POLL: Should ED have an Auto Pilot?

Should Elite Dangerous have an autopilot that can only be used for jumping to systems (and be able t

  • YES

    Votes: 242 30.6%
  • NO

    Votes: 550 69.4%

  • Total voters
    792
  • Poll closed .
Status
Thread Closed: Not open for further replies.
I know. You have posted this now twice. You had a go at me for posting something that had already been posted. Now you are making the same argument a third time. You are arguing hypocritically.

Besides which your argument doesn't hold water. People watch YouTube or BGS or read a book while exploring? Howmis having an autopilot going to change that, except disconnect people even more from the game?

My point is two fold... the travel mechanics are not that integral to the game... the autopilot would not change what already exist other than to make it less repetitive. And secondly they definitely need to add something more engrossing to the gameplay so posts like that aren't a thing anymore. If you're going to get more tasks to do then an autopilot could be an asset that lets you perform those tasks.

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Haha! I knew it!

Sorry, could not resist :)

Ha thats kinda funny
 
I think if you want an Auto pilot you need to fit a docking computer, get an AI Relic and then find an Egineer to install the AI Relic into the Docking compouter and then network the docking computer to the FSD and Navigation computer.

And No I am not being snide or facetious.

If you did that, how could anyone say you were lazy/trying to skip gameplay by having an Auto pilot if you earnt the Auto pilot though game play!
 
I think if you want an Auto pilot you need to fit a docking computer, get an AI Relic and then find an Egineer to install the AI Relic into the Docking compouter and then network the docking computer to the FSD and Navigation computer.

And No I am not being snide or facetious.

If you did that, how could anyone say you were lazy/trying to skip gameplay by having an Auto pilot if you earnt the Auto pilot though game play!

Not bad idea. But ya know.... the development time.....
 
My point is two fold... the travel mechanics are not that integral to the game... the autopilot would not change what already exist other than to make it less repetitive. And secondly they definitely need to add something more engrossing to the gameplay so posts like that aren't a thing anymore. If you're going to get more tasks to do then an autopilot could be an asset that lets you perform those tasks.

I agree and I disagree. I do think that there is something special about travelling to the far reaches of the galaxy manually - a real feeling of achievement - and I think that if people use an autopilot they won't ever feel that same sense of accomplishment. I know, I know. You'll say it is optional again. And then I'll argue again that that argument doesn't hold water. And we go round and round in cicliclar arguments. Let's say we have done that and simply disagree with one another on that point.

As for agreeing with you goes, the autopilot could be a useful tool for reducing the fatigue associated with the repetitiveness of the task for those who cannot deal with it (for my part, I find it very cathartic) but there would need to be something put in place to stop people from going to Beagle Point while they mowed the lawn, otherwise what's the point of going to Beagle Point, or any of these places? May as well stay in the bubble. So if it only automatically made 3 jumps at a time, say, or if it would carry on going until it ran out of fuel (and therefore require a bit more careful planning to use), that might offset my and many others objections. It would have to be a stupid autopilot that would need to be watched regularly to make sure it wasn't sending you into a system where you would not have the fuel to escape from, or there should be an initial acceleration towards the star so that it couldn't be used to traverse neutron fields. Maybe even limit the types of star it could go to.

I guess what im saying is that I don't agree with you, but I do understand where you are coming from. I guess I the kind of person who enjoys the little input that I have with the game as it keeps me 'grounded' in the game and gives me a connection to the travelling that, were an autopilot used, would be lost. Also, in before you say "optional".
 
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Not bad idea. But ya know.... the development time.....

Well yeah, there is that, but I am assuming this thread is about the general idea of an Auto Piulot, not having one by 2.x or such.
So ignoring delveopment time, does the concept fit the game?
If yes
Then does the development cost outweight the benefit.
And if Yes
When in the schedule there time to do it, if any?

So I figure we are just in the inital is it even a good idea stage.

As gloves off, just idea, the NPC Co pilot would also be another idea, in lieu of plutting in an AI Relic to a ship.
But as you say development time, not worth worry about it until we have NPC Crew outside of SLF controllers.
 
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True... but if this guy can make one that works as easily as he did i don't buy the excuse that it will take considerable development time. I fully expect fdev to make a better one. But if you watched the video i dont know how you can't be at least somewhat impressed with how well it worked for something so simple.

