Please stop the ramming accidents.

Hello mates.

This is not a casual issue. I bet everyone has met the unfortunate event where you are bounty hunting, or doing whatever you like, and suddenly get rammed by a crazy eagle or taipan that doesn't know how to boost. They go boom, and you get an auto bounty on your head with probably 6 days length. This is stupid. Period.
I know that many players include the ramming in their combat strategies. It's ok, but counting a ramming as kill damage... it just helps with these "bugs" and even multiplayer exploits. Think about it. Ramming is 90% times an accident, even amid a combat zone.
So please FD, remove the damage count on ramming. It will only help the players and make the game more robust.
Ex: if the player rams a clean/security ship in a station area, it's considered careless flight, and thus a fine incurred.
If another ships rams the player in the same situation, it's considered a fine also.
You can use a logic comparison here, to check if the player's speed was higher than the other ship. Pass the fine to the ship that had more speed during the crash.
In res or beacons or other places outside conflict zones, ramming is auto bounty. Change this to a fine, and use the same logical comparison to release the player from others' careless flight.

I hope this post helps to make Elite better.

Cheers.
 
Not so. If a security ship collides with you while trying to scan you, you still get the fine. And even risk a bounty if that ship is a stupid taipan. And this only happens by unfortunate accident, or player exploit. Either way, you could be relieved from that kill easily if the game checked the involved ships' speed. (this does not avoid the player shot with force guns, ramming into another ship, but avoids all the rest)
In other areas, however, even if you are trying to "stealth kill" an anaconda by ramming against it repeatedly without getting aggro, you wouldn't get the kill until you got some shots on it too.
 
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Space Cops Scan and Ram tactics and their poor AI development.

I would like to add to this and I hope that this issue gets corrected and soon. First things first, ramming is a fine and acceptable (and often effective) combat strategy that I have often used myself.

With that said, there is absolutely NO EXCUSE WHATSOEVER to have the garbage space police blind side ramming you trying to get a scan in. This has happened more times than I care to count. The space cop Scans, then rams. You then get slapped with a fine (chump change as usual). The fines are not the problem, the problem is that the programming given to the space cops has the intellectual equivalent to an idiotic screeching jellyfish.

After getting rammed they proceed to just open up and fire on you. As I've said before this happens a LOT in my case (running mining missions for engineer unlocks, or navigating around space stations upon exit) so normally it isn't an issue. My shields take the brunt of the damage and I just boogy on out of the area. After spending a lengthy amount of time, getting materials for Bill Turner, and back tracking to get a system permit I was well on my way to unlocking the turd.

Upon leaving Rominger Dock, I had to spin around in my Asp Explorer and maneuver around the station to line up on my next jump. In that process (I was boosting to get around the stations habitat ring) I condor decided today was the perfect day to scan my ship by flying full boost directly into my no shields lightweight Hull Asp Explorer. This ship is nothing more than my long jump ship for easy travel. Needless to say I died in a literal 7 seconds. Lost most of my hull from the collision, may have killed the condor on impact I don't know. Before I could fully register what Had happened I exploded, killed by the cops.

I feel this just stems to a larger issue at hand that only causes real time delays due to the awful AI programming of Law Enforcing NPCs. It adds nothing positive to the experience, and adds no sense of "realism" or "believability" to the game. Why even give a law enforcement NPC a dialogue prompt of "Surrender now" when we all know that no matter what you do you're going to get attacked, chased, and pushed out of the system til you either die or pay the fine and wait 24 hours.

The fact that players often tell others to just buy a sidewinder and get blasted out of space just goes to show that Frontier needs to do a better job with the Law Enforcement in the game. I understand that a new overhaul launches in a few days, however I do not believe it will positively effect the Law enforcement NPCs at all, if any effects occur. I enjoy this game far more than I should, but these types of setbacks should not exist. Its one thing if you're legitimately trying to be a pirate/merc/bad guy or whatever, that's cool! I love the idea that a player can be almost whatever in ships, but you shouldn't get blasted because an NPC space cop had a bad day and decided to go kamikaze.

