Please Save The Open Play - Doing Pirating Right and Killing Players For No Reason

Playing solo is one option... but not everyone WANTS to play solo. Of course another solution is to jpin a PvE group, of which there are several, the largest being mobius' with over 1800 players. But there is a much much simpler solution. Stay in open and get the hell away from the core systems. It is these systems that the bad guys hang around. The human inhabited space is huge and the trade is just as good (even better where I am just now) and has the added bonus of no pirates. Seriously, I haven't seen another player in... heck I've forgotton when it was I last saw another player... a week after release? something like that. So, fly the nest young trader... Get out of the fish barrel and into the ocean.
 
People need to remember the victim has to rebuy his ship. We're not talking other mmos where you take a 5-10% durability or 0% for pvp in some cases and a small ress timer. We're talking a complete loss.

You can't justify your actions saying its a "pvp" style game. Your direct actions when so much is going to be lost will only force people into solo mode. If you want an active open play game style you cannot logically continue.

This is basically what op was saying. The current tactics and policies of those engaging in this behavior will ruin their own game play in the long run. People need to decide if they want a longer lasting game play experience or if they want to burn themselves out and be bored within a month.
 
Make pre-written voice macros/lines possible.

It takes too long to type "Drop some cargo" or whatever. In that time, they have boosted and are closer to escape.
If they keep running, wiping them out is their punishment.

No one wins.
 
Hi All,

I really do not understand the position of staying in "open mode" but I do not want to meet other players whose goals and ambitions and heck way of playing the game are different to mine. It leads to the conclusion that everyone else needs to change their behaviour in open mode, which leads to these carefully worked out threads.

Join a PvE group or start a new group to attract those who are like minded.

Simon
 
People need to remember the victim has to rebuy his ship. We're not talking other mmos where you take a 5-10% durability or 0% for pvp in some cases and a small ress timer. We're talking a complete loss.

You can't justify your actions saying its a "pvp" style game. Your direct actions when so much is going to be lost will only force people into solo mode. If you want an active open play game style you cannot logically continue.

This is basically what op was saying. The current tactics and policies of those engaging in this behavior will ruin their own game play in the long run. People need to decide if they want a longer lasting game play experience or if they want to burn themselves out and be bored within a month.
you hit it on the nail there The victim has too much to lose - plain and simple
 
Just play solo people and stop making these threads.

Fair point but I think people are finding that not enough people are playing open to make the open experience what they were hoping for. I think they are afraid that the game will die if not enough people play open. Hence the number of threads on the issue since most open and solo players want to see the game survive.
 
So in other words, you want to impose your style of play on other players? Murderous marauders are an unfortunate truth in open play, just like real life you can come across someone who just wants to kill you for no reason outside the thrill. Be prepared to defend yourself or flee.

Where do you live? I must remember to avoid that part of the world!
 
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Actually I admit playing solo for the only reason I perfectly know that a player might want to just shoot me for no reason besides his own fun... :p

The thing is in ED the player can actually shoot you in any system almost with no quick immediate answer from security...

Shooting at peeps should be only a non security response in anarchy and war (add to that civil war area) and then on all others system than that, immediate security intervention.

That could lead all of us to really PLAY the game instead of playing the "Cr/h" only or the "I want to shoot someone" only...

Pirates then would need to gain more anarchy systems through missions (and so yes they will need to actually play the game) and same for those high revenues trade routes where the haulers would need to complete missions as well to keep their route in non anarchy systems... add with that that I think AI should be way more aggressive into anarchy systems as well so even the solo player would need to help secure routes doing missions...

Pirate AI could as well gain anarchy systems, as well as a counter from controlled systems gaining their... but for that to really works it should be a fairly decent changing speed in systems authorities so every day a trading route could become dangerous, needing players to adapt and either work to regain security on that efficient trading route or find a new quieter route

Also could add that security would help the player in danger quicker if he actually have an allied status (or any better status dunno if that exists) within the system he's attacked... so again would need more work to get better help, as well as a pirate could gain some kind of immunity, paying authorities (hence lowering his incomes) or completing some missions to get more time before security actions...

Only my 2 cents on that, but I feel that this way we could all really PLAY a game more than just grind for the next ship or have fun destroying other's ships...
 
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.Maybe reducing ship insurance and adding cargo insurance would help?

I think the opposite. At present, unless the player is foolish enough to be out in a ship with insufficient credits to cover their insurance costs, there isn't a huge incentive on players to comply with a pirates request. Sure they'll lose their cargo if their ship is destroyed and a little extra in the way of credits for insurance, but as they're going to lose their cargo to the pirate anyway, why not take the extra financial hit just to spite the pirate? That seems to be a fairly commonplace attitude and not one that is helpful to immersive gameplay or roleplay.

Losing a ship should be the last thing any player wants to do. It should be infinitely less desirable than jettisoning cargo for a pirate, especially taking into consideration that unless the pirate is in a big vessel, they're unlikely to be able to haul it all away anyway.

As long as the consequences for death are so trivial, there isn't a great incentive for a) traders to comply with pirates or b) people who want to have consequence free PvP by randomly attacking players (which is another issue for another thread).

The solution to a) isn't simple though, as just raising costs of insurance is likely to drive players to be even more cautious or avoid open altogether. That has to be combined with something else, such as swifter police responses or harsher penalties for criminals, so in more civilised systems traders can feel relatively safe. THis would make the risks of traveling through anarchy space higher, which is logically the home of pirates anyway. Piracy would also benefit from a more sophisticated comms system than exists already, probably with a few shortcut comms messages to players/npc traders to be clear what the pirate wants.

The solution to b) is probably in the form of some sort of eugenics programme....
 
People need to remember the victim has to rebuy his ship. We're not talking other mmos where you take a 5-10% durability or 0% for pvp in some cases and a small ress timer. We're talking a complete loss.

You can't justify your actions saying its a "pvp" style game. Your direct actions when so much is going to be lost will only force people into solo mode. If you want an active open play game style you cannot logically continue.

This is basically what op was saying. The current tactics and policies of those engaging in this behavior will ruin their own game play in the long run. People need to decide if they want a longer lasting game play experience or if they want to burn themselves out and be bored within a month.
The victim does not need to rebuy his ship. He needs to rebuy 5% of his ship, and only if he dies. Furthermore, you are once again assuming that pirates are out there to kill your rather than to rob you. If you drop enough cargo and start boosting away, the pirate has a choice: taking the money, or taking your life. Most will chose the money!
 
Wanted... Offender... Fugitive. There's SO much in this game that would be helped if genuine wipeout killing was punished much more severely than hitting something by accident. It used to take aaaages to clear a Fugitive status in Frontier, alongside Docking Denied and Vipers chasing you down from the second you exited Hyperspace. Let's balance this baby and we can all enjoy Open without feeling threatened.
 
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