POLL: Should ED have an Auto Pilot?

Should Elite Dangerous have an autopilot that can only be used for jumping to systems (and be able t

  • YES

    Votes: 242 30.6%
  • NO

    Votes: 550 69.4%

  • Total voters
    792
  • Poll closed .
Status
Thread Closed: Not open for further replies.
Are you telling me that all those folk who are adamant that they do not want an autopilot in the game because it would spoil their immersion would actually succumb and start using it if it was added? That's got to be one of the funniest points ever made in this whole farcical argument. Superb.

Incidentally nobody would be disadvantaged by not using an autopilot, if you're going to add points of argument please make them actually valid and relevant.

Actually what he's telling you is that because he opposes an autopilot that everyone should oppose an autopilot and that since he wouldn't use one neither should anyone else.

Then again your point about those who opposing an autopilot succumbing to the temptation and using it themselves is spot on...
 
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Pressing J X amount of times are FUN :eek: :S ???? SYNTAX ERROR

Well staring at the screen while the ships does the travel by itself isn't fun either. I would say it even far more tedious than pressing J and scooping fuel. And watching movies while the ship flies itself is surely not my idea of a good gameplay session either.

I'd rather improve travelling in ways other than making it easier to watch movies or ironing clothes. I would prefer travelling to be made more interesting and having more agency in it, not even less. Implementing AFK and brand it as a solution to the current state of travelling is a waste of time.

I find NPCs a boring chore due to how easy it is to kill them, should we implement auto-combat too, or fix the NPCs?

I want FD to improve gameplay by actually improving gameplay, not facilitating AFK as substitute for gameplay.
 
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Are you telling me that all those folk who are adamant that they do not want an autopilot in the game because it would spoil their immersion would actually succumb and start using it if it was added? That's got to be one of the funniest points ever made in this whole farcical argument. Superb.

Incidentally nobody would be disadvantaged by not using an autopilot, if you're going to add points of argument please make them actually valid and relevant.

I'm telling you exactly what I said. Please don't try to twist my words in order to justify your flawed argument.

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Actually what he's telling you is that because he opposes an autopilot that everyone should oppose an autopilot and that since he wouldn't use one neither should anyone else.

Then again your point about those who opposing an autopilot succumbing to the temptation and using it themselves is spot on...

No I'm not. Again, don't twist my words in order to justify your flawed argument.
 
63% no and 37% yes at the time of this reply.

So 63% of users are anti-freedom of choice and feel like they know better what's best for everyone than each individuals do and that gives them the right to choose for the rest.

Implement auto-pilot.

No one is holding a gun to the heads of those that don't want it and forcing them to use it if it was available. Yet they have no problem taking away choice from everyone else. Then again most of them are probably afraid if one was implemented they'd give in to temptation and use it themselves.

ROFLMAO!

There's this great new invention, only a couple of centuries old. It's called Logic. You should give it a go sometime :)
 
Well staring at the screen while the ships does the travel by itself isn't fun either. I would say it even far more tedious than pressing J and scooping fuel. And watching movies while the ship flies itself is surely not my idea of a good gameplay session either.

I'd rather improve travelling in ways other than making it easier to watch movies or ironing clothes. I would prefer travelling to be made more interesting and having more agency in it, not even less. Implementing AFK and brand it as a solution to the current state of travelling is a waste of time.

I find NPCs a boring chore due to how easy it is to kill them, should we implement auto-combat too, or fix the NPCs?

I want FD to improve gameplay by actually improving gameplay, not facilitating AFK as substitute for gameplay.

You could study the map, write entries in your ship log, read the Galnet news, there are a lot of in game activities you could do.

Sorry but not valid argument.
 
Well staring at the screen while the ships does the travel by itself isn't fun either. I would say it even far more tedious than pressing J and scooping fuel. And watching movies while the ship flies itself is surely not my idea of a good gameplay session either.