With all the grinds players go through already for credits, alliances, factions, engineers, whatever poor NPC programming shouldn't delay a player anymore when we all know well and good that Frontier has the ability to correct this. I doubt this will be well received by the other players, I also doubt any devs will see this either but with the increasing frequency of space cops attacking you for their poorly programmed flying skills, that's just bad development and I felt it had to be said.
 
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I'd add a cool-down timer, if the ship is in this period it gets the bounty. Much more accurate than speed, where a type 9 ramming a viper would make the viper pay for it. Other than that I like your idea.
 
Hello mates.

This is not a casual issue. I bet everyone has met the unfortunate event where you are bounty hunting, or doing whatever you like, and suddenly get rammed by a crazy eagle or taipan that doesn't know how to boost. They go boom, and you get an auto bounty on your head with probably 6 days length. This is stupid. Period.
I know that many players include the ramming in their combat strategies. It's ok, but counting a ramming as kill damage... it just helps with these "bugs" and even multiplayer exploits. Think about it. Ramming is 90% times an accident, even amid a combat zone.
So please FD, remove the damage count on ramming. It will only help the players and make the game more robust.
Ex: if the player rams a clean/security ship in a station area, it's considered careless flight, and thus a fine incurred.
If another ships rams the player in the same situation, it's considered a fine also.
You can use a logic comparison here, to check if the player's speed was higher than the other ship. Pass the fine to the ship that had more speed during the crash.
In res or beacons or other places outside conflict zones, ramming is auto bounty. Change this to a fine, and use the same logical comparison to release the player from others' careless flight.

I hope this post helps to make Elite better.

Cheers.

Yea this was suppose to be fix and its back again, getting ram up the rear end and getting fine for leaving the station, its getting old.....

nZIyhdA.gif
 
So please FD, remove the damage count on ramming. It will only help the players and make the game more robust.

simply remove the collision damage ?

Well, it's not stupid, not very realistic, it's true, but it's an online game that is also subject to the quality of the network, poor network quality resulting in ship teleportation, involuntary collisions,

in a lot of multiplayer game the solution and purely and simply make the ghostly characters, allowing to pass through without collision.

because I've already destroyed a ship by teleportation ... or rather a player's ship is accidentally teleported to my position and was destroyed instantaneously.
 
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Lestat

Banned
I would like more info. I not in the bubble. So I can't judge yet. What side are you being rammed, Rear front or side.
 
simply remove the collision damage ?

Well, it's not stupid, not very realistic, it's true, but it's an online game that is also subject to the quality of the network, poor network quality resulting in ship teleportation, involuntary collisions,

in a lot of multiplayer game the solution and purely and simply make the ghostly characters, allowing to pass through without collision.

because I've already destroyed a ship by teleportation ... or rather a player's ship is accidentally teleported to my position and was destroyed instantaneously.

then we can add the rubber ducky sound when player hits stations at 800m/s, Yamiks will approve
 
it seems to me if I understood correctly that in 3.0 there will be no bounty if one destroys a ship by ramming (near the stations only).

It also seems to me that in 2.4 destroys a ship by ramming while being below 100 in speed is not considered, which in my opinion does not justify that.

then we can add the rubber ducky sound when player hits stations at 800m/s, Yamiks will approve

no matter, I just note the problem.

is that it's very duck plastic lol, not very realistic, but effective, with its.. no more ramming problem or destructive network problem.

EVE Online an excellent game .. if you do not know .. we go through everything.. including stations, we have ghostly ship lol.. yet it is complex enough not to be accessible to all.
 
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The docking system in stations causes the bulk of the problems. Something certainly needs to be done, I had 3 out of 4 transports cancel earlier just because I was in the slot with my cutter and an orca rammed me from the rear. I broke no laws, I was flying at about 50 or so. The way passenger missions have been nerfed to hell and then to have the ones I did manage to get cancel for that is really g frustrating.

Oh, and Yamiks is my Lord and Master. Along with Foamy.
 
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