In the stream yesterday, there were a lot of items (incl animatronic) placed in the space / inner side of fences
of the bumper cars...
Can confirm, the bumper cars just has a really, really lenient boundary. You can stick a full size boulder in there and barely leave any room and it lets you place it.
I think it's less "hitbox reduction" and more "The bumper cars has a really, really wide path area thing around the ride itself".
Because the bumper cars has an overhang on top, the area around the ride that is still part of the ride base is larger. Because that's larger, the area around the actual hitbox for the ride itself is larger, while still being within the boundary, if that makes sense.
As AndyC said in another thread where we totally got off topic from my actual questions [mad] [haha], it looks like this is not going to be a thing any time soon.![]()
Apparently the do a lot of collision checks for...things? And if collision doesn't work those don't work. I'm not really sure what he means by that, as far as I know collision only matters for coaster cars and people, and nothing else should really bother with it at all.
But I'm sure if we continue to post examples of places it would be useful in this thread every single day...in time... [tongue]
Same.Is still don't understand why scenery collisions is even a thing when it's not with path.
+1 ![...] a checkbox for no hitbox in the building tab so you can give certain scenery/building objects no collision. [...]
lol [haha]If they provided all the check boxes that were requested, I think by now they would have to have a check box to display all the other check boxes. [big grin]