I'd rather improve travelling in ways other than making it easier to watch movies or ironing clothes. I would prefer travelling to be made more interesting and having more agency in it, not even less. Implementing AFK and brand it as a solution to the current state of travelling is a waste of time.

I find NPCs a boring chore due to how easy it is to kill them, should we implement auto-combat too, or fix the NPCs?

I want FD to improve gameplay by actually improving gameplay, not facilitating AFK as substitute for gameplay.

So don't use it ifbit happens to become a thing... just keep playing the way you do now. No one is trying to get rid of existing gameplay for anyone by adding an autopilot, just trying to give more options for everyone as a whole. Im sure there's things in game now that you dont use, but somebody does.

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There's this great new invention, only a couple of centuries old. It's called Logic. You should give it a go sometime :)

How was his statement logically flawed?
 
if an autopilot were added to the game I would want it to be highly restrictive. A basic "fly here" module that can be turned on when in super cruise and takes you to a distance and speed at which you can disengage super cruise manually would be a start. Another module for auto super cruise engage/disengagement. Another module for hyperspace jumps. Another module to multi-hyperspace jumps. A module for automated fuel scooping (which could be set to automatically scoop at the next scoopable star that was automatically jumped to once you hit a minimum fuel level. Each subsequent level of automation would require all of the previous. The modules would be a fair bit of weight, and each would take up a module slot, with the higher level ones requiring a higher level of module slot. So you might be able to fit it all on your Anaconda, but it is gong to cost you a fortune, your jump range will be severely hamstringed and you won't have module space for an AFMU, shield, SRV or extra fuel tank. About all you'll be able to carry is scanners and a scoop, and I'm not sure about the scanners.

Basically, the slog to the core SHOULD be a slog. There is an air of achievement when reaching Jaques. You shouldn't be able to just tell your ship to take you to Beagle point for you then go to bed without there being a serious cost to it. Even if it could only be set to take you every one thousand light years, only requiring you to input a galaxy's map selection every forty five minutes should come with a major downside.

For my part I voted "no". If you are on Flight Simulator X and you want to fly across the Atlantic manually with a subsequent manual arrival, approach and landing, that's totally doable. But nobody does. I even see twitch streamers perform a 3 hour flight, only to let the computer land the thing for them - the only reason people tuned in was to watch them crash and burn and they didn't need even provide that small level of entertainment. If it is there, people will use it. It won't make the game more fun, it will just make it convenient and, in doing so, detract from the experience. I don't use a docking computer as it uses up modules and kills me, but would I have spent 12 hours straight jumping manually to Jaques in a day had I had the automation available? Hell no. Would I be better off for it? No, because I the sense of accomplishment I got from it was exhilarating. If you add higher-level automation to Elite Dangerous, you risk taking people away from what makes Elite Dangerous so exceptional, and I believe that the core experience of Elite will be fundamentally altered, for better or worse.
 
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if an autopilot were added to the game i would want it to be highly restrictive. A basic "fly here" module that can be turned on when in super cruise and takes you to a distance and speed at which you can disengage super cruise manually would be a start. Another module for auto super cruise engage/disengagement. Another module for hyperspace jumps. Another module to multi-hyperspace jumps. A module for automated fuel scooping (which could be set to automatically scoop at the next scoopable star that was automatically jumped to once you hit a minimum fuel level. Each subsequent level of automation would require all of the previous. The modules would be a fair bit of weight, and each would take up a module slot, with the higher level ones requiring a higher level of module slot. So you might be able to fit it all on your anaconda, but it is gong to cost you a fortune, your jump range will be severely hamstringed and you won't have module space for an afmu, shield, srv or extra fuel tank. About all you'll be able to carry is scanners and a scoop, and i'm not sure about the scanners.

