Hello mates.
This is not a casual issue. I bet everyone has met the unfortunate event where you are bounty hunting, or doing whatever you like, and suddenly get rammed by a crazy eagle or taipan that doesn't know how to boost. They go boom, and you get an auto bounty on your head with probably 6 days length. This is stupid. Period.
I know that many players include the ramming in their combat strategies. It's ok, but counting a ramming as kill damage... it just helps with these "bugs" and even multiplayer exploits. Think about it. Ramming is 90% times an accident, even amid a combat zone.
So please FD, remove the damage count on ramming. It will only help the players and make the game more robust.
Ex: if the player rams a clean/security ship in a station area, it's considered careless flight, and thus a fine incurred.
If another ships rams the player in the same situation, it's considered a fine also.
You can use a logic comparison here, to check if the player's speed was higher than the other ship. Pass the fine to the ship that had more speed during the crash.
In res or beacons or other places outside conflict zones, ramming is auto bounty. Change this to a fine, and use the same logical comparison to release the player from others' careless flight.
I hope this post helps to make Elite better.
Cheers.
This is not a casual issue. I bet everyone has met the unfortunate event where you are bounty hunting, or doing whatever you like, and suddenly get rammed by a crazy eagle or taipan that doesn't know how to boost. They go boom, and you get an auto bounty on your head with probably 6 days length. This is stupid. Period.
I know that many players include the ramming in their combat strategies. It's ok, but counting a ramming as kill damage... it just helps with these "bugs" and even multiplayer exploits. Think about it. Ramming is 90% times an accident, even amid a combat zone.
So please FD, remove the damage count on ramming. It will only help the players and make the game more robust.
Ex: if the player rams a clean/security ship in a station area, it's considered careless flight, and thus a fine incurred.
If another ships rams the player in the same situation, it's considered a fine also.
You can use a logic comparison here, to check if the player's speed was higher than the other ship. Pass the fine to the ship that had more speed during the crash.
In res or beacons or other places outside conflict zones, ramming is auto bounty. Change this to a fine, and use the same logical comparison to release the player from others' careless flight.
I hope this post helps to make Elite better.
Cheers.