Point defense kill torpedoes?

Point defences are ok at destroying missiles, not so good against torpedoes which have more hitpoints and are therefore tougher. ECM works against both, but requires good timing and practice. The best defence against this type of attack is speed imo, the more the better.
 
Are torpedoes still in the game? I thought they were gone, given you can't synthesize ammo for them.

I tried them extensively and they seem like a total waste. Often they don't hit, sometimes you get super unlucky and they hit but destroy an irrelevant subsystem, dealing almost no damage to the hull - and with an ammo count of 1/2, there's no room for error.
 
They are typically used by the PVP crowd. An FDL with a couple of them with reverberating cascade and one huge MC. Or, one ship in a wing acts as a torpedo boat with with all reverb cascade. A couple salvos will destroy your shield generator, leaving you open to other weapons/ships.
 
Are torpedoes still in the game? I thought they were gone, given you can't synthesize ammo for them.

I tried them extensively and they seem like a total waste. Often they don't hit, sometimes you get super unlucky and they hit but destroy an irrelevant subsystem, dealing almost no damage to the hull - and with an ammo count of 1/2, there's no room for error.

Reverberating cascade and you Will know the true use of these torpedoes.

Anyway, you can boost so...
 
ECM and Point Defense need to work together. The ECM now only disrupt missile or torpedo guidance. PDs can use the extra time to finish off a torpedo or take down multiple missiles.
 
Iv heard you need an ecm for torpedoes, a point defense won't work?

They do work, but they need about 10 minutes and 30 km before they manage to take them down. I always wear my brown pants when encountering anyone with torps.

Currently, the most hilariously overpowered-and-yet-skill-requiring build in the entire game is with reverb torps.

https://forums.frontier.co.uk/showthread.php/320958-MRP-What-do-they-do!!!?p=4999936&viewfull=1#post4999936

Check out Na'Qan's deadly keelback!! https://www.youtube.com/channel/UCL0qebEnZSMy3i514MO9gaA Yes, I said Keelback. Thank you, great goddess of torpedos!

Wow, that FDL hull went down like papier mache.

Edit: And so did that Anaconda, I think I'll keep my 2 point defenses and make a mental note NOT to charge at susp looking keelbacks. [noob]

Did they buff the torpedo speed or something?
 
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They do work, but they need about 10 minutes and 30 km before they manage to take them down. I always wear my brown pants when encountering anyone with torps.



Wow, that FDL hull went down like papier mache.

Edit: And so did that Anaconda, I think I'll keep my 2 point defenses and make a mental note NOT to charge at susp looking keelbacks. [noob]

Did they buff the torpedo speed or something?

With reverbs all it takes is as certain amount of hits and the shield generator goes down, be it a Corvette or an FdL. Once the generator goes down, there's no getting it back up without docking. Once the shields are down, the thrusters are next to go leaving the ship spinning out of control and completely helpless. Killing the ship after that is like taking candy from a baby. Reverbs are only useful when the pilot you're using them against doesn't know they're being employed, or as others have said, in a wing where one ship acts as a missile boat while the rest of the wing is the main firepower. Personally I can't stand using them as I consider them a cheap gank tactic, not a measure of straight up skill.
 
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With reverbs all it takes is as certain amount of hits and the shield generator goes down, be it a Corvette or an FdL. Once the generator goes down, there's no getting it back up without docking. Once the shields are down, the thrusters are next to go leaving the ship spinning out of control and completely helpless. Killing the ship after that is like taking candy from a baby. Reverbs are only useful when the pilot you're using them against doesn't know they're being employed, or as others have said, in a wing where one ship acts as a missile boat while the rest of the wing is the main firepower. Personally I can't stand using them as I consider them a cheap gank tactic, not a measure of straight up skill.

I was unaware that C1 missiles did that much damage on Anacondas and Ferdys. I'm guessing the former had no extra armor (master) and the latter had lightweight modifications.

Theoretically you should be able to do a reboot and jump away, if you don't explode first.
 
I was unaware that C1 missiles did that much damage on Anacondas and Ferdys. I'm guessing the former had no extra armor (master) and the latter had lightweight modifications.

Theoretically you should be able to do a reboot and jump away, if you don't explode first.

It's the reverb special effect that does the damage; there's no defense against it if you get hit. If the CMDR using it knows what they're doing they'll have their opponent dead within seconds of them losing the thrusters, which was clearly what happened in the FdL matchup. If you watch the end of the video you can see the ship spinning out of control.
 
It's the reverb special effect that does the damage; there's no defense against it if you get hit. If the CMDR using it knows what they're doing they'll have their opponent dead within seconds of them losing the thrusters, which was clearly what happened in the FdL matchup. If you watch the end of the video you can see the ship spinning out of control.
What are you talking about, not once have I mentioned the shield and shield damage. I'm talking about HULL damage.

I'm surprised class 1 missiles do so much HULL damage on Anacondas and Ferdys. HULL damage, HULL HULL HULL. [noob]

Wow, that FDL hull went down like papier mache.

Edit: And so did that Anaconda
 
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What are you talking about, not once have I mentioned the shield and shield damage. I'm talking about HULL damage.

I'm surprised class 1 missiles do so much HULL damage on Anacondas and Ferdys. HULL damage, HULL HULL HULL. [noob]

Yes, I do get what you're talking about timbero, please calm down now. Obviously the missiles DO cause quite a bit of damage to the hull in a very short amount of time. You have the video for proof after all, so perhaps going forward into the future you can not be so surprised.
 
Yes, I do get what you're talking about timbero, please calm down now. Obviously the missiles DO cause quite a bit of damage to the hull in a very short amount of time. You have the video for proof after all, so perhaps going forward into the future you can not be so surprised.

I'm calm, don't worry about me.

Just had to make it clear since you seemed to miss the point several times, could you perhaps read my post before you reply next time? :)

I use missiles frequently (although class 2 pack-hounds) and they usually don't do that much hull damage on Anacondas and Ferdys. So yes, it surprised me.

They must have had very weak armor.
 
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The missiles might have been +30%dmg synth ammo, too.

This, from the Keelback club thread, is Na'Qan's loadout:

My engineering isn't up to matching this yet, but it's on my short list to try.

Reactive Armor + HRP All Heavy Duty except the smallest HRP which has Thermal Resistance to negate the penalty of Reactive Bulk heads.
2,800 Integrity 30-40% Resistance to all.
2xC2 Sturdy Mount Reverberating Cascade Torpedoes
2xC1 High Capacity Thermal Overload Seekers
2x G5 Shielded Point Defenses
2x G5 Shielded Chaff Launchers
ENG Focused Distributor
Shielded Thrusters sometimes Dirty Drives
Shielded Power Plant
Condor Fixed Multi
G5 FSD
 
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