if an autopilot were added to the game I would want it to be highly restrictive. A basic "fly here" module that can be turned on when in super cruise and takes you to a distance and speed at which you can disengage super cruise manually would be a start. Another module for auto super cruise engage/disengagement. Another module for hyperspace jumps. Another module to multi-hyperspace jumps. A module for automated fuel scooping (which could be set to automatically scoop at the next scoopable star that was automatically jumped to once you hit a minimum fuel level. Each subsequent level of automation would require all of the previous. The modules would be a fair bit of weight, and each would take up a module slot, with the higher level ones requiring a higher level of module slot. So you might be able to fit it all on your Anaconda, but it is gong to cost you a fortune, your jump range will be severely hamstringed and you won't have module space for an AFMU, shield, SRV or extra fuel tank. About all you'll be able to carry is scanners and a scoop, and I'm not sure about the scanners.
Basically, the slog to the core SHOULD be a slog. There is an air of achievement when reaching Jaques. You shouldn't be able to just tell your ship to take you to Beagle point for you then go to bed without there being a serious cost to it. Even if it could only be set to take you every one thousand light years, only requiring you to input a galaxy's map selection every forty five minutes should come with a major downside.
For my part I voted "no". If you are on Flight Simulator X and you want to fly across the Atlantic manually with a subsequent manual arrival, approach and landing, that's totally doable. But nobody does. I even see twitch streamers perform a 3 hour flight, only to let the computer land the thing for them - the only reason people tuned in was to watch them crash and burn and they didn't need even provide that small level of entertainment. If it is there, people will use it. It won't make the game more fun, it will just make it convenient and, in doing so, detract from the experience. I don't use a docking computer as it uses up modules and kills me, but would I have spent 12 hours straight jumping manually to Jaques in a day had I had the automation available? Hell no. Would I be better off for it? No, because I the sense of accomplishment I got from it was exhilarating. If you add higher-level automation to Elite Dangerous, you risk taking people away from what makes Elite Dangerous so exceptional, and I believe that the core experience of Elite will be fundamentally altered, for better or worse.