Basically, the slog to the core should be a slog. There is an air of achievement when reaching jaques. You shouldn't be able to just tell your ship to take you to beagle point for you then go to bed without there being a serious cost to it. Even if it could only be set to take you every one thousand light years, only requiring you to input a galaxy's map selection every forty five minutes should come with a major downside.

For my part i voted "no". If you are on flight simulator x and you want to fly across the atlantic manually with a subsequent manual arrival, approach and landing, that's totally doable. But nobody does. I even see twitch streamers perform a 3 hour flight, only to let the computer land the thing for them - the only reason people tuned in was to watch them crash and burn and they didn't need even provide that small level of entertainment. If it is there, people will use it. It won't make the game more fun, it will just make it convenient and, in doing so, detract from the experience. I don't use a docking computer as it uses up modules and kills me, but would i have spent 12 hours straight jumping manually to jaques in a day had i had the automation available? Hell no. Would i be better off for it? No, because i the sense of accomplishment i got from it was exhilarating. If you add higher-level automation to elite dangerous, you risk taking people away from what makes elite dangerous so exceptional, and i believe that the core experience of elite will be fundamentally altered, for better or worse.

you wouldn't be able to sleep while the autopilot is in control... Its been said many times over in this thread that you would have to pay attention and take control in the event of anything dangerous happenning!!!!!!!

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No thanks. If I wanted a computer to play my computer game for me, I'd buy another computer.

So don't use it... doesn't mean it shouldn't be an option for those that would use it
 
you wouldn't be able to sleep while the autopilot is in control... Its been said many times over in this thread that you would have to pay attention and take control in the event of anything dangerous happenning!!!!!!!

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So don't use it... doesn't mean it shouldn't be an option for those that would use it

Literally nothing dangerous occurred between leaving the bubble and docking at Jaques. The only instances where my ship was in danger was when I wasn't my paying attention and flew myself into stars. Stick in an autopilot and even that small risk is gone. I could literally have turned on my Xbox for 14 hours, gone to work and come home at Jaques. What would be the point? You would have everybody going to the core in their sleep, and it would no longer be a sign of achievement.
 
Literally nothing dangerous occurred between leaving the bubble and docking at Jaques. The only instances where my ship was in danger was when I wasn't my paying attention and flew myself into stars. Stick in an autopilot and even that small risk is gone. I could literally have turned on my Xbox for 14 hours, gone to work and come home at Jaques. What would be the point? You would have everybody going to the core in their sleep, and it would no longer be a sign of achievement.

Well thats brilliant game design.... the only dangerous thing is falling asleep while playing. Thats pretty sad. So we shouldn't have an autopilot because then the dangers of boredom are removed. Ok then

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So i'm guessing all the yes people would be fine not being able to gather exploration data,right?

I would be fine with that... if i was to want to scan i could disengage the autopilot and take control of the ship myself.
 
You could study the map, write entries in your ship log, read the Galnet news, there are a lot of in game activities you could do.

Sorry but not valid argument.

No you cannot, as you well know every time the ships engages the hyperdrive to jump, the map (as any other interface) is closed and all input is frozen.

Sorry but not valid argument :D

If you were referring to supercruise only, I already do those things on longer cruises, like looking at the map for interesting stars nearby or reading galnet... without an autopilot.
 
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No you cannot, as you well know every time the ships engages the hyperdrive to jump, the map (as any other interface) is closed and all input is frozen.

Sorry but not valid argument :D

I think he more meant while in supercruise under autopilot control... you could study the map then.
 
No you cannot, as you well know every time the ships engages the hyperdrive to jump, the map (as any other interface) is closed and all input is frozen.

Sorry but not valid argument :D

If you were referring to supercruise only, I already do those things on longer cruises, like looking at the map for interesting stars nearby or reading galnet... without an autopilot.

Its the hyper jumps that bothers me, however if SC AP was implemented I would not protest. Regarding the reset every time you jump, that could probably be removed, aaand
nope still nope still no valid points to not have a AP, so there you have it :D
 
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