In my post previous to the one you replied to I said I applauded his development work. I am impressed, I'm unsure how he would have targeted the next system but I didn't see any situations outside of a clear path. With further development maybe he could deal the contingencies I mentioned, along with many others that would crop up. He though has/had the luxury of walking away from the project and doesn't have the duty to support and develop all the other aspects of the game.

I would say, if ED was a single player game and FD allowed mods to that single game, I would have no objections to an AP add-on. As it stands this is not a single player game and FD doesn't allow mods.

Personally, if all the FSD Navigator ever did was align to a target and initiate a jump I would have allowed it, but then I'm not in charge. FD had a reason to request he stop development, don't know why but they didn't want an AP in the game, even as simple as it was in functionality.
 
I agree and I disagree. I do think that there is something special about travelling to the far reaches of the galaxy manually - a real feeling of achievement - and I think that if people use an autopilot they won't ever feel that same sense of accomplishment. I know, I know. You'll say it is optional again. And then I'll argue again that that argument doesn't hold water. And we go round and round in cicliclar arguments. Let's say we have done that and simply disagree with one another on that point.

As for agreeing with you goes, the autopilot could be a useful tool for reducing the fatigue associated with the repetitiveness of the task for those who cannot deal with it (for my part, I find it very cathartic) but there would need to be something put in place to stop people from going to Beagle Point while they mowed the lawn, otherwise what's the point of going to Beagle Point, or any of these places? May as well stay in the bubble. So if it only automatically made 3 jumps at a time, say, or if it would carry on going until it ran out of fuel (and therefore require a bit more careful planning to use), that might offset my and many others objections. It would have to be a stupid autopilot that would need to be watched regularly to make sure it wasn't sending you into a system where you would not have the fuel to escape from, or there should be an initial acceleration towards the star so that it couldn't be used to traverse neutron fields. Maybe even limit the types of star it could go to.

I guess what im saying is that I don't agree with you, but I do understand where you are coming from. I guess I the kind of person who enjoys the little input that I have with the game as it keeps me 'grounded' in the game and gives me a connection to the travelling that, were an autopilot used, would be lost. Also, in before you say "optional".

Thats pretty much exactly the kind of autopilot i think there should be. You need to monitor the situation and not be able to mow the lawn or sleep or whatever. Also space definitely needs to be more dangerous, hell... not even black holes are dangerous right now.
 
Wow this thing is still going.

You can close this poll out. It will not and will never be any different. If there is anything at all that could make this game more fun or interesting for current or new players, then you can rely on our community to ruin it.

The sad fact of it is your naysayers,Gloom and Doomers, and Elitists are always the vast majority in any Forum setting. They more than anyone need a sense of validation and purpose. Even if that purpose is just to create negative comments about a game that they are presumably playing. They will not come up with an original Idea of their own, however if you ever have one they always have a better idea than you do. Even if it makes 100% sense and fits in with the game universe. It must fail for the sake of failing Be done with thread already.

One side is giving you legitimate answers on how this would work and what its capabilities are. The other side are "So you dont want to fly in a game with flying in it?" You cant reach those people and you never will. They are not capable of thinking beyond winning an argument.
 
Wow this thing is still going.

You can close this poll out. It will not and will never be any different. If there is anything at all that could make this game more fun or interesting for current or new players, then you can rely on our community to ruin it.

The sad fact of it is your naysayers,Gloom and Doomers, and Elitists are always the vast majority in any Forum setting. They more than anyone need a sense of validation and purpose. Even if that purpose is just to create negative comments about a game that they are presumably playing. They will not come up with an original Idea of their own, however if you ever have one they always have a better idea than you do. Even if it makes 100% sense and fits in with the game universe. It must fail for the sake of failing Be done with thread already.

One side is giving you legitimate answers on how this would work and what its capabilities are. The other side are "So you dont want to fly in a game with flying in it?" You cant reach those people and you never will. They are not capable of thinking beyond winning an argument.

Some of them are open to it. have you seen the npc co-pilot poll? Almost the same idea but the results are different from this one.
 
Thats pretty much exactly the kind of autopilot i think there should be. You need to monitor the situation and not be able to mow the lawn or sleep or whatever. Also space definitely needs to be more dangerous, hell... not even black holes are dangerous right now.

Yes, space needs more danger...

