So here's the crux of my viewpoint. It comes in 2 parts.
Firstly, you just said that you are less keen on uninvited PvP if you have a "lot more to lose". Really, my poll was aimed more squarely at players with less assets, who are flying smaller ships because that is absolutely all they can afford and constitutes the majority of their total assets.
I never really thought about it in your terms of being a player with a huge pile of Cr who chooses to go out in a smaller ship - because the outcome for you of being blown up is actually insignificant. It is a "disposable" ship to you. Not so true for the player who is flying his only ship and can't afford anything more...
Put yourself in the shoes of that player. Now answer the poll honestly.
Sorry, I should have been clearer there. I have a DBS worth around 5million, and around 3 million in the bank. Since I got my DBS fully fitted, my bank balance has fluctuated between about 2 million and 8 million, although it has rarely gone above 5 million.
I don't consider it as less to lose because I can afford a near infinite number of replacements, but rather because even if I lose everything and drop back to a stock Sidewinder with 1k credits in the bank, it will only take a few days to get back into a mostly kitted out DBS. A few days of grinding to get back to where I am now is an acceptable risk.
Losing something like a Fer de lance and having (at a guess) several weeks of grinding to get back there, and then yet more grinding just to cover enough insurance to feel safe taking it out again would be a very different matter.
So yes, I choose to stay in a small ship for the challenge, but I also choose not to allow myself a massive reserve of credits, to give the challenge meaning, in the form of genuine risk.
Secondly, the wording I finally opted for in option 1 reflects how a quorum of this forum feel about Open play - namely that if you choose Open, then you have automatically submitted to be my target. (My victim). Those same people also usually use the term carebear, in a strong derogatory sense, to describe players who choose Solo or Group. Witness some of the responses in this very thread.
Now place yourself in the shoes of the same guy above, and now add in that you are faced with this kind of biased language used by the - shall we call them "Aggressive Open Players" - because it is biased. "Come be my prey, or you are a carebear". Damned if you play Open, damned if you don't". Now answer the poll honestly as best you can through the eyes of an infrequent player, who has nothing but a D grade Cobra or Hauler and a few measly Cr in the bank.
As a player with modest assets myself, I was never really in a position to comprehend that players with fleets including upgraded Anacondas would take offense, or that they would rather choose something less expensive to fly in search of hostile engagements purely because it risks less of their considerable fortune. By the same token, I never realised that this would make you less of a victim, because playing like that for you guys has insignificant consequences if you do get blown up, so I guess now I can see that the victim word does not fit the self-categorisation of players who do this. Thanks for being the guy who finally explained this to me rather than just saying "poll sucks" (or placing a bounty on my game death).
Conversely to my own experience, or rather the lack of it, players like you still have the tools to place yourself in "my" shoes. Perhaps they'd rather not remember you first few tens of hours in game. Perhaps they never felt the precariousness of their total progress hanging in the balance of the outcome of a combat engagement. We often hear that from players, who clearly haven't felt that precariousness, that E: D is "not dangerous enough". For some players who just dabble here and thre in E: D it actually already is relatively dangerous. Can we seriously, in all good conscience, expect those less committed players to have to be the target (victim) for those who want the galaxy to be more dangerous, and expect them ALL to enjoy that. Some players will enjoy it, even if it wipes out their assets and a great deal of progress. Some not so much. My question, therefore, is what proportion are those who gained enjoyment out of being blown up.
Make more sense to you now?
I understand, even though I am not in the group you are placing me in (my fault, should have been clear about my own in-game financial situation).
Again though, I see it from a different point of view.
The potential to lose everything I have (softened by the knowlege my modest resources will only take days to replace, rather than weeks or months) is part of the excitement of it. If I had massive resources and was in no danger of running out of insurance money, it wouldn't be exciting. If I was at risk of losing it all, and facing weeks or months of grinding to get it back, it also wouldn't be exciting.
But when you are in a small ship because that's all you can afford, to me, is exactly when the threat of losing everything can be exciting.
One of my biggest complaints with this game is how easy it is to make money. After I got my DBS kitted out to my liking I stopped trying to make money and just wandered aimlessly, doing whatever seemed fun, whether it was a mission on a bulletin board taking my fancy, following a sudden urge to take out the wanted NPC I just saw or whatever. But I couldn't stop making money (albeit relatively slowly), even when I wasn't trying!
But it is still not being blown up which is enjoyable. It is the
risk of being blown up, and the real consequences that could bring (not if I get blown up once maybe, but a bad run could quickly eliminate my cash reserves and dump me back in a sidewinder).