Poll: Implement Ships and Equipment up to Destroyer Class. C5 Weapons and Tier 10 Modules

Do you want Frigates and Destroyers

  • Yes! I want Frigates, Destroyers and even Cruisers or maybe even more!

    Votes: 100 48.3%
  • Yes! I want Frigates and Destroyers to become Playable.

    Votes: 17 8.2%
  • I could not care less to be Honest lol

    Votes: 16 7.7%
  • I might accept Frigates. But I dont think it should go beyond that.

    Votes: 19 9.2%
  • No! I think Corvettes is as far as it should go!

    Votes: 55 26.6%

  • Total voters
    207
  • Poll closed .
Before FD starts implementing capital size ships they need to take steps in making us feel more like a living entity in the ED world. The way it is now it feels more like we are just a ship and not an actual living pilot.

Dont mind that to be honest.
Walking around with an Avatar is one of the Features i.ll rarely to never use.
I just hope they dont turn it into a nuisance like in X4 forcing us to walk around in stations.......


Gimme an Avatar Picture and the Option to name my Ship.
Thats all the living entity i need.
 
Before FD starts implementing capital size ships they need to take steps in making us feel more like a living entity in the ED world. The way it is now it feels more like we are just a ship and not an actual living pilot.

The day I can walk around the Imperial cutter and get entirely lost, will be an enjoyable day. Assuming I'm not falling into a star at the time. Or yelling at Chewie to pass me the hyperdrive motivator.
 
Dont mind that to be honest.
Walking around with an Avatar is one of the Features i.ll rarely to never use.
I just hope they dont turn it into a nuisance like in X4 forcing us to walk around in stations.......


Gimme an Avatar Picture and the Option to name my Ship.
Thats all the living entity i need.


Walking around isn't necessarily what I think we need to feel more like an entity and not just a ship. Although it would be great. The avatar portrait is something I am very much looking forward too, but there needs to be more interaction between yourself and your ship, and with stations and outposts. Walking around ships and stations may come one day but for now maby just some new viewing angles of the inside of the bridge of your ship, and some new shots of station interiors. Its tough to accomplish feeling like a pilot the way the game is designed. I don't really know what FD could do.
 
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Except that the Farragut is WAY larger than 2800 tons ... The Farragut is probably in the 15k-30k tons class, as the Majestic.
http://vignette2.wikia.nocookie.net.../Rough2.png/revision/latest?cb=20141210134900
I assume you've seen that image? The largest ship available to players, the Imperial Cutter, is rougly 2.2x as long as the Python and rougly 3.14x as heavy.
And the Farragut is .. Well .. ~10.4x as long as the Cutter ... So if we go with that ratio ( 2.2x length = 3.14x weight) is should put it at about 14.8x as heavy as the Cutter ... soo ... the 16k tons range ... Right smacked inside my 15k-30k estimate.. Assuming it follows the Python => Cutter ratio.
At 2800 tons, it'd still be really small compared to capital ships.
 
I voted No, but not because I dont like big ships. I dont feel right now is the time to even discuss this. FD needs more time to figure out how they want their combat mechanics to work, before we can talk about translating it to capital class ships. The others are right, we shouldnt have destroyers and frigates dogfighting each other. Perhaps a year or two from now FD will have the knowledge and experience to implement frigate class ships, but first they need the ship launched fighters and multicrew patches to serve as valuable experience.
 
I voted No, but not because I dont like big ships. I dont feel right now is the time to even discuss this. FD needs more time to figure out how they want their combat mechanics to work, before we can talk about translating it to capital class ships. The others are right, we shouldnt have destroyers and frigates dogfighting each other. Perhaps a year or two from now FD will have the knowledge and experience to implement frigate class ships, but first they need the ship launched fighters and multicrew patches to serve as valuable experience.

Fun Fact.
Change does not happen unless you change something.
If we stay with small Ships. There wont be any reason to change Weapon Ranges to get Bigger. And thus there also wont be any change to the Dogfighting.

Denying Change because it would require change to work with that change. Ultimately means you will never make any changes. Because whatever you do changes mean changes which need work.

