may not that wild but creeping up on a USS is like watching paint dryClassic Elite's Torus Jump was somewhat like that - one speed (ludicrous), no acceleration / deceleration phases, mass lock range was the scanner range - ie. interdictors and other signal sources were usually (tho not always) at the periphery of your scanner range.
In disputed systems and anarchies it was mad, bad and dangerous - jump, fight, jump, fight, only pausing to recharge shields and scoop slaves & alloys. You never HAD to play at that pace, but the fact that you could was a large part of what made it Elite - and also made promotions that much quicker to progress towards...
playing like that, you could get two or three Right on Commander!'s in a week... in ED, as is, the same tally would take a month..
We gonna have another one of these threads everyday?
Enough already. The game has been in design and development for 2 years now. ITS NOT GOING TO CHANGE!
only if we can make money from itadd minigames on the ship to play in betweens
The way it is currently kind of feels like this:
I can drive 25 miles home from work and it takes me roughly 30 mins.
But to get from the end of my driveway to the garage takes 45 mins, as long as I don't overshoot the garage.
Supercruise kills this game for me. I loved the slow travel in the X series for Gaawd sakes. But this this is horribly slow. Not the SC itself, but the slowing down is tedious as hell... easily fixable by reducing the speed drop timer.