I want my ships alert systems howling, when getting close to a black hole, i want unstable suns with massive sudden protuberances, massive radiation smashing against the shields draining energy from the banks, EMP taking out ship systems... Okay... i want i want i want... i am sorry for that, but it would be nice, wouldnt it? :)

Luckily, we already saw the introduction of very dangerous jetstreams in 2.2 and hopefully, Frontier will continue to follow this path... From what i see at the live streams, how desperate they are about their game, actually playing it themselves instead of just selling it, i have no doubt, we will see lots of interesting and cool gameplay in deep space for sure. I will wait patiently.
 
The sad fact of it is your naysayers,Gloom and Doomers, and Elitists are always the vast majority in any Forum setting. They more than anyone need a sense of validation and purpose. Even if that purpose is just to create negative comments about a game that they are presumably playing. They will not come up with an original Idea of their own, however if you ever have one they always have a better idea than you do. Even if it makes 100% sense and fits in with the game universe. It must fail for the sake of failing Be done with thread already.

One side is giving you legitimate answers on how this would work and what its capabilities are. The other side are "So you dont want to fly in a game with flying in it?" You cant reach those people and you never will. They are not capable of thinking beyond winning an argument.
People are often confused what an Ad Hominem is. The common mistake is using the term for someone being rude.

This post here is a good illustration of a text book example.
 
At the risk of repeating myself - with Multi-Crew on its way, there is potential we may get a Co-Pilot who can take over making the routine system-to-system jumps, thus negating the need for an Auto-Pilot.
However - the argument FOR auto-pilot is fairly simple to make - Just as there is a Docking Computer available that can land your ship for you, that some people use and others do not, but everyone has the option to purchase, the availability of an Auto-Pilot module will have the same manner of appeal - some will want it, some will not. Some will enjoy it, some will not care about it at all. Having an option is always a better option than having no options.

As for arguments against it... honestly, I can't see any, as long as it's an optional module, like the docking computer, then there's really no reason against it.
 
There could always be a cool down timer for AP. like it could only work for like 15 minutes or so before going on cool down or needing to be reprogrammed.

My big problem with hyperspace is the extremely uneven attention span spikes. Hit jump button > 10 second charge time > 5 second countdown > 15 second jump animation > hit brakes/align next jump > repeat. That's at most 5 seconds worth of effort and focus for every 35 seconds of game time while travelling (which you have to do to accomplish any task). It gets to be grueling after awhile.
 
As for arguments against it... honestly, I can't see any, as long as it's an optional module, like the docking computer, then there's really no reason against it.
Depends on the capabilities of the auto pilot.

I'd like one that can steer your ship towards your chosen destination (once you've jumped into the system), supercruise in the vicinity & drop to normal space, setting your speed to zero.
 
Yes, space needs more danger...

I want my ships alert systems howling, when getting close to a black hole, i want unstable suns with massive sudden protuberances, massive radiation smashing against the shields draining energy from the banks, EMP taking out ship systems... Okay... i want i want i want... i am sorry for that, but it would be nice, wouldnt it? :)

Luckily, we already saw the introduction of very dangerous jetstreams in 2.2 and hopefully, Frontier will continue to follow this path... From what i see at the live streams, how desperate they are about their game, actually playing it themselves instead of just selling it, i have no doubt, we will see lots of interesting and cool gameplay in deep space for sure. I will wait patiently.

Hopefully not wanting and waiting forever
 
Correct me if i'm wrong but as the game is at the moment you're supposed to be getting off on flying about the galaxy.
When i'm exploring i don't simply jump and honk,unless i'm heading for a particular area of the galaxy,i'm looking for things of interest to explore.
When meaningful game play is available via multi crew i can see the argument for an npc pilot(auto pilot)until then i don't really see what people would do whilst there ship self fly's its self around the galaxy.
 
Those that want an AP are simply looking for more time to watch Netflix and wage Forum Warfare. Why should the Dev's go out of their way to provide it? If your ship is flying, you should be piloting it.
 
Correct me if i'm wrong but as the game is at the moment you're supposed to be getting off on flying about the galaxy.
When i'm exploring i don't simply jump and honk,unless i'm heading for a particular area of the galaxy,i'm looking for things of interest to explore.
When meaningful game play is available via multi crew i can see the argument for an npc pilot(auto pilot)until then i don't really see what people would do whilst there ship self fly's its self around the galaxy.

Whatever they want to do... thats not your concern

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Those that want an AP are simply looking for more time to watch Netflix and wage Forum Warfare. Why should the Dev's go out of their way to provide it? If your ship is flying, you should be piloting it.

You worry about your ship, dont worry about mine
 
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