Why would FD work on increasing Weapons Range or do anything about constant Dogfighting. If the only Crafts we got are Fighter Vessels and Corvettes which are working with Dogfighting mechanics ? :)
 
So.
Wanted to do this for a while.
But always only Posted Suggestions.

Now I would like to actually Post a Poll to it to see what People think of this rather than Suggesting something.


So very General Poll with a very Basic Question.

Would you guys want to See Frigates and Destroyers in the Game as Playabale Vessels in the Game as the next step after the current Largest Playable Vessels of Corvettes.

Corvettes currently are using C4 Weapons and Tier 8 Modules.
So to also give you an idea where these would be grouped in terms of Power. Frigates and Destroyers would increase this to C5 Weapons and Tier 9 and Tier 10 Modules :)
Which means that the Curve is the same as with earlier Ships :)
Meaning the Frigate Ships Compared to the Federal Corvette should have a similar increase of Power as from Fer de Lance to Anaconda. :)


Edit:
Pls note if your exact Answer is not in the Poll. Pls simply Choose whatever comes closest.
Unfortunately we are all Humans. And my Grandfather already said. There is as many Opinions as there is Humans on the Planet. So I cant add every single Answer someone might give to the Poll.

Greetz Sun


No, I don't believe that ther is any sense in it.
Because it is hardly believable that you can ride a Corvette in a one Man's job. Even th Clipper is already hard to understand. But anything bigger
isn't in the borders of logic anymore (for me). I cleary doubt that you can run a cruiser within the limits of a wing with sense because of the
complexity of such a ship. It affects the game design of One Man in a Galaxy alone too massive.

Additional I doubt that those ships are any fun to fly. Keep in mind those ships can't grow significantly bigger than a Corevette. You still have to keep
the borders of large landing pad. Because of Mass maneuverabliity will be worse and delay of action grows with mass. So there is also cost of fit
which maybe some of our super rich can afford but is quite senseless. (Class 10 A PowerPlant will go beyond 1.5 billion Credits.)

Yes, such a ship has great firepower but what to use for? You can't destroy stations and battlecruisers and that's the only thing they can get developed
for. But no business case here today.

Regards,
Miklos
 
Jeebus. Don't you think we've already got enough power creep in the game already? I'd far rather Frontier added in new versions of the classic small Elite ships (KRAIT! MORAY! GECKO!), and filled in some rather large blanks and gaps in the current roster with either more ships (BOA! PANTHER!) or more variants.

Now do I want NPC Frigates, Destroyers, Large Liners, Bulk liquid carriers, Tankers, Container vessels, Agricultural ships, Hospital vessels, Atmos. shuttles etc. etc. as static/dynamic features to add flavour to systems, and act as focuses for potential missions? Oh, heck yes. :)

Would love to see this variety even if we wont be able to fly them...

Damn even games like x-wing alliance had a lot of variety when it comes to background ships while doing the single player missions
 
Saying; 'Because I am a Commander, so I want to command', is exactly like saying; 'you want Elite to have danger, because it's Elite: Dangerous'. There is no real connection between your rank and your job.

With your overall request, you are asking FD to develop an whole new flight mechanic. You couldn't simply adapt the current UI to a C&C bunker. So, I would expect that Avatars, 1st Person View, full Planetary Landing, and some other features are way ahead in line for FD's time.

Maybe they could get excited for an 11 year plan....
 
Federal Frigate: 12 C1 Hardpoints. 2 C5. No huge, no large, no medium. 9LY jump ramge. 1200 Hull HP. Turns rate like a slower Anaconda, 180 m/s boost speed.

Despite having useless C1 hardpoints why do we need bigger ships? There is nothing as big that we can destroy and anything else can run away. The only thing an even bigger ship would be useful for is to fight it against another bigger ship.
 
Yes! I want Frigates, Destroyers and even Cruisers or maybe even more!
I want more ship diversity even if they will be not playable.
 
No, I don't believe that ther is any sense in it.
Because it is hardly believable that you can ride a Corvette in a one Man's job. Even th Clipper is already hard to understand. But anything bigger
isn't in the borders of logic anymore (for me). I cleary doubt that you can run a cruiser within the limits of a wing with sense because of the
complexity of such a ship. It affects the game design of One Man in a Galaxy alone too massive.

