-6 without shields... is this really a good idea?).


Maybe reducing ship insurance and adding cargo insurance would help?
 
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People interdict you to chat?

Yeah, and he had a great chat session last night at some outpost where he talked for an hour with 10 different people about... stuff....

This game is basically perfect to be a true old school RPK, and your victims are even denied (how very not old school that one) to spread your name around to warn others due to hilariously and sad restricting "be nice outside the game" forum rules.
 
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Simply enough, if you play in Open you should expect people to occasionally try to kill you. Some will do it for no reason, some will ask for cargo, some think the best negotiating position is after they've bashed up your ship.

I know that when I pirate I'm not going to kill anybody who does what I ask. I kill plenty of people who don't do what I ask (and 90% of the time I give them so many options not to die that it's amazing I get so many kills). The problem is that the target does not know this. Some targets don't trust me, some don't speak english. I'm sure I've killed plenty of people who I've given plenty of warning to simply because they don't understand that I've said (non english speakers for example) "If you charge your FSD I will kill you. If you drop x cargo you wii live." and proceed to charge their FSD, whereby the last 5% of their hull disappears and they go pop.

There's really no way to deal with it. Distinguising between the pirate who wants 10% of your cargo hold, and the psycho who wants to kill you for teh lolz is a fairly tricky thing to do. If you can't handle some deaths from time-to-time then by all means go over to solo. If you want the thrill that risk brings, and the excitement that is involved in a chase as you try to get away from the pirate/mad man with a gun, stay in Open. Maybe you'l make less money in Open, because you'll have to put some space into protecting yourself (shieldess Type-6s, I'm looking at you), and you may have to consider sometimes if it's worth the risk hauling what you're hauling (90% of my assets are in the cargo hold of this Type-6 without shields... is this really a good idea?).


Maybe reducing ship insurance and adding cargo insurance would help?



As I said "I am playing open all the time". I am just afraid that all the beginners and traders will go solo or pve and all the a-grade weapons loaded players only interested in pvp will go open.
I don't think FD want this to happen.
 
Maybe a carrot for playing Open? Higher sell prices won't work, obviously, just pop into open when docked and sell at higher price. The advantage must be in travel.

Maybe a 20% increase in jump range when playing open? Totally illogical gamewise, but maybe enough for some CMDRs to go from Solo to Open, maybe not all the time but occationally.

Edit: Nah, foggedaboudit. Realized now how tweaked the jump system is in the game. A general 20% higher jumprange in Open would screw it all up.
 
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so wrong,

the trader normally has a heavier ship, so he is not hold back in using fsd very quickly again after intercept.
the pirate wants to earn with his interception, as such he is flying a cheap ship, maximum cobra, since interdiction lead mostly to 2-10% hull dmg, the asp is a really bad pirate ship.. i tried it and every interception has to give more then 20k at least.
you also need too much time to scoop in an asp, so you get a ticket by the police if you want to scoop all cargo, also its only 360 fast good fitted.. and still moving like a type6 so one boost of the trader at the right time and the trader is gone.

then you should mount a chaff and a point defence.. also go with a shield and a shield boost, and no pirate can harm you, you loosing 32 cargo of 160.. for saving always your live.. thats a deal isnt it.
so stop crying bout pirates, i tried it and made bout 2mio with it.. needed a week for that, thats mor to cry.. 2 mio you can make in an hour as a trader with the right route and a type 7.. so nothing to complain to drop 8-16 of your cargo once upon a time :)
 
Honestly unless your are in a warzone (this area should be for PvP) there should be hefty penalties for killing a fellow player. We are all part of the pilot's federation, we should not be killing fellow members!
There should be a permanent high bounty removable only by death for killing a clean player.
There should be a way for pirates to get cargo with out killing. Perhaps the limpet should go through the shields when they are 50% or lower and be a bit easier to target the cargo hatch.
 
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