Additional I doubt that those ships are any fun to fly. Keep in mind those ships can't grow significantly bigger than a Corevette. You still have to keep
the borders of large landing pad. Because of Mass maneuverabliity will be worse and delay of action grows with mass. So there is also cost of fit
which maybe some of our super rich can afford but is quite senseless. (Class 10 A PowerPlant will go beyond 1.5 billion Credits.)

Yes, such a ship has great firepower but what to use for? You can't destroy stations and battlecruisers and that's the only thing they can get developed
for. But no business case here today.

Regards,
Miklos

1.
Well given that most stuff goes Automatic. Its not really strange that this works One Man.
Albeit I do hope that Multi Crew and NPC Crew Reveal that the Automatic is actually Nerfing Performance considerably.
Resulting in Corvettes indeed becoming 2-3 times as Effective with Multi Crew as they are when Piloted alone.

2.
Thats actually wrong.
With the next Update we will receive Bigger Stations including Shipyards where the Farragut Battlecruisers can Dock.
And Generally it seems that FD is moving towards more Diversity in Stations. Which also means we might get Docking Bridges or Huge Landing Pads in the Future.

Moreover. Frigates and Destroyers not being able to Fit the Slot Machine Dock. is one Importand Balancing Factor. As it makes sure that people dont go Trading with the Destroyer thanks to its massive Internal Space. And thus make any big Cargo Ship useless :)

3.
Prohibitive Prices are Fine.
A Destroyer after all should be a Rare sight.
Something you see Piloted by 4 People in Multi Crew going into an 10 Million Credit Mission in a Conflict Zone :)

Also dont Forget if these Ships come on for Players this also Opens up new Missions against NPCs.
An Destroyer with Escorts being an Assassination Target will require substantial bigger Firepower.
And for Powerplay and CGs in Open an Multi Crewed Destroyer for gaining Rewards with 4 People rather than alone. Might be very nice as well :)

There is alot of Options here :)

- - - - - Additional Content Posted / Auto Merge - - - - -

Saying; 'Because I am a Commander, so I want to command', is exactly like saying; 'you want Elite to have danger, because it's Elite: Dangerous'. There is no real connection between your rank and your job.

With your overall request, you are asking FD to develop an whole new flight mechanic. You couldn't simply adapt the current UI to a C&C bunker. So, I would expect that Avatars, 1st Person View, full Planetary Landing, and some other features are way ahead in line for FD's time.

Maybe they could get excited for an 11 year plan....


Just saying.
But especially in the NPC Discussions. This "Its called Dangerous for a Reason" has been told to me over and over. xD

Also dont get hung up on a Commentary. I want Frigates and Destroyers because I want Frigates and Destroyers. I dont think I need to write a Doctors Essay about why I want to Command Bigger Ships lol,.
 
Fun Fact.
Change does not happen unless you change something.
If we stay with small Ships. There wont be any reason to change Weapon Ranges to get Bigger. And thus there also wont be any change to the Dogfighting.

Denying Change because it would require change to work with that change. Ultimately means you will never make any changes. Because whatever you do changes mean changes which need work.

Why would FD work on increasing Weapons Range or do anything about constant Dogfighting. If the only Crafts we got are Fighter Vessels and Corvettes which are working with Dogfighting mechanics ? :)

Yeah, this game is likely to go to the dogs if this ever happens.
It'll only promote the grind and ways to make it faster, some ways being more dubious than others.
You should be a CMDR like everyone else. The game should challenge a player to make the best of what is offered.

At this point, I'd rather have FD focus on the game and not what players want because every time they pander to you humans, you wreck it.
 
Federal Frigate: 12 C1 Hardpoints. 2 C5. No huge, no large, no medium. 9LY jump ramge. 1200 Hull HP. Turns rate like a slower Anaconda, 180 m/s boost speed.

Despite having useless C1 hardpoints why do we need bigger ships? There is nothing as big that we can destroy and anything else can run away. The only thing an even bigger ship would be useful for is to fight it against another bigger ship.


By that Logic.
Any Ship beyond the Sidewinder is Meaningless.
Because hey we cant Destroy Stations or anything.
So why should we have anything beyond the Sidewinder ?
The Bigger Ships also only destroy each other.

So why would it be Bad if Destroyers can Fight other Destroyers ??
 
Mate a Farragut is over 30.000 Tons.....
Destroyer is only about 3.000 Tons......

A current age SEA destroyer perhaps.

Perhaps in the future they define things a little more differently. Meaning the Farragut could very well be Destroyer size.
 
Yeah, this game is likely to go to the dogs if this ever happens.
It'll only promote the grind and ways to make it faster, some ways being more dubious than others.
You should be a CMDR like everyone else. The game should challenge a player to make the best of what is offered.

At this point, I'd rather have FD focus on the game and not what players want because every time they pander to you humans, you wreck it.

Another Fun Fact.
Computer Gamers really hate to Play Grunts.
People Playing Games want to be Special.
They dont want to be Soldier Number 852342
They want to be that One Soldier or at least one of the Few Special Elites :)

So Sorry.
But I am not a Minion. I am not like everyone else. *gg*
And Flying a Fighter forever is not Challenging. Its Boring. Because if I am forever bound to be just some other small Fighter Pilot sitting between NPCs Flying Farraguts and Raking in Money by owning Stations. Than this Game has been wrecked before I got any chance to change it :)

Also. Sorry to Inform you about this.
But your Human as well. So hopefully they dont listen to you. Because that might indeed wreck it ;)
 
Federal Frigate: 12 C1 Hardpoints. 2 C5. No huge, no large, no medium. 9LY jump ramge. 1200 Hull HP. Turns rate like a slower Anaconda, 180 m/s boost speed.

Despite having useless C1 hardpoints why do we need bigger ships? There is nothing as big that we can destroy and anything else can run away. The only thing an even bigger ship would be useful for is to fight it against another bigger ship.

The combat model in ED isn't terrible; but it's never ever been anything than a simplistic dog-fighter in space. This becomes immediately obvious in large ships.

There's no capacity right now, as an example, for the scenario of two Majestic Class interdictors operated by dual four-commander crews, with two dozen small and medium combat vessels in tow waking in to an instance en masse, with Farraguts also appearing moments later with an entire squadron of interceptors and medium assault craft - and all hell breaking loose. Sounds amazing; just isn't realistically achievable with the current game engine.

Reality is, the game literally isn't built to manage this; the entire flight and damage models don't scale to accomodate. I mean people try and there are a bunch of youtube vids of medium-scale battles trying to emulate large scale combat, but they all essentially devolve into a knife-fight in short order.

And I'm not sure frontier ever intended the scale to encompass the notion commanders could command what are essentially highly prized naval assets.
 
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A current age SEA destroyer perhaps.

Perhaps in the future they define things a little more differently. Meaning the Farragut could very well be Destroyer size.

Farragut is Designated as Battlecruiser in the Game.
And the Remaining Ships in Elite Dangerous Follow the same Weight and Size Classes as current Naval Ships.
So why should they suddenly change the System just to Deny Destroyers and Frigates ???
That doesnt make sense :)
 
Muhaha they poll shows:
it's never too big!!

The feeling of Rambo in space :D

BFG.jpg
 
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What I want, is a proper Carrier type ship that can hold up to four medium size ships. Larger ships won't be much fun in combat, because their huge size means near zero maneuverability. All weapons would therefore be turreted or be seekers like missile batteries and torpedoes. Hence why a Carrier would be great. It'd have great defensive capabilities naturally, but the idea is for you and up to three wingmen to get into your Vultures or similar, and go out and fight. If you die, respawn on Carrier - who in the fight is probably best left for the AI to control.

We'll get *some* of this with patch 2.3 where we get multicrewed ships. If I remember correctly, the ships with fighter-hangars will be able to carry up to Sidewinder and Eagle size ships. But these are just too small to be effective in any PVP (hell, even vs NPCs) situation.

Now that we get Naval-Yards, bigger ships than what can fit through the slot is viable. So in some distant future... crossing fingers and toes